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	<title>Kotaku Australia &#187; rts</title>
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	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>Command &amp; Conquer Producer Says His Audience Is Unbalanced</title>
		<link>http://www.kotaku.com.au/2009/11/command-conquer-producer-says-his-audience-is-unbalanced/</link>
		<comments>http://www.kotaku.com.au/2009/11/command-conquer-producer-says-his-audience-is-unbalanced/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 17:00:00 +0000</pubDate>
		<dc:creator>AJ Glasser</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[command & conquer 4]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[raj joshi]]></category>
		<category><![CDATA[real-time strategy]]></category>
		<category><![CDATA[rts]]></category>
		<category><![CDATA[say what?]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=367664</guid>
		<description><![CDATA[Speaking to Edge Magazine in an interview about his upcoming game, Command &#038; Conquer 4, Producer Raj Joshi laments that real-time strategy gamers get their kicks &#8220;entirely &#8230; from smashing another human in a video game&#8221;.
The full Joshi quote as pulled by Gamerzines reads: &#8220;RTS players are great people but some of them have very [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_raj_joshi_at_gamescom_2009_presenting_command___conquer_4-_tiberian_twilight_pnr__0257.jpg" alt="" class="center" />Speaking to Edge Magazine in an interview about his upcoming game, Command &#038; Conquer 4, Producer Raj Joshi laments that real-time strategy gamers get their kicks &#8220;entirely &#8230; from smashing another human in a video game&#8221;.<span id="more-367664"></span></p>
<p>The full Joshi quote as pulled by Gamerzines reads: &#8220;RTS players are great people but some of them have very little balance in their life. So their enjoyment is entirely derived from smashing another human in a video game.&#8221;</p>
<p>On the one hand, I want to disagree because I like RTS games and consider myself a level-headed person who enjoys all kinds of balanced things like butterflies and nail polish, etc. But, yeah, I enjoy smashing another human player in a competitive video game &mdash; that&#8217;s kind of the <em>point</em>, isn&#8217;t it?</p>
<p>On the other hand, I do agree with Joshi because I once watched a friend fling his expensive keyboard across a room during a total rout in Command &#038; Conquer: Red Alert 3. &#8220;Unbalanced&#8221; just about sums him up.</p>
<p>And on a third hand that I don&#8217;t physically have, couldn&#8217;t you say that by Joshi&#8217;s logic all gamers who get off on crushing other players in <em>any</em> genre are unbalanced? Why pick on his own audience when there are so many other worthy targets to choose from (*cough* first-person shooters *cough*)?</p>
<p>Oh, but here&#8217;s another Joshi tidbit to sink your teeth into: &#8220;Now the gameplay is no longer tailored to beating the opponent&#8217;s base and having that be the source of victory. It&#8217;s now about capturing objectives. So there&#8217;s less of that head-to-head &#8216;I&#8217;m going to crush you&#8217; mentality going on.&#8221;</p>
<p>I&#8217;ll let <em>you</em> handle the arguments behind that one, commenters.</p>
<p><a href="http://www.gamerzines.com/pc/news/rts-players-little-balance.html">RTS players &#8220;have very little balance in their life&#8221; &#8211; C&#038;C4 Producer</a> [Gamerzines]</p>
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		<title>Supreme Commander 2 Dated For North America</title>
		<link>http://www.kotaku.com.au/2009/11/supreme-commander-2-dated-for-north-america/</link>
		<comments>http://www.kotaku.com.au/2009/11/supreme-commander-2-dated-for-north-america/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 20:20:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[chris taylor]]></category>
		<category><![CDATA[gas powered games]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[release date]]></category>
		<category><![CDATA[rts]]></category>
		<category><![CDATA[square enix]]></category>
		<category><![CDATA[supreme commander 2]]></category>
		<category><![CDATA[xbox 260]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=367544</guid>
		<description><![CDATA[A European release window yesterday becomes a definitive US release date today for Supreme Commander 2, with a video showing you what you could be playing come March.
Square Enix will be publishing Supreme Commander 2 in North America on March 2 of next year on the PC and March 16 for the Xbox 360. To [...]]]></description>
			<content:encoded><![CDATA[<p>A <a href="http://www.kotaku.com.au/2009/11/supreme-commander-2-secures-early-2010-release/">European release window </a>yesterday becomes a definitive US release date today for Supreme Commander 2, with a video showing you what you could be playing come March.<span id="more-367544"></span></p>
<p>Square Enix will be publishing Supreme Commander 2 in North America on March 2 of next year on the PC and March 16 for the Xbox 360. To celebrate the announcement, they&#8217;ve released a video of Chris Taylor, Founder and Creative Director of Gas Powered Games, walking us through a typical battle. It looks like exactly what<a href="http://www.kotaku.com.au/2009/06/supreme-commander-2-less-is-more/"> I was shown at E3 2009</a>, actually, only without Chris Taylor actually being in the room with you.</p>
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		<title>Supreme Commander 2 Secures Early 2010 Release</title>
		<link>http://www.kotaku.com.au/2009/11/supreme-commander-2-secures-early-2010-release/</link>
		<comments>http://www.kotaku.com.au/2009/11/supreme-commander-2-secures-early-2010-release/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 16:40:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[gas powered games]]></category>
		<category><![CDATA[release date]]></category>
		<category><![CDATA[rts]]></category>
		<category><![CDATA[screens]]></category>
		<category><![CDATA[square enix]]></category>
		<category><![CDATA[supreme commander 2]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=367294</guid>
		<description><![CDATA[Square Enix has announced an early 2010 release window in Europe for Gas Powered Games&#8217; RTS Supreme Commander 2, dispatching a celebratory batch of screenshots along with the news.
Set 25 years after the original Supreme Commander, Supreme Commander 2 features an extensive campaign mode and online multiplayer, all wrapped up in an engine that sacrifices [...]]]></description>
			<content:encoded><![CDATA[<p>Square Enix has announced an early 2010 release window in Europe for Gas Powered Games&#8217; RTS Supreme Commander 2, dispatching a celebratory batch of screenshots along with the news.<span id="more-367294"></span></p>
<p>Set 25 years after the original Supreme Commander, Supreme Commander 2 features an extensive campaign mode and online multiplayer, all wrapped up in an engine that <a href="http://www.kotaku.com.au/2009/06/supreme-commander-2-less-is-more/">sacrifices polygons for performance</a> but still manages to look spectacular.</p>
<p>The release marks one of the first times Square Enix is publishing a Western-developed game in Western regions, and Gas Powered Games Creative Director Chris Taylor couldn&#8217;t be more pleased.</p>
<p>&#8220;The partnership with Square Enix has been a highlight of my career. I couldn&#8217;t be more proud of what the team has accomplished, as the game has continually exceeded all of my expectations throughout its development.&#8221;</p>
<p>Supreme Commander 2 will be released on the Xbox 360 and PC in Europe this spring. I&#8217;d expect the North American release either at the same time or slightly earlier.</p>
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		<title>Six Snowy Scenes From Command &amp; Conquer 4</title>
		<link>http://www.kotaku.com.au/2009/11/six-snowy-scenes-from-command-conquer-4/</link>
		<comments>http://www.kotaku.com.au/2009/11/six-snowy-scenes-from-command-conquer-4/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 18:20:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[command & conquer 4: tiberian twilight]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[rts]]></category>
		<category><![CDATA[screens]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=366909</guid>
		<description><![CDATA[Oh the weather outside is frightful, but the firefight is so delightful, and since the planet&#8217;s about to blow, let us show you six new multiplayer screens from Command &#038; Conquer 4: Tiberian Twilight.
I apologise wholeheartedly for that intro. I just can&#8217;t seem to escape Christmas music these past few days, and I saw no [...]]]></description>
			<content:encoded><![CDATA[<p>Oh the weather outside is frightful, but the firefight is so delightful, and since the planet&#8217;s about to blow, let us show you six new multiplayer screens from Command &#038; Conquer 4: Tiberian Twilight.<span id="more-366909"></span></p>
<p>I apologise wholeheartedly for that intro. I just can&#8217;t seem to escape Christmas music these past few days, and I saw no reason why I shouldn&#8217;t share my pain. Still, what better way to get into the Christmas mood than screenshots for a game <a href="http://www.kotaku.com.au/2009/11/command-conquer-4-gets-release-date-pre-order-bonuses/">that&#8217;s not coming out until March</a>?  Ho ho ho!</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/cnc4multiplayer_arcticscreenshot3.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_cnc4multiplayer_arcticscreenshot3.jpg" alt="" class="left" /></a><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/cnc4multiplayer_arcticscreenshot1.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_cnc4multiplayer_arcticscreenshot1.jpg" alt="" class="left" /></a><div class="clear-fix"></div><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/cnc4multiplayer_arcticscreenshot2.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_cnc4multiplayer_arcticscreenshot2.jpg" alt="" class="left" /></a><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/cnc4multiplayer_arcticscreenshot4.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_cnc4multiplayer_arcticscreenshot4.jpg" alt="" class="left" /></a><div class="clear-fix"></div><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/cnc4multiplayer_arcticscreenshot5.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_cnc4multiplayer_arcticscreenshot5.jpg" alt="" class="left" /></a><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/cnc4multiplayer_arcticscreenshot6.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_cnc4multiplayer_arcticscreenshot6.jpg" alt="" class="left" /></a></p>
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		<title>Command &amp; Conquer 4 Gets Release Date, Pre-Order Bonuses</title>
		<link>http://www.kotaku.com.au/2009/11/command-conquer-4-gets-release-date-pre-order-bonuses/</link>
		<comments>http://www.kotaku.com.au/2009/11/command-conquer-4-gets-release-date-pre-order-bonuses/#comments</comments>
		<pubDate>Thu, 12 Nov 2009 16:20:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[command & conquer 4: tiberian twilight]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[release date]]></category>
		<category><![CDATA[rts]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=366351</guid>
		<description><![CDATA[Tiberian Twilight colours the PC gaming horizon on March 16, and EA has dropped details on the pre-order goodies awaiting those who want to get an early jump on the end of the world.
Remember back when we used to fight over Tiberium? We were such dorks back then. Now that it is killing the planet, [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/c_ctiberian.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_c_ctiberian.jpg" alt="" class="center" /></a>Tiberian Twilight colours the PC gaming horizon on March 16, and EA has dropped details on the pre-order goodies awaiting those who want to get an early jump on the end of the world.<span id="more-366351"></span></p>
<p>Remember back when we used to fight over Tiberium? We were such dorks back then. Now that it is killing the planet, bringing the 15-year Tiberium saga to a close, it all seems so silly. Still, it wouldn&#8217;t be a C&#038;C game without fighting, and that fighting kicks off on March 16th. If you&#8217;re looking to get an early taste of the action, pre-ordering the game will not only get you access to the upcoming beta program, but an exclusive prequel bonus mission and the game&#8217;s soundtrack as well.</p>
<p>&#8220;Finally, fans will learn what happens to Kane, Nod, GDI, Earth and Tiberium when Command &#038; Conquer 4 Tiberian Twilight hits store shelves March 16th,&#8221; said Mike Glosecki, Lead Producer of Command &#038; Conquer 4 Tiberian Twilight at EA Los Angeles. &#8220;We can&#8217;t wait for fans to experience the trademark C&#038;C action with the new level of strategic depth we have added, especially with our new experience system.&#8221;</p>
<p>Make sure you get a good seat for the end of the world. It should be rather spectacular.</p>
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		<title>A Glimpse At League Of Legends&#8217; Champions</title>
		<link>http://www.kotaku.com.au/2009/11/a-glimpse-at-league-of-legends-champions/</link>
		<comments>http://www.kotaku.com.au/2009/11/a-glimpse-at-league-of-legends-champions/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 18:20:00 +0000</pubDate>
		<dc:creator>Brian Crecente</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[league of legends]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[riot games]]></category>
		<category><![CDATA[rts]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=364698</guid>
		<description><![CDATA[
Free-to-play, highly addictive PC game League of Legends recently went on sale and live for those wanting to play for free.
We&#8217;ll have our full review up for the real-time strategy game tomorrow, but until then take a look at this trailer, which shows off some of the more than 40 playable champions in the game.
]]></description>
			<content:encoded><![CDATA[<p><object width="570" height="350"><param name="movie" value="http://www.youtube.com/v/INij8m9Bbvs&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/INij8m9Bbvs&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="570" height="350"></embed></object></p>
<p>Free-to-play, highly addictive PC game League of Legends recently went on <a href="http://www.kotaku.com.au/2009/10/league-of-legends-beta-cracks-wide-open/">sale</a> and live for those wanting to play for free.<span id="more-364698"></span></p>
<p>We&#8217;ll have our full review up for the real-time strategy game tomorrow, but until then take a look at this trailer, which shows off some of the more than 40 playable champions in the game.</p>
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		<title>Strategy Game Mecho Wars Goes Online</title>
		<link>http://www.kotaku.com.au/2009/11/strategy-game-mecho-wars-goes-online/</link>
		<comments>http://www.kotaku.com.au/2009/11/strategy-game-mecho-wars-goes-online/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 15:20:00 +0000</pubDate>
		<dc:creator>Brian Crecente</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[iphone]]></category>
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		<category><![CDATA[mecho wars]]></category>
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		<guid isPermaLink="false">http://www.kotaku.com.au/?p=364682</guid>
		<description><![CDATA[ One of the iPhone and iPod Touch&#8217;s answers to Advanced Wars now supports online play.
I mostly-loved Mecho Wars when I reviewed it a few months ago. But one of the big things the game was missing was online multiplayer.
Earlier this week game developers Oyaji released an ad-supported free version of the game that allows [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/11/mwo.JPG" alt="" class="right" /> One of the iPhone and iPod Touch&#8217;s answers to Advanced Wars now supports online play.<span id="more-364682"></span></p>
<p>I mostly-loved Mecho Wars <a href="http://www.kotaku.com.au/2009/07/mecho-wars-micro-review-landians-versus-wingians-really/">when I reviewed it a few months ago</a>. But one of the big things the game was missing was online multiplayer.</p>
<p>Earlier this week game developers Oyaji released an ad-supported free version of the game that allows players to battle one another over a Wi-Fi connection.</p>
<p>The game, which uses OpenFeint for online support, allows you to select turn time limits ranging from five minutes to 24 hours. There are also four game modes: Conquer, gold differ, assassination and annihilation.</p>
<p>If you&#8217;d rather not deal with the ads, which are pretty low-key, and want access to the full game, including several single-player campaigns, you can buy the full version of Mecho Wars for $1.19 which also includes the online play.</p>
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		<title>Creat Declares Mushroom Wars On PSN</title>
		<link>http://www.kotaku.com.au/2009/10/creat-declares-mushroom-wars-on-psn/</link>
		<comments>http://www.kotaku.com.au/2009/10/creat-declares-mushroom-wars-on-psn/#comments</comments>
		<pubDate>Wed, 14 Oct 2009 16:06:24 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[creat studios]]></category>
		<category><![CDATA[mushroom wars]]></category>
		<category><![CDATA[playstation network]]></category>
		<category><![CDATA[ps3]]></category>
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		<category><![CDATA[screens]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=361842</guid>
		<description><![CDATA[Tomorrow Creat Studios launches Mushroom Wars on the PlayStation Network, and it could be one of the most adorable real-time strategy games ever created.
Simple gameplay, quaint graphics and catchy music are the key features of Creat&#8217;s Mushroom Wars, a fast-paced real-time strategy game coming to PSN tomorrow. Players of all ages can participate in battles [...]]]></description>
			<content:encoded><![CDATA[<p>Tomorrow Creat Studios launches Mushroom Wars on the PlayStation Network, and it could be one of the most adorable real-time strategy games ever created.<span id="more-361842"></span></p>
<p>Simple gameplay, quaint graphics and catchy music are the key features of Creat&#8217;s Mushroom Wars, a fast-paced real-time strategy game coming to PSN tomorrow. Players of all ages can participate in battles between two rival mushroom tribes through 18 levels in Skirmish mode and 25 levels worth of Campaign mode, building up their bases, bolstering defences and improving weapons as they strive for total fungal domination. Featuring both short Domination matches and long Conquest battles, Mushroom Wars should have something for every sort of RTS fan.</p>
<p>&#8220;Creat Studios is excited to introduce Mushroom Wars as our seventh title on PlayStation® Network in 2009,&#8221; said Anton Petrov, President of Creat Studios. &#8220;Gamers of all ages will quickly become addicted to Mushroom Wars, with its strategic and engaging gameplay.&#8221;</p>
<p>There you have it. Creat Studios wants you addicted to mushrooms, starting tomorrow.</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/10/mushroom_wars_02.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/10/500x_mushroom_wars_02.jpg" alt="" class="left" /></a><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/10/mushroom_wars_01.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/10/500x_mushroom_wars_01.jpg" alt="" class="left" /></a><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/10/mushroom_wars_06.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/10/500x_mushroom_wars_06.jpg" alt="" class="left" /></a><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/10/mushroom_wars_03.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/10/500x_mushroom_wars_03.jpg" alt="" class="left" /></a><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/10/mushroom_wars_04.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/10/500x_mushroom_wars_04.jpg" alt="" class="left" /></a><br />
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<p><object width="500" height="409"><param name="movie" value="http://blip.tv/play/gpk2gaecHAI"><param name="allowFullScreen" value="true"><embed src="http://blip.tv/play/gpk2gaecHAI" type="application/x-shockwave-flash" allowfullscreen="true" width="500" height="409"></object></p>
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		<title>Command &amp; Conquer 4 Goes To Junktown</title>
		<link>http://www.kotaku.com.au/2009/10/command-conquer-4-goes-to-junktown/</link>
		<comments>http://www.kotaku.com.au/2009/10/command-conquer-4-goes-to-junktown/#comments</comments>
		<pubDate>Tue, 13 Oct 2009 14:40:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[command & conquer 4: tiberian twilight]]></category>
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		<guid isPermaLink="false">http://www.kotaku.com.au/?p=361627</guid>
		<description><![CDATA[The Global defence Initiative and the Brotherhood of Nod battle over Junktown in this latest set of screenshots from Command &#38; Conquer 4: Tiberian Twilight.
Why do you suppose they call it Junktown? I tried looking through the screenshots for some sort of clue, but there was too much junk in the way for me to [...]]]></description>
			<content:encoded><![CDATA[<p>The Global defence Initiative and the Brotherhood of Nod battle over Junktown in this latest set of screenshots from Command &amp; Conquer 4: Tiberian Twilight.<span id="more-361627"></span></p>
<p>Why do you suppose they call it Junktown? I tried looking through the screenshots for some sort of clue, but there was too much junk in the way for me to see anything. I guess some things will just have to remain a mystery.</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/10/cnc4junktown_screenshot1_logo.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/10/500x_cnc4junktown_screenshot1_logo.jpg" alt="" class="left" /></a><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/10/cnc4junktown_screenshot3_logo.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/10/500x_cnc4junktown_screenshot3_logo.jpg" alt="" class="left" /></a><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/10/cnc4junktown_screenshot5_logo.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/10/500x_cnc4junktown_screenshot5_logo.jpg" alt="" class="left" /></a><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/10/cnc4junktown_screenshot6_logo.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/10/500x_cnc4junktown_screenshot6_logo.jpg" alt="" class="left" /></a><br />
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		<title>Command &amp; Conquer Red Alert On Your iPhone</title>
		<link>http://www.kotaku.com.au/2009/10/command-conquer-red-alert-on-your-iphone/</link>
		<comments>http://www.kotaku.com.au/2009/10/command-conquer-red-alert-on-your-iphone/#comments</comments>
		<pubDate>Fri, 09 Oct 2009 19:20:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[command & conquer red alert]]></category>
		<category><![CDATA[ea mobile]]></category>
		<category><![CDATA[game announce]]></category>
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		<guid isPermaLink="false">http://www.kotaku.com.au/?p=361183</guid>
		<description><![CDATA[EA Mobile sure has a busy Facebook page. First they reveal iPhone Rock Band, and now they drop details on the iPhone version of Command &#38; Conquer Red Alert. 
Due out later this month, Command &#38; Conquer Red Alert for the iPhone and iPod Touch puts you in the boots of either to Soviets or [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/10/340x_redalert.jpg" alt="" class="left" />EA Mobile sure has a busy Facebook page. First they reveal iPhone Rock Band, and now they drop details on the iPhone version of Command &amp; Conquer Red Alert. <span id="more-361183"></span></p>
<p>Due out later this month, Command &amp; Conquer Red Alert for the iPhone and iPod Touch puts you in the boots of either to Soviets or the Allies as you fight touch-screen battles across 12 different combat levels. Many of the features of the series&#8217; PC versions are present in the portable versions. You still build your base, research new technologies, and command your troops — it&#8217;s just now you do it with a tap of your finger rather than a click of your mouse. </p>
<p>Further utilising the iPhone&#8217;s capabilities, C&amp;C Red Alert will allow you to zoom in and out of the battlefield using multi-touch controls, making it feel a bit more like you&#8217;re playing with the future of the RTS genre rather than a port of something ages old. </p>
<p>Definitely an interesting proposition, but personality has always been a major factor in the success of the Red Alert series. If EA mobile can pull it off, I&#8217;ll be very impressed. </p>
<p><a href="http://www.facebook.com/note.php?note_id=148248911732">EA Mobile: Command &amp; Conquer Red Alert for iPhone and iPod touch</a> [Facebook]</p>
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