sadness

 

playstation 3

'Metal Gear Solid 4' And The Lack Of Sad Games

Posted by Stephen Totilo at 1:00 AM on June 25, 2008

Like Kotaku's very own Leigh Alexander, I was interviewed by the New York Times for the paper's weekend story about Metal Gear Solid 4. But, perhaps unlike Leigh, I wasn't confident I gave the reporter a solid interview.

So, shortly after hanging up the phone, I sent him a follow-up. There was one MGS4 idea that we hadn't discussed that I thought was deserving of an NYT spotlight: How sad the game is. And how rare it is that we get a chance to play a sad game.

In my letter, I wrote:

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wii

Sadness Is 'Real'

Posted by Leigh Alexander at 6:20 AM on June 21, 2008

Remember Nibris' Sadness, the survival horror title for Wii that sounded so awesome and then disappeared with nary a trace after teasing us all with little more than concept art? Developer Frontline Studios ditched the publisher, and the last we heard was a promise from the Polish studio to keep at it.

Well, now The Wiicast has gotten on the phone with Adam Spencer of Nibris partner Fog Studios to mess with our heads some more, saying that things are still underway:

Obviously there's only so much I can say. I can tell you for sure that the project is real, they're actively developing it. There's no publisher for the game yet and as such it's impossible for us to say when the game is going to be released. Basically, that's the official statement.

Spencer says he's even seen the game in action, but they haven't found a "fit" yet in a publisher.

Breaking News! Sadness is Real! [The Wiicast]