You won’t be able to play Ubisoft’s strategy game R.U.S.E. using Microsoft’s Xbox 360 Kinect anytime soon, but the PC version is another matter entirely.
newVideoPlayer( {"type":"video","player":"http://www.viddler.com/player/ae743bb0/","customParams":{"flashVars":"fake=1"},"width":500,"height":301.25,"ratio":0.5625,"flashData":"","embedName":null,"objectId":null,"noEmbed":false,"source":"viddler","wrap":true,"agegate":false} ); This clip, purportedly of the ending for “Heart of the Swarm,” the under-development second chapter of StarCraft II, leaked out earlier today. The video’s since been taken down. We’re not sure if it’s legitimate, but spoiler alert, just in case.
Barely two years after its release, Microsoft is pulling the plug on Halo Wars on Dec. 15, axing leaderboards and stat-tracking as well as the forums. Fans of the real-time strategy game are not pleased.
Santiago Gonzalez has been working on the kind of indie game we don’t normally expect from an indie developer: a real-time strategy game set in the present day.
Unlike the original StarCraft, Blizzard is reviewing player-made maps for StarCraft II, deleting those they deem inappropriate. When players in the forums ask why, Blizzard responds, “Because we can.”
It’s been awhile since we’ve posted a good old-fashioned Frankenreview, so we’re bringing it back with a game that hasn’t seen a sequel in over a decade – StarCraft II.