Max Payne is so very emo. Or is that noir? Is noir just emo with more smoking, drinking, and guns? The answers to these questions and more will probably not be revealed on May 15. I’ll be too busy playing Max Payne 3 anyway.
Sometimes video games do this media ‘convergence’ deal terribly — they splurge their IP on every form of media possible and it makes little to no sense — but a Max Payne comic book? That makes perfect sense. Particularly when the writing is a collaborative work between Sam Lake, who helped write the original Max Payne, and Dan Houser from Rockstar.
Bullet time! The supernatural act of slowing down time as you either shoot a gun or dodge the bullets of someone shooting at you! It was in Max Payne. It was in The Matrix.
I’ve managed to get hands on with both the single player and multiplayer of Max Payne 3 now — and while I absolutely loved my time with single player, I didn’t quite enjoy the multi as much as I’d hoped. But since I’m fully aware that’s just my own subjective opinion, I thought it might be worth posting this new video released by Rockstar to give you an idea what to expect, so you can make up your own mind.
Here’s the official Max Payne 3 promotional trailer, which premiered last night in the US.
Because, well, that’s what you do in Grand Theft Auto IV. You wreck cars.
Bullet time. It used to be the thing that separated the Max Payne games’ operatic gunfights from everything else in video games. Then it got adopted by everybody and became as unexciting and commonplace as jumping. But, this new video shows how the slo-mo shooting gets a major upgrade in Max Payne 3.