In Real Life

The Saddest, Loneliest Screenshots In The World

Video games are meant to be fun. Social networks are supposed to bring us together with friends. Sadly, not everything goes according to plan.


March 19, 2010
News

Samurai Champloo Music Producer Is Dead

Music producer Jun Seba, known as Nujabes, passed away in late February. His label announced the sad news today.


October 29, 2009
News

Miyamoto Wishes There Was More Star Fox Love

Oh Japan, why must you make Miyamoto sad? The legendary game designer recently spoke to MTV Multiplayer about his disappointment with the performance of the Star Fox series in his native land.


October 8, 2009
News

Sega All-Stars Racing Gets A Little Shenmue

You’ll completely forget about Toe Jam and Earl not making it into Sega All-Stars Racing when you get your first glimpse of Shenmue star Ryo Hazuki astride his hog.


June 10, 2009
In Real Life

Video Game Argument Ends In Accidental Death

A brother argument over video games has ended in death when an 11-year-old Mississippi boy accidentally shot his 9-year-old brother in the chest with a shotgun.


June 9, 2009

Miyamoto No Longer Sad, But Wants To Refute One Criticism

Shigeru Miyamoto is no longer suffering the GameCube blues, we learned at E3. In fact, he’s been turning heads. But he is still trying to shake the criticism that Nintendo’s Wii games are shallow.


December 30, 2008

Video Game Addict Is A Real, Sad Case

Straight from the TV show of the same name, this intervention is from an episode earlier this year. And is sad, sad viewing. Oh, except for the Shinobi part. That part, totally understandable.


December 4, 2008
News

UK:Resistance Breaks Up With Sonic

It’s a sad day. UK:Resistance, whose long and sometimes torrid love affair with the Sonic the Hedgehog series is the stuff of legends, has decided to drop the Sega mascot from their logo.


June 25, 2008
Uncategorized

‘Metal Gear Solid 4′ And The Lack Of Sad Games

Like Kotaku’s very own Leigh Alexander, I was interviewed by the New York Times for the paper’s weekend story about Metal Gear Solid 4. But, perhaps unlike Leigh, I wasn’t confident I gave the reporter a solid interview.

So, shortly after hanging up the phone, I sent him a follow-up. There was one MGS4 idea that we hadn’t discussed that I thought was deserving of an NYT spotlight: How sad the game is. And how rare it is that we get a chance to play a sad game.

In my letter, I wrote:


June 21, 2008
Uncategorized

Sadness Is ‘Real’

Remember Nibris’ Sadness, the survival horror title for Wii that sounded so awesome and then disappeared with nary a trace after teasing us all with little more than concept art? Developer Frontline Studios ditched the publisher, and the last we heard was a promise from the Polish studio to keep at it.

Well, now The Wiicast has gotten on the phone with Adam Spencer of Nibris partner Fog Studios to mess with our heads some more, saying that things are still underway:

Obviously there’s only so much I can say. I can tell you for sure that the project is real, they’re actively developing it. There’s no publisher for the game yet and as such it’s impossible for us to say when the game is going to be released. Basically, that’s the official statement.

Spencer says he’s even seen the game in action, but they haven’t found a “fit” yet in a publisher.

Breaking News! Sadness is Real! [The Wiicast]