game design
'To Do: Finish Any Game'
Posted by Maggie Greene at 7:30 AM on November 23, 2008
Tom Endo has a nice essay up over the Escapist on the issue of finishing games (or not finishing games, as the case may be). "What other medium," he queries, "allows us to be so blithely indifferent to its consumption?". I certainly have a somewhat appalling stack of partially finished games, some of which have been languishing for years. Do games in their current format simply not fit comfortably into the flow of many people's lives?:

Atlus fans wary of Persona 4 for fear that they'll get FES'ed like they did with the previous installment of the PS2 RPG series can stop worrying now, as Atlus issues a press release announcing...nothing, basically.
With game publishers getting blasted over strict digital rights management solutions in their PC titles left and right these days, Ascaron and cdv Software Entertainment USA are taking a rather different approach. Rather than limit the number of times you can install the game on various machines, you'll be able to install Sacred 2: Fallen Angel on as many systems as you'd like as a sort of "Try Before You Buy" feature. Purchasers of retail or digital copies of the game can pass it around to friends, which lets them play the full version of the game for one calendar day before requiring they buy the title.
Sega drove a sketchy tank onto the rather barren field of PlayStation 3 RPGs with Valkyria Chronicles, the turn-based strategy affair that's been turning heads ever since the Japanese debut trailer
Looks like
Fresh off getting Sega to be the publisher for its Wii FPS, The Conduit, High Voltage apparently is looking to deliver titles with a more traditional appeal to gamers.
After leaving fans hanging for over a decade, the beloved post-apocalyptic RPG franchise Fallout finally has a new installment in the form of Bethesda Softwork's Fallout 3. Bethesda's goal was to create a compelling, open-ended gaming experience that newcomers and old-fans of the franchise alike could love, while at the same time making sure said fans didn't show up on their doorstep en masse the day of the game's release pitchforks and torches.