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	<title>Kotaku Australia &#187; saints row 2</title>
	<atom:link href="http://www.kotaku.com.au/tags/saints-row-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>Two More Added To PS3 Greatest Hits Line</title>
		<link>http://www.kotaku.com.au/2009/08/two-more-added-to-ps3-greatest-hits-line/</link>
		<comments>http://www.kotaku.com.au/2009/08/two-more-added-to-ps3-greatest-hits-line/#comments</comments>
		<pubDate>Tue, 04 Aug 2009 05:30:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[gamestop]]></category>
		<category><![CDATA[greatest hits]]></category>
		<category><![CDATA[north america]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[retail]]></category>
		<category><![CDATA[saints row 2]]></category>
		<category><![CDATA[wwe vs raw]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=348001</guid>
		<description><![CDATA[Times are tough, and money is tight. Who has $US50-60 to spend on new games? Not as many people as there used to be, that&#8217;s for sure. Now $US30, that&#8217;s more like it.
Which brings us to the two latest titles in Sony&#8217;s Greatest Hits range for the PS3, Saints Row 2 and WWE Smackdown vs [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/08/thqGH.jpg" alt="" class="left" />Times are tough, and money is <em>tight</em>. Who has $US50-60 to spend on new games? Not as many people as there used to be, that&#8217;s for sure. Now $US30, that&#8217;s more like it.<span id="more-348001"></span></p>
<p>Which brings us to the two latest titles in Sony&#8217;s Greatest Hits range for the PS3, Saints Row 2 and WWE Smackdown vs Raw 2009. Both have just turned up on GameStop&#8217;s site, and while a listing like that would normally only be good for a &#8220;rumour&#8221; post, both also have Greatest Hits box art, so these are a lock.</p>
<p>You can&#8217;t buy them yet, but with listings up, you should be able to buy them <em>soon</em>.</p>
]]></content:encoded>
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		<title>Question Time: Volition&#8217;s Sean Kennedy</title>
		<link>http://www.kotaku.com.au/2009/07/question-time-volitions-sean-kennedy/</link>
		<comments>http://www.kotaku.com.au/2009/07/question-time-volitions-sean-kennedy/#comments</comments>
		<pubDate>Tue, 21 Jul 2009 03:00:37 +0000</pubDate>
		<dc:creator>David Wildgoose</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[au]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[question time]]></category>
		<category><![CDATA[red faction: guerilla]]></category>
		<category><![CDATA[saints row 2]]></category>
		<category><![CDATA[sean kennedy]]></category>
		<category><![CDATA[volition]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=345623</guid>
		<description><![CDATA[Recently we gave you the chance to ask questions of Sean Kennedy from Red Faction and Saints Row developer, Volition. In the full interview, Sean discusses open world destruction, guerrilla politics, Summoner 2, Freespace 3 and smashing up the Gold Coast.
Here’s how Question Time works: you come up with the questions and a games industry [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://media.kotaku.com.au/wp//2009/06/sean-kennedy-mugshot-164x200.jpg" alt="" class="left" />Recently we gave you the chance to ask questions of Sean Kennedy from Red Faction and Saints Row developer, Volition. In the full interview, Sean discusses open world destruction, guerrilla politics, Summoner 2, Freespace 3 and smashing up the Gold Coast.<span id="more-345623"></span></p>
<p>Here’s how <a href="http://www.kotaku.com.au/tags/question-time">Question Time</a> works: you come up with the questions and a games industry luminary will answer them. We then publish it as an interview.</p>
<p>Today it&#8217;s the turn of Sean Kennedy from Volition. Sean was the assistant producer of Red Faction: Guerrilla. You <a href="http://www.kotaku.com.au/2009/06/question-time-your-chance-to-interview-volitions-sean-kennedy/">asked him</a> a bunch of questions a couple of weeks ago. Here are his answers.</p>
<p><strong>Welshie </strong><br />
<em>What inspired you to pursue a career in video game development? Bonus points for using world domination or chicks in your answer.</em></p>
<p>Good question. It’s funny because my degree is in Political Science and I had planned to go onto study law, yet when I was a kid I would always say that when I was older I was going to make games for Nintendo, Nintendo being everything back then. When I started working in game development it was at Electronic Arts San Diego (gone now) and I was still in college at the time. From the moment I started working there I knew that it was what I wanted to do for my career. Now I am here at Volition working on incredibly games, games that I hope can help redefine, dominate, and bring more gamers, especially chick gamers to their genre. Dominate and chicks in the same sentence – goal!</p>
<p><strong>stalker </strong><br />
<em>Hey Sean! I want to know why you made Normal difficulty so hard in Red Faction Guerrilla?  It’s way more fun to play on Casual and smack dudes with the hammer. </em></p>
<p>Really it comes down to each gamer who plays RFG. During development we did extensive play tests with gamers of all types and skill levels. This data helped us in defining each difficulty setting found in RFG. We’ve heard people say normal is too hard, easy is too hard, hard is too easy, and so on. Really it is hard to find that perfect balance for difficulty options in a game like this, but in the end you try to deliver settings that will work for the majority of the gamers.</p>
<p><strong>Cerzel </strong><br />
<em>When playing Red Faction: Guerrilla, the mission that most stuck out to me was the one where you kidnap and interrogate the EDF commander. It made me realise “Man, we really are the terrorists.” Were there any mixed views on this mission during development? Did you question the inclusion of it in the game? Were any big changes made to the mission before you settled on it? </em></p>
<p>I wouldn’t say you are a terrorist in the game, but a freedom fighter. An uninvited overwhelming military force has come to your world, stripping all of your rights and killing innocent people. You are fighting to stop this force, liberate your planet and restore peace and freedom to the people. Blurry line I know, but freedom fighter sounds better. LOL. In regards to the mission, that mission was intended to make the player think, to blur the distinction between the Red Faction and the EDF. But in the end it ended up being a little more extreme than originally planned, which only makes you think even more when playing.</p>
<p><strong>Mike720 </strong><br />
<em>Sean, first of all I just wanna say how much I love Red Faction, it’s heaps of fun! My question is about how Volition makes open world games like Saints Row and Red Faction and how you go about doing that differently to stuff like GTA. What’s the most important part of an open world game to get right? Is it the freedom, all the activities, the vehicles, the missions? </em></p>
<p>Honestly, I would say the most important part of an open world game is to make sure you create a world where anywhere the player turns there will always be something to do, something to engage the player. Sure you can create a city that is beautiful, that looks like a real world place, one that has a gritty life like look to it, but if that city doesn’t constantly provide the player with things to do, give them engaging content and a reason to be there, what’s the point? Very quickly gamers will see past all that flash and glitz and realize promises were not fulfilled and they will leave you for something that will provide them with the fun they were seeking. That right there is the single most important thing when building an open world to me: making it fun. It can be easy to get caught up in the creation of a world and overlook making sure you are giving the player things to do everywhere that are fun. You can give the player all the freedom they could want in your world, but what’s the good of that freedom if that world is not brimming with things to do. Things that keep the player coming back to your game over and over again.</p>
<p><strong>JimmySnuff </strong><br />
<em>Great game, bringing freedom to Mars was awesome! What’s the likelihood we will see some DLC for this title?</em></p>
<p>The likelihood that you will see DLC for Red Faction: Guerrilla is actually very likely. In fact, we just announced it. I am actually heading up the development of the DLC right now. While we are not talking specifics yet, though by the time you read this they may be released or about to be, there is DLC coming for single player, Wrecking Crew, and multiplayer. The first DLC out will actually be for single player and it is the one I am most excited about. I think people who have played RFG, especially fans of the Red Faction franchise in general will be very excited to get their hands on the single player DLC.</p>
<p><strong>tomnookisdead </strong><br />
<em>The destruction aspect of RFG is amazing, it’s so far ahead of anything I’ve seen in other games. How much of a challenge was it for your programmers to come up with the tech for it? And how did it also challenge your designers to build gameplay when they don’t know if the player’s going to destroy an entire building? </em></p>
<p>The tech was in development since 2004, and it was a long, uphill battle. Several times we all together to admit that we had run out of ideas for getting destruction to be fast enough, and then a miracle would occur—some new optimization that doubled the frame rate—and we’d continue on.<br />
Designers had to change their mindsets. It’s not possible to control the player, to micro-manage him. They learned to build scenarios for the player, but not to worry too much about what the player would do, because the player could do all sorts of crazy things, like driving a truck off a cliff and crashing it through the roof. The rule was “respect the player’s freedom.”</p>
<p><strong>lfc </strong><br />
<em>Can you give me some tips for playing online? I really suck. Whats your fave backpack and weapon combination? </em></p>
<p>I used to think I was pretty good at our multiplayer. That was until the game came out and very quickly, probably after a day of release, I found myself being destroyed in the comfort of my own home. One way to be successful though is to find that perfect backpack and weapon combination. For me I have a few favourites. First, I like to use firepower with the gauss rifle to give it that extra kick. Second, depending on the map, I like to use the jetpack with remote charges or the RPG creating a sort of aerial bombing run. Finally, really nothing is more satisfying then grabbing a fleet foot pack and using your good old sledgehammer. Run past enemies and knock them to their death.</p>
<p><strong>Roman Bellic </strong><br />
<em>Will we ever see a new Summoner game from Volition? I’d love to see what you guys could do with an action RPG on 360 and PS3! </em></p>
<p>Cool, a Summoner fan! Sadly, a new Summoner game is not something in the cards for the foreseeable future. I do think that if we ever did go back to that franchise and revive it, we could give it an incredible reboot like we have for Red Faction. But again, right now we are focused on Red Faction: Guerrilla and supporting that title with DLC.</p>
<p><strong>TamX </strong><br />
<em>I’m looking to get into game development &#8211; I’m studying design right now. I wanted to ask you, since you have worked on a wide variety of games in different genres, how do you maintain enthusiasm for a project if it’s not something you’re personally interested in playing? I really want to make games, but I don’t know if I could work on something I’m not interested in, like a sports game or a racing sim. </em></p>
<p>Great question! Really it is not that hard to do. While we would all like to always be working on a project we are interested in, there are those times where you could end up on something that doesn’t interest you at all. While that might take away from the enjoyment of your job you just do the work and keep in mind that you have the best job in the world, working in the best industry out there, doing something creative, and that in the end you are making something that will make people out there happy. Also you remember that like every project before it, it will eventually end and you will move onto another one that could be something you totally love. Working on a sports game isn’t too bad and they have shorter development cycles, so it will be less time to wait to move on. One thing to note would be that if you start working somewhere and you are working on annual sports game, then it is very likely that you will work on another one after that. You would be best not to apply to a job at a studio that has a focus on genres you do not like. </p>
<p><strong>Ryno </strong><br />
<em>The destruction element to RFG made the way i approached the missions completely different to any other games i have played.  With proof the technology works, although built up with a lot of effort.  How long do you think till this level of deformable terrain makes its way into mainstream games in a similar way that physics have since seeped in since half life 2?  For example could we see this level of destruction by Saints Row 4?</em></p>
<p>First I have to say, congratulations on being the first person to ask about Saints Row 4. LOL. To answer your question though, I would love to see it not make its way into mainstream games for a long time. Fortunately with what we have made it should be a long time until you see other developers hit the same level of destruction and type of destruction we created for RFG. As for seeing it in games like a Saints Row or other titles of that nature that would not happen for a long time, not even next-gen. The hardware is just not there to allow for a world of that density and size, with all that is expected to be going on in say a Stilwater and have it be fully destructible in the way RFG is. There is also a balancing at between destruction, time, quality, and other things that just would prevent that from happen. So, it’s not even just a hardware issue but a lot more.</p>
<p><strong>Mr Waffle </strong><br />
<em>There are a lot of design choices that almost seem to ‘limit’ the limitless fun that can with the destruction in the game. For example, buildings that don’t (normally) respawn, an extremely limited number of singularity bombs (that you couldn’t save for later), and almost no walker spawns outside of missions at all. Why were these choices made? I assume at least some of these decisions were made to keep the player underpowered to emphasise the guerrilla aspect, but what about the endgame, like in Saints Row 2, where you have access to virtually everything? Will we see Heavy Walkers littering the landscape in DLC? </em></p>
<p>They are all design choices made to better balance the game and make the end experience what we wanted it to be. When you build a world that can be completely destroyed and you build a game around that, you have to be careful to balance everything just right to keep the game fun and challenging. In terms of DLC and walkers, you will have to wait and see what we do with DLC.</p>
<p><strong>Daniel Purvis </strong><br />
<em>When developing Red Faction: Guerrilla, the game obviously takes advantage of the brilliant destruction the engine allows for. In fact, all of the missions revolve around bringing stuff down or blowing shit up in some way. Were there other key features that you would have liked to include to broaden the mission variety in Red Faction: Guerrilla, or additional methods of destroying stuff that you weren’t able to include, and what were some of the best? What were some of the limits the team imposed on themselves in order to ensure each element of the game was polished, rather than include a swathe of elements half-finished? </em></p>
<p>For this one I am going to let our two lead designers answer, James Hague and Luke Schneider.</p>
<p>James: Early on, we were trying to make every mission be based around destruction, but we eventually realized we didn’t need to do that.  Destruction just happens and enhances the player’s options, so even a mission was about collecting kittens then I bet that most people would play that mission in a way that involved all kinds of destructive chaos.  With hindsight, I definitely think that more missions that weren’t blatantly destruction-oriented would have been good (like Ultor Echo—I love that mission).</p>
<p>We used playtests to help determine what was fun.  If something was clearly failing, then we had to decide to either rework it or cut it.  There was often a gut feeling that we were going down a bad road involving a feature that would need weeks of extra polish, when we could be using that time on the rest of the game instead.  And we were ruthless at times about cutting things. </p>
<p>Luke: We would have liked to include more weapons and additional types of vehicles to give the player more ways to interact with the world.  We had to remove some because they just weren’t working and the effort required to make them work would have meant a lot less variety overall.  We also explored many ways of giving the player tools to interact with the world physically, and while we’re happy with what we shipped with, more ways to interact with the world in a physical sense is something we hope to explore in future titles.</p>
<p>In terms of limits, we had so many it’s hard to list them all.  Much of the world was pushed to the absolute limit in terms of density and variety.  If you tried to replicate an actual city, the framerate would be measured in seconds per frame.  Having even larger structures and more large structures interacting is one variation on that theme in terms of what we wanted to do but couldn’t.  What you’re seeing in RFG’s world is definitely pushing the limits all over the place.</p>
<p><strong>Arach </strong><br />
<em>So uh, let’s say if one was in the process of refinancing a mortgage, selling vital bodily organs and using their unsalvaged remains as a object of sexual slavery &#8211; who would one sign the cheques out to to get Freespace 3 greenlit?  Or would you prefer PayPal? </em></p>
<p>That would be Interplay, not Volition or THQ. As to where or not they would prefer PayPal, that would be a question to direct to them.</p>
<p><strong>Anonymous </strong><br />
1) I also desperately want to know what is up with Freespace 3?<br />
2) How many of the original Freespace staff still work at Volition? (ie: could a Freespace be done without losing the original flavor).<br />
3) Does Volition own the IP? Are there any plans?<br />
4) Do people even talk about it in meetings?<br />
5) Would they sell it to someone else?<br />
6) What’s the biggest hindrance to it becoming a reality?</p>
<p>A multiple-question question gets multiple answers:<br />
1. It’s lost in space.<br />
2. There is about 12 people here who worked on Freespace, which is pretty good for a team that was about 20 people.<br />
3. Neither Volition or THQ own the Freespace IP. Volition was the developer of Freespace, but the publisher Interplayer actually holds the rights to the IP. There are no plans to obtain the rights.<br />
4. Freespace is brought up in just about every studio meeting, Christmas party, and gamer Q&#038;A interview.<br />
5. I cannot comment on what Interplay may or may not do with the IP. That would be a great question to send them.<br />
6. Not owning the IP. Being busy working on other great games.</p>
<p><strong>Trent </strong><br />
<em>Why oh why wasn’t Red Faction: Guerrilla online co-op?</em></p>
<p>Two words: hardware limitations. While co-op would be amazing in Red Faction: Guerrilla, it was just something that was just not technically possible with everything else we are doing in the game going on.  Being able to have 16 player multiplayer with the same level of destruction as the single player was a huge undertaking and something that for a time we wondered if we would be able to do. To do that over a network, with all the destruction and players was a lot of work and pushing the hardware hard, and that is just within a single MP map. To take the entire single player world, with everything that goes on within it, plus keep the same level of destruction and duplicate all of that for co-op was just not technically possible.</p>
<p><strong>Joe </strong><br />
<em>May I ask, are you currently in production of a new Saint’s Row game? Or is all of that just rumour? </em></p>
<p>We are currently hard at work on supporting Red Faction: Guerrilla with DLC and on the PC version of RFG. While we have other unannounced projects in development, I cannot comment on rumours as to what those projects might be.</p>
<p><strong>David Wildgoose </strong><br />
<em>Sean, as part of a promotion for RFG, THQ recently asked Australians to name the biggest eye sore in the country. The Gold Coast won. What are the chances of allowing us to actually take a space hammer to the Gold Coast thanks to a future DLC pack? </em></p>
<p>LOL. Sadly I don’t think those who live in the Gold Coast would like that too much, well, unless most of the votes came from there. At any rate, there are no plans to include the Gold Coast in any DLC packs, so you’ll have to take out the Gold Coast on your own.</p>
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		<title>Volition Gives Away Secret To Open World Games</title>
		<link>http://www.kotaku.com.au/2009/07/volition-gives-away-secret-to-open-world-games/</link>
		<comments>http://www.kotaku.com.au/2009/07/volition-gives-away-secret-to-open-world-games/#comments</comments>
		<pubDate>Tue, 14 Jul 2009 01:00:54 +0000</pubDate>
		<dc:creator>David Wildgoose</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[au]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[question time]]></category>
		<category><![CDATA[red faction: guerrilla]]></category>
		<category><![CDATA[saints row 2]]></category>
		<category><![CDATA[sean kennedy]]></category>
		<category><![CDATA[volition]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=344776</guid>
		<description><![CDATA[When asked to name the most important ingredient in an open world game, Red Faction developer Volition took a sly dig at certain rival developers.
You recently had the chance to ask some questions of Volition&#8217;s Sean Kennedy. Reader &#8220;Mike720&#8243; asked: What’s the most important part of an open world game to get right?
Kennedy says the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/2009/06/custom_1246055271192_RFG_ActionShots19.jpg" alt="" class="left" />When asked to name the most important ingredient in an open world game, Red Faction developer Volition took a sly dig at certain rival developers.<span id="more-344776"></span></p>
<p>You recently had the <a href="http://www.kotaku.com.au/2009/06/question-time-your-chance-to-interview-volitions-sean-kennedy/">chance</a> to ask some questions of Volition&#8217;s Sean Kennedy. Reader &#8220;Mike720&#8243; asked: What’s the most important part of an open world game to get right?</p>
<p>Kennedy says the secret is &#8220;making it fun&#8221;, something he&#8217;s not sure other developers truly understand.</p>
<blockquote><p>&#8220;Honestly, I would say the most important part of an open world game is to make sure you create a world where anywhere the player turns there will always be something to do, something to engage the player. Sure you can create a city that is beautiful, that looks like a real world place, one that has a gritty life like look to it, but if that city doesn’t constantly provide the player with things to do, give them engaging content and a reason to be there, what’s the point Very quickly gamers will see past all that flash and glitz and realize promises were not fulfilled and they will leave you for something that will provide them with the fun they were seeking.</p>
<p>That right there is the single most important thing when building an open world to me: making it fun.</p>
<p>It can be easy to get caught up in the creation of a world and overlook making sure you are giving the player things to do everywhere that are fun. You can give the player all the freedom they could want in your world, but what’s the good of that freedom if that world is not brimming with things to do. Things that keep the player coming back to your game over and over again.&#8221;</p></blockquote>
<p>Beautiful, real world, gritty and without things to do? I wonder <a href="http://www.kotaku.com.au/2008/06/saints_row_2_fires_a_shot_across_gta_ivs_bow_with_sewage_hose/">what</a> he could possibly be talking about&#8230;</p>
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		<title>Gary Busey Laughing A Lot, Very Scary</title>
		<link>http://www.kotaku.com.au/2009/06/gary-busey-laughing-a-lot-very-scary/</link>
		<comments>http://www.kotaku.com.au/2009/06/gary-busey-laughing-a-lot-very-scary/#comments</comments>
		<pubDate>Tue, 23 Jun 2009 03:00:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[celebrities]]></category>
		<category><![CDATA[clips]]></category>
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		<category><![CDATA[gary busey]]></category>
		<category><![CDATA[hollywood]]></category>
		<category><![CDATA[saints row 2]]></category>
		<category><![CDATA[sandbox]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=342227</guid>
		<description><![CDATA[
Hollywood actor Gary Busey is back again to promote Saints Row 2. This time around, it&#8217;s the free DLC &#8220;The Unkut Pack&#8221; with a wild-eyed Uncle Gary laughing like a maniac.
You know, acting normal &#8212; for Gary Busey. 
A Laughing Matter [Saints Row 2 via Shacknews]
]]></description>
			<content:encoded><![CDATA[<p><object width="502" height="410"><param name="movie" value="http://blip.tv/play/g4Q9gYvIL435ZA"></param><param name="allowFullScreen" value="true"></param><embed src="http://blip.tv/play/g4Q9gYvIL435ZA" type="application/x-shockwave-flash" allowfullscreen="true" width="502" height="410"></embed></object></p>
<p>Hollywood actor Gary Busey is back again to promote <i>Saints Row 2</i>. This time around, it&#8217;s the free DLC &#8220;The Unkut Pack&#8221; with a wild-eyed Uncle Gary laughing like a maniac.<span id="more-342227"></span></p>
<p>You know, acting normal &mdash; for Gary Busey. </p>
<p><a href="http://community.saintsrow.com/blogs/?p=589">A Laughing Matter</a> [Saints Row 2 via <a href="http://www.shacknews.com/onearticle.x/59241">Shacknews</a>]</p>
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		<title>More Saints Row 2 DLC Escapes From Busey&#8217;s Teeth</title>
		<link>http://www.kotaku.com.au/2009/05/more-saints-row-2-dlc-escapes-from-buseys-teeth/</link>
		<comments>http://www.kotaku.com.au/2009/05/more-saints-row-2-dlc-escapes-from-buseys-teeth/#comments</comments>
		<pubDate>Thu, 21 May 2009 05:30:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[dlc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[saints row 2]]></category>
		<category><![CDATA[saints row 2: corporate warfare]]></category>
		<category><![CDATA[sandbox]]></category>
		<category><![CDATA[thq]]></category>
		<category><![CDATA[volition]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=338188</guid>
		<description><![CDATA[Say what you will about Saints Row 2, you can&#8217;t say Volition aren&#8217;t supporting the game post-release. They&#8217;ve just announced a second DLC pack for the game, called &#8220;Corporate Warfare&#8221;.
Due on May 28, it&#8217;ll introduce a new set of missions where you have to take on the Ultor Corporation, along with other stuff like new [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/05/saintsplane.jpg" alt="" class="left" />Say what you will about Saints Row 2, you <em>can&#8217;t</em> say Volition aren&#8217;t supporting the game post-release. They&#8217;ve just announced a second DLC pack for the game, called &#8220;Corporate Warfare&#8221;.<span id="more-338188"></span></p>
<p>Due on May 28, it&#8217;ll introduce a new set of missions where you have to take on the Ultor Corporation, along with other stuff like new weapons, multiplayer maps and vehicles.</p>
<p>360 owners will be paying 560 MS Points, PS3 owners will be paying 7 Real World American Dollars.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2009/05/more-saints-row-2-dlc-escapes-from-buseys-teeth/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<title>Busey On The Women Of Saint&#8217;s Row 2 DLC</title>
		<link>http://www.kotaku.com.au/2009/04/busey-on-the-women-of-saints-row-2-dlc/</link>
		<comments>http://www.kotaku.com.au/2009/04/busey-on-the-women-of-saints-row-2-dlc/#comments</comments>
		<pubDate>Fri, 24 Apr 2009 22:00:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[dlc]]></category>
		<category><![CDATA[gary busey]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[saints row 2]]></category>
		<category><![CDATA[thq]]></category>
		<category><![CDATA[ultor exposed]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=335178</guid>
		<description><![CDATA[
After a slight delay, the first batch of Saint&#8217;s Row 2 downloadable content is now available, with THQ digging up Gary Busey to talk about the lovely ladies of Ultor Exposed.
Uncle Gary&#8217;s power is simply amazing. The man can take something as wonderful as attractive, scantily-clad women running around with guns and transform it into [...]]]></description>
			<content:encoded><![CDATA[<p><object width="506" height="413"><param name="movie" value="http://blip.tv/play/g4Q9_M9Bjflk"><param name="allowFullScreen" value="true"><embed src="http://blip.tv/play/g4Q9_M9Bjflk" type="application/x-shockwave-flash" allowfullscreen="true" width="506" height="413"></object></p>
<p>After a slight delay, the first batch of Saint&#8217;s Row 2 downloadable content is now available, with THQ digging up Gary Busey to talk about the lovely ladies of Ultor Exposed.<span id="more-335178"></span></p>
<p>Uncle Gary&#8217;s power is simply amazing. The man can take something as wonderful as attractive, scantily-clad women running around with guns and transform it into something stomach-churningly nauseating with a few simple gestures. Busey on his own isn&#8217;t too bad. A digital representation of porn star Tera Patrick packing heat isn&#8217;t too bad. Together they&#8217;re like taking a big bite out of a jelly doughnut only to find it&#8217;s filled with pickle relish.</p>
<p>The Saint&#8217;s Row 2 Ultor Exposed DLC is now available on the PlayStation 3 and Xbox 360 for $US9.99 or 800 Microsoft points respectively.</p>
]]></content:encoded>
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		<title>Who Wants To Ride With Tera Patrick?</title>
		<link>http://www.kotaku.com.au/2009/04/who-wants-to-ride-with-tera-patrick/</link>
		<comments>http://www.kotaku.com.au/2009/04/who-wants-to-ride-with-tera-patrick/#comments</comments>
		<pubDate>Fri, 24 Apr 2009 02:30:33 +0000</pubDate>
		<dc:creator>David Wildgoose</dc:creator>
				<category><![CDATA[Competitions]]></category>
		<category><![CDATA[au]]></category>
		<category><![CDATA[dlc]]></category>
		<category><![CDATA[giveaways]]></category>
		<category><![CDATA[saints row 2]]></category>
		<category><![CDATA[saints row 2: ultor exposed]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=335099</guid>
		<description><![CDATA[ We&#8217;ve got four pairs of download codes to give away for the Xbox 360 version of the new Saints Row 2: Ultor Exposed DLC. Wanna win?
What is Ultor Exposed? Well, besides featuring some fantastic lip warmers, it&#8217;s got three new co-op missions featuring Tera Patrick, new vehicles, customisation options and multiplayer maps. It hits [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://media.kotaku.com.au/wp//2009/04/saints-row-2-dlc-20090424-1-200x125.jpg" alt="saints-row-2-dlc-20090424-1" title="saints-row-2-dlc-20090424-1" width="200" height="125" class="alignleft size-medium wp-image-335102" /> We&#8217;ve got four pairs of download codes to give away for the Xbox 360 version of the new Saints Row 2: Ultor Exposed DLC. Wanna win?<span id="more-335099"></span></p>
<p>What is Ultor Exposed? Well, besides <a href="http://www.kotaku.com.au/2009/04/saints-row-2-gets-tera-patrick-extra-hair/">featuring some fantastic lip warmers</a>, it&#8217;s got three new co-op missions featuring Tera Patrick, new vehicles, customisation options and multiplayer maps. It hits Xbox Live today for 800 Microsoft Points.</p>
<p>But if you&#8217;re not keen on paying for it yourself, why not try winning a pair of download codes. Why a pair? Because it&#8217;s all about the co-op, so there&#8217;s one code for yourself and one for a friend.</p>
<p>All you need to do is describe a new Saints Row 2 activity. You know the existing Saints activities, such as Fuzz, which parodies reality TV shows like Cops by tasking you with filming all sorts of violent escapades around town. We want you to come up with something that would be more suitable for young Ms Patrick. Something that would best utilise her talents. Leave your entry in the comments and the <em>wittiest</em> four we receive over the weekend will win the codes.</p>
<p>Remember, we said <em>wittiest</em>.<!--more--></p>
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		<slash:comments>19</slash:comments>
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		<title>Saints Row 2 Gets Tera Patrick, Extra Hair</title>
		<link>http://www.kotaku.com.au/2009/04/saints-row-2-gets-tera-patrick-extra-hair/</link>
		<comments>http://www.kotaku.com.au/2009/04/saints-row-2-gets-tera-patrick-extra-hair/#comments</comments>
		<pubDate>Fri, 24 Apr 2009 02:00:10 +0000</pubDate>
		<dc:creator>David Wildgoose</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[charity]]></category>
		<category><![CDATA[dlc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[saints row 2]]></category>
		<category><![CDATA[saints row 2: ultor exposed]]></category>
		<category><![CDATA[thq]]></category>
		<category><![CDATA[volition]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=335091</guid>
		<description><![CDATA[ You know that &#8220;adult actress&#8221; Tera Patrick is in the Saints Row 2 Ultor Exposed DLC released today. But did you know it also features that face fungus of Australian men?
THQ and Saints Row 2 sponsored last year&#8217;s Movember charity, raising money to help the search for a cure for prostate cancer and male [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/04/tera_microbiology.jpg" alt="" class="left" /> You know that &#8220;adult actress&#8221; Tera Patrick is <a href="http://www.kotaku.com.au/2009/04/pornstar_tera_patrick_will_ride_shotgun_with_you/">in the Saints Row 2 Ultor Exposed DLC</a> released today. But did you know it also features that face fungus of Australian men?</p>
<p>THQ and Saints Row 2 sponsored last year&#8217;s Movember charity, raising money to help the search for a cure for prostate cancer and male depression. The so-called &#8220;Men of Movember&#8221; have now had their rampant soup strainers immortalised in game form.</p>
<p>Who wouldn&#8217;t want to look like Mr Perth here?</p>
<p><img src="http://media.kotaku.com.au/wp//2009/04/saints-movember-1.jpg" alt="saints-movember-1" title="saints-movember-1" width="576" height="324" class="aligncenter size-full wp-image-335092" /></p>
<p><img src="http://media.kotaku.com.au/wp//2009/04/saints-movember-2.jpg" alt="saints-movember-2" title="saints-movember-2" width="500" height="750" class="aligncenter size-full wp-image-335093" /></p>
<p>Saints Row 2: Ultor Exposed is available now for 800 Microsoft Points or AU$14.54 on PSN.</p>
]]></content:encoded>
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		<title>Saints Row 2: Ultor Exposed Add-on Delayed</title>
		<link>http://www.kotaku.com.au/2009/04/saints_row_2_ultor_exposed_addon_delayed-2/</link>
		<comments>http://www.kotaku.com.au/2009/04/saints_row_2_ultor_exposed_addon_delayed-2/#comments</comments>
		<pubDate>Tue, 14 Apr 2009 23:00:00 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[delays]]></category>
		<category><![CDATA[dlc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[saints row 2]]></category>
		<category><![CDATA[saints row 2: ultor exposed]]></category>
		<category><![CDATA[tera patrick]]></category>
		<category><![CDATA[thq]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/04/saints_row_2_ultor_exposed_addon_delayed-2.html</guid>
		<description><![CDATA[
THQ has pushed back the release of the Saints Row 2 downloadable content pack &#8220;Ultor Exposed,&#8221; moving its arrival to April 23rd. Hope you didn&#8217;t plan that sick day just yet.


The Saints Row 2: Ultor Exposed DLC will hit both the Xbox Live Marketplace and PlayStation Store next Thursday, bringing with it an all-new mission [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/04/saints_row_2_dlc.jpg" alt="" /></p>
<p>THQ has pushed back the release of the <em>Saints Row 2</em> downloadable content pack &#8220;Ultor Exposed,&#8221; moving its arrival to April 23rd. Hope you didn&#8217;t plan that sick day just yet.</p>
<p><!-- Gawker Tags/Categories: downloadables, delay of game, saints row 2, saints row 2: ultor exposed, thq --><br />
<span id="more-334079"></span>
<p>The <em>Saints Row 2: Ultor Exposed</em> DLC will hit both the Xbox Live Marketplace and PlayStation Store next Thursday, bringing with it an all-new mission arc that features &#8220;special producer&#8221; Tera Patrick, an expert in adult situations. That might be her in the above image.</p>
<p>Also included in the purchase price (800 Microsoft Points/$9.99 USD) are new &#8220;new vehicles, multiplayer maps, customisation options and a new co-op activity.&#8221; THQ further explains thew new DLC as featuring &#8220;new hairstyles, clothing and costumes, along with new multiplayer maps for the Strong Arm and Gangsta Brawl multiplayer modes.&#8221;</p>
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		<slash:comments>3</slash:comments>
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		<title>Pornstar Tera Patrick Will Ride Shotgun With You</title>
		<link>http://www.kotaku.com.au/2009/04/pornstar_tera_patrick_will_ride_shotgun_with_you/</link>
		<comments>http://www.kotaku.com.au/2009/04/pornstar_tera_patrick_will_ride_shotgun_with_you/#comments</comments>
		<pubDate>Sat, 04 Apr 2009 02:00:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[dlc]]></category>
		<category><![CDATA[nsfw]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[saints row 2]]></category>
		<category><![CDATA[tera patrick]]></category>
		<category><![CDATA[ultor exposed]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/04/pornstar_tera_patrick_will_ride_shotgun_with_you.html</guid>
		<description><![CDATA[
Tera Patrick joined Saints Row 2 as a &#8220;special producer&#8221; giving hot developer &#8220;commentary&#8220;. Now, she&#8217;ll appear in game as part of new downloadable content.

Dubbed Saints Row 2: Ultor Exposed, the DLC features three new missions, new vehicles, multiplayer maps and Tera Patrick. Developer James Torbit explains, &#8220;As a homie, you can call Tera up [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/04/tera_microbiology.jpg" alt="" /></p>
<p>Tera Patrick joined <i>Saints Row 2</i> as a &#8220;<a href="http://www.kotaku.com.au/games/2008/07/porn_starlet_tera_patrick_joins_saints_row_2-2.html">special producer</a>&#8221; giving hot developer &#8220;<a href="http://www.kotaku.com.au/games/2008/07/porn_star_tera_patricks_saints_row_2_developer_commentary-2.html">commentary</a>&#8220;. Now, she&#8217;ll appear in game as part of new downloadable content.</p>
<p><!-- Gawker Tags/Categories: saints row 2, news, ps3, saints row 2: ultor exposed, xbox 360 --><span id="more-333113"></span>
<p>Dubbed <i>Saints Row 2: Ultor Exposed</i>, the DLC features three new missions, new vehicles, multiplayer maps and Tera Patrick. Developer James Torbit explains, &#8220;As a homie, you can call Tera up and she&#8217;ll ride shotgun in any of the <i>Saints Row 2</i> gameplay, and that&#8217;s part of the fun.&#8221;</p>
<p>In game, she won&#8217;t be an adult video actress, but rather, a microbiologist. Patrick herself studied microbiology and was a registered nurse before going on to bigger things like pornography. The adult video actress, however, was able to put that microbiology degree to good use in flicks like <i>Real Golden Showers</i>. Consider it field work.</p>
<p><a href="http://www.eurogamer.net/articles/saints-row-2-ultor-exposed-interview">Saints Row 2: Ultor Exposed</a> [Eurogamer via <a href="http://www.giantbomb.com/news/tera-patrick-rides-shotgun-in-upcoming-saints-row-2-dlc/1061/">Giant Bomb</a>]</p>
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		<slash:comments>2</slash:comments>
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