The world is confusing. No one tells you how to do a damn thing until it is too late. This happens in games too. It's hard to know where mistakes were made. Let It Die's end of level replays make it easy to grasp the big picture.
Catacomb Kids is a mix between a roguelike and a platformer, with equal parts magic potions and goomba stomps. You can also chop body parts off pretty much everything. It's one heck of a challenge and a damn Cool Indie Game.
I have fond memories of hack and slash RPG adventures like Baldur's Gate: Dark Alliance and while I love Diablo 3, variety is the spice of life! Enter Brutal (self stylised as [email protected]), a roguelike dungeon crawler by Stormcloud Games coming to the Playstation 4 on August 9. With a great marriage of ASCII influenced style and procedurally generated dungeons, it's great for people looking to scratch an itch for adventure. Join me in this video to see how far I get in Brutal's dangerous depths!
When games let me roll a character before I start, I always make someone who seems cool, rather than min-maxing stats. In Death Road to Canada, I wanted someone who'd be fun to hang around with in a zombie apocalypse, rather than a simple zombie-clobbering machine. Given this, it's probably no surprise most of my forays didn't go that well, but I had a great time trying to steer a band of pixelated misfits to Canada.
I've been looking forward to the full release of Darkest Dungeon, even though the game is one of the better examples of Early Access done right. It's an intriguing roguelike-RPG with a fantastic aesthetic, and it's the kind of game you'll want to set aside some time for.
Fortunately the developers have decided to help everyone by scheduling it in a window where you're likely to have a bit of spare time: January next year.
OK, I'm probably not gonna make it to the Nuclear Throne today. But I sure as heck can try!
We've all heard the story many times now: talented game developers leave their corporate jobs to strike out on their own, turning to Kickstarter in the process. So what makes The Flame in the Flood stand out? Something about BioShock's art director making a modern fancified version of The Oregon Trail, if you ask me.
Triple Town developer Spry Fox has surprised and delighted me at every turn, from their clone-attracking mobile masterpiece to browser-based strategy game Highgrounds to the completely charming co-op of Leap Day. So when the developers tell us they are crafting a moving, personal tale of love and loss within a roguelike puzzle game, I don't scoff — I sit back and wait for something magical to happen.