Rocksteady, developers of the Batman series (Arkham City, etc), are returning to the well for a VR game.
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Batman: Arkham Knight players on PlayStation 4 and Xbox One get their first taste of post-release downloadable content this week with Batgirl: A Matter of Family. Those still playing the PC version will not, and for good reason.
While reading Nathan Grayson's assertion that Batman: Arkham Knight should have borrowed Shadow of Mordor's "nemesis" system to use with the various street toughs Batman fights throughout that game, I had a horrifying vision, one I don't believe he intended to elicit. I imagined this gameplay system being piled on top of everything already present in Arkham Knight.
The PC version of Batman: Arkham Knight is a bit of a mess at the moment, but it's also the only version with a mod that allows you to swap between any playable character in free roam with the push of a button.
Although I didn't spend much time playing Batman: Arkham Origins, I remember the game rather well after testing it on no less than 30 graphics cards and 20 CPUs. Arkham Origins appeared to take full advantage of Unreal Engine 3, it ran smoothly on affordable GPUs, though it's worth remembering that Origins was developed for last-gen consoles.
After a disastrous debut on PC, Batman: Arkham Knight has been pulled from Steam as well as bricks and mortar stores. Rather than leave Iron Galaxy, the studio behind the PC version, to fix the mess, Rocksteady has its "best engineers" on the case.
Arkham Knight is a pretty good video game. Good flying, good punching, good comic book action. But the one thing I've taken away from it more than anything else is just how damn good the Batmobile is.