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Japanese MGS4 Won’t Have English Subtitles

Earlier, we brought word that the US and European Metal Gear Solid 4 versions will not feature a Japanese voice track due to a lack of apparent disc space. Well, what about the Japanese version? Will it feature English language subtitles? Surely, Kojima Productions could squeeze subtitles on — that way, those English speakers who really wanted the Japanese voices would get them. Kojima Pro’s Ryan Payton tells us: No English subtitles on MGS4 JP.

Short, to the point and unfortunate. Ya can’t have everything, kids! Sorry.


February 29, 2008
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US/Europe Metal Gear Solid 4 Won’t Have Japanese Track

In the latest Kojima Productions Report podcast, producer Ryan Payton announces that MGS4 won’t have voice over tracks for other languages. Says Payton: Unfortunately because of disc space, we don’t have the space to include other languages, other voice over files for the respective versions. So the Japanese version’s not gonna have English VO, and the North American and European versions won’t have Japanese VO.

He does go on to state the voice over work in MGS4 is the best it’s ever been. Kojima Pro’s Aki Saito chimes in, saying they could’ve delayed the game to shoehorn that VO work in. But hey, the PS3 is region-free if you really, really want to hear the Japanese VO. Sounds like MGS4 is pushing the boundaries of Blu-ray space. Session 081 [Kojima Productions Thanks, spookymulder!]


February 8, 2008
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Million Metal Gear Solid 4 Launch Day Quote Is “Incorrect”

One million copies. At launch. Late last year, Kojima Productions Associate Producer Ryan Payton was quoted as saying Metal Gear Solid 4 needed to shift a million copies on launch day to turn a profit. From the original Reuters piece: “Payton said the new “Metal Gear Solid” needs to sell over a million copies on the first day it goes on sale due to its costly production, but that may be a tough mark to hit given sluggish PS3 sales.” Payton’s talked about this “quote” on his own podcast and once again clears the air on a recent Bionic Commando podcast: I wish I could send a message out to the whole world, ’cause I hear about this all the time. It was a story from Reuters, so it was literally sent to every news source around the globe. Yeah, that’s how I was quote. If you notice, in the news story, I have lots of quotes in there with quotation marks, but that part of the story isn’t in quotation marks.


January 11, 2008
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Metal Gear Solid 4 Is Just About Done

Metal Gear Solid 4′s nearly done. They promise! On his latest podcast, Kojima Productions’ Ryan Payton has told listeners the game’s in its “last push”. While a few late features or tweaks can be expected, for most of the team work’s winding up, and the project is about to enter the bug-testing stage. And that means no more delays. Why no more delays? Mr. Kojima of all people is really committed to [the date]because he really hates to disappoint people, and I know he is embarrassed by what happened with the 2007 slip into 2008.

Because he couldn’t bear the shame! PAL users will also be interested to know Payton re-iterates the fact the game will be seeing a simultaneous (or, realistically, very close to one) worldwide release. The KP Report Session 074 [via Shacknews]


October 23, 2007
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Metal Gear Solid 4′s Ryan Payton Speaks

At this past week’s E For All expo, Konami was well represented with games like Metal Gear Solid 4, Silent Hill Origins and Castlevania: The Dracula X Chronicles. Also on hand were a number of developers, including Kojima Productions producer Ryan Payton who was nice enough to give the Kotaku Tokyo Game Show team a thorough hands-on walkthrough of the group’s PlayStation 3 game, Metal Gear Solid 4. We talked about where MGS4 currently stands, who the hell Ryan Payton is and what he brings to Kojima Productions, and what could be the most expensive opening cinematic ever.

We also chat briefly about the current Blackwater controversy, Super Smash Bros. Brawl and the Metal Gear Solid 20th Anniversary Collection boxed set’s status. Hit the jump for the full interview.


August 23, 2007
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Kojima Not Tired Of 360 Questions, Favours Unified Platform

Kojima Productions just posted a podcast conversation between Hideo Kojima, Assassin’s Creed producer Jade Raymond and AC creative director Patrice Desilets. The chat runs about twenty minutes — 8 of which is them saying how much they dig each other’s games. Though, there is some grist towards the end when KP’s Ryan Payton puts forth the PS3/Xbox 360 cross-platform question, asking if they like the rumours and speculation. While Patrice says he personally finds it “fun,” Jade adds: We want to make the best game possible that can be enjoyed by the most people possible. For us, its obviously a bigger challenge to ship simultaneously on both consoles, because they are not the same. But it’s also worth while if that means more people can play the game, so I think that’s ultimately our objective. To just get it out there to as many people as possible.

Payton then turns around and asks his boss Hideo Kojima if he’s tired of people that keep asking whether MGS4 will be on both platforms. Kojima’s response?