Welcome to Burning Questions, a new Kotaku feature where Jason Schreier and Kirk Hamilton chat about the games they’re playing, the news they’re hearing, and the comings and goings of the world of video games.
When I was 12 years old my friends and I attempted to decipher the mysteries of Dungeons & Dragons. As I recall, the game we ended up playing involved us hitting each other with sticks. If only we had James Stowe’s child-friendly D&D character sheets.
World of Warcraft players be wary. Big Brother may be watching. Game developers may start paying closer attention to your gameplay in order to predict your next move.
Where would we be if there were no roles to play, no experience points to earn, and no levels to gain? Well we certainly wouldn’t be here, looking over the biggest role-playing games of E3 2011.
Monica Potts a feminist graduate of an all-girls college that would never take her husband’s name or dream of ending her career to raise children. In the Sims 3 she’s a married mother that stays home with the kids.
In the original Guild Wars being human was a requirement. In the sequel being human is a choice. This week ArenaNet is taking an in-depth look at what it means to be human in Guild Wars 2.
Today we celebrate the birthday of J. R. R. Tolkien, the English writer, poet, philologist, and university professor whose contributions to English literature forever changed the way we imagine fantasy worlds.
Wildgoose couldn’t make it to an interview last week with Louise Murray, who heads the Fable franchise, so he sent me instead. Here’s what Louise had to say about what’s new in Fable III, including a different approach to co-op play.