Fredrik Wester can actually name a computer game that was too hardcore, too out there, for his company to publish. That’s a surprise, considering how (putting it kindly) obscure (?)… specific (?) … for-nerds (!) the games that Wesker’s Paradox Interactive puts out there.
Death, along with taxes, is one of only two certainties in life. Yet in games, death is never really death. Its just a speed bump. In this game, though, death is death, and it is final.