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The people who make Rolando are now making a PlayStation 3 exclusive, Okabu, a game that’s described by its creators as a “hyper-tactile toybox world filled with a huge number of puzzles, playthings, adorable creatures and devious machines”. And clouds.
Last March, I got a look at ngmoco’s upcoming project lineup, which included announcements of more Rolando 2 and a quick look at an iPhone shooter called Eliminate.
We reviewed the first Rolando back in January. January 2009. Now, it’s only July, and the sequel is upon us. That’s a pretty swift turnaround, handheld platform or not.
Rolando is, at the moment anyways, the perfect example of how to an iPhone game right. Anyone who hasn’t yet sampled its delights may want to hurry, though, as the game’s about to be yanked from the App Store.
Leading iPhone game publisher Ngmoco has no plans to release exclusive games for the newly announced iPhone 3GS, instead offering a more creative way to take advantage of the new model’s increased graphical power.
A new update recently hit iPhone puzzler Rolando, adding five new secret levels to the game and tweaking the physics and rendering, according to iTunes.
Popular Loco-Roco-esque iPhone game Rolando is getting a lite version, founder of the game’s publisher revealed earlier this week.
I’ve been all over the place on Rolando. When I first saw the idea for this LocoRoco-esque iPhone game I was eager to play. When it finally arrived, it struck me as too LocoRoco.