Sam Houser

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L.A. Noire DLC Offers Players New Cases To Play. New Ways To Pay.

9:56PM May 31, 2011 | Brian Ashcraft

A handful of downloadable content is coming to detective game L.A. Noire. The DLC includes standalone cases, in-game items and challenges. More »


News

How I Scored An Interview With Sam ‘Grand Theft Auto’ Houser

2:00AM April 8, 2011 | Harold Goldberg

Those damn cable networks that cover games only in terms of violence. Those big ‘consumer’ magazines that never review games. They think we don’t think. They think we don’t read. They think we need to get a life. Well, we have one, and, yeah, it’s rich beyond videogames. But it’s also made richer because of videogames. That’s why, after more than 15 years of covering games, I had to write All Your Base Are Belong to Us, How Fifty Years of Videogames Conquered Pop Culture. More »


In Real Life

What Ever Happened To The Christmas Video Game?

5:00AM December 23, 2010 | Brian Ashcraft

Christmas. It’s not only a holiday, but a mood, a memory. Movies ranging from It’s A Wonderful Life to Home Alone capture that festive feeling. Video games, do not. More »


In Real Life

Rockstar Boss’ Sweet Ride

7:00AM May 29, 2010 | Brian Crecente

I asked for it in yesterday’s post about the Harlem Skyscraper Cycling Classic and Rockstar co-founder and GTA co-creator Sam Houser delivered… along with a challenge. More »


News

Ride Again With Rockstar

6:34AM May 28, 2010 | Brian Crecente

Rockstar Games is hosting this year’s Harlem Skyscraper Cycling Classic on June 20. Of course that means that there will be an eclectic sampling of pop stars tooling around Marcus Garvey Park come Father’s Day. More »


News

Red Dead Redemption Is, Supposedly, Massive

9:30PM May 11, 2009 | Luke Plunkett

I loved Red Dead Revolver, but the game had its flaws. Also had its quirks. The game’s sequel, turns out, will be keeping the quirks, while trying to shoot the flaws in the face. More »


News

Housers Named To Time’s ’100 Most Influential’ List

4:30AM May 4, 2009 | Owen Good

Time’s latest issue is its “Time 100″ in which they name the most influential people in the world, for this year anyway. Rockstar rockstars Dan and Sam Houser are in the “artists and entertainers” category. More »


News

Grand Theft Auto Creators Just Hit Paydirt

11:20AM March 11, 2009 | Luke Plunkett

The Houser brothers (and other top Rockstar personnel) are, no doubt, already rich. Filthy rich. But today it was announced they’ve all become a lot richer.

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Uncategorized

Take-Two Secures Rockstar Talent Through 2012

6:20AM December 18, 2008 | Mike Fahey

Take-Two moves to secure key talent within their Rockstar Games label, entering into new long-term employment agreements with key team members, including founding brothers Sam and Dan Houser.

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News

Rockstar Doesn’t Get Hardcore/Casual Division

4:00PM August 18, 2008 | Brian Ashcraft

Rockstar gets lots of things — like how to make and launch hugely successful games. But what’s one thing Rockstar does not get? Like at all? Company co-founder Sam Houser explains: The division doesn’t make sense to us; good games will usually sell and be popular, bad games will struggle – of any type or genre or style. But we still believe big, high impact games will help the industry evolve and further surpass the movie industry as the next mass-market story telling medium.

…We always tried to make games that anyone could pick up and play. They may, over time, reveal a lot of structural and mechanical complexity, but the first mission of more or less any Rockstar game is very easy and engaging for a reason – because new people playing the game have to be gently led into the world of 3D action games, or open world racing games or whatever. This is the way we try to cater for a mass market ­- but we are focused on making digital worlds that are fun to explore and interlaced with rich narratives, that even the most casual player can become a part of, if they want to. The challenge is to make a game in which ‘depth’ does not result in complexity the first minutes you play. This is a challenge we’ve always tried to embrace, and I hope we are getting better at it, just as I hope we are getting better at everything.

Also, in the interview, Houser says Rockstar doesn’t believe in focus testing, saying “it’s like asking an audience what album they want to hear – they don’t know until they hear it!” Yep, that sums it up perfectly. We’ve always wondered why there is a separation between “casual” and “core” players. Should all games support both? Otherwise, game companies are being elitist or just pandering.

Grand Theft Auteur – Part 2 [Develop]

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