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SOCOM Confrontation: Sixaxis, Running and Armour Bring Slight Changes

It doesn’t look like there will be a whole lotta new coming to SOCOM Confrontation when the online-only shooter hits the PlayStation 3 in September. Sure, you’re going to get new maps, and lots more detailed graphics, but if you were hoping for some paradigm shift, some major change in the way you play the popular PlayStation shooter, you’re going to be disappointed.

But that’s not necessarily a bad thing. A developer doesn’t always have to reinvent the wheel when it comes to hardcore shooters, and SOCOM is about as hardcore as they come.

The team did talk up a few of the changes coming to this latest iteration while they were showing SOCOM Confrontation off during last Friday’s SCEA Pre-E3 Judges Day held by Sony in Hollywood.


May 20, 2008
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Creating My Own Level In LittleBigPlanet

It’s becoming almost a cliche to say how much fun and how cute LittleBigPlanet is. But each time I play the game I’m surprised to find that my already absurdly high expectations aren’t just met, they’re exceeded.

The game is fun, and it’s cute—no, strike that, it’s fucking cute—and last week I got a chance to sit down with Alex Evans, technical director for the game, and go to town with LittleBigPlanet’s “Create” function.

We’ve all seen the sped up videos of someone whipping out custom levels for the game in less time than it takes to start most games up, but I wanted to know just how easy or hard it was for someone with no experience.

After quickly walking me through the basics of design, Evans set me loose in the world.


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Ted Price Talks Resistance 2, We Go Hands on With Multiplayer

Multiplayer bedlam got you down? Endless cross-map sniping bumming you out? Insomniac Games honcho Ted Price feels your pain and he’s doing his best to fix some of things that often plague the best of multiplayer shooter matches.

He has to. Resistance 2 online play will support up to 60 players on one map, and without some way of sorting through some of those problems the matches just wouldn’t be any fun to play.

If you really don’t care about the confusion of such a mighty match, if you revel in the disorder, you can still play the matches you want, but for the rest of us Price and his team has some pretty neat ideas.


May 17, 2008
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MotorStorm: Pacific Rift Hands-On Impressions

Evolution Studios’ tropically themed follow-up to MotorStorm was playable at today’s SCEA Pre-E3 Judge’s Day, a pre-alpha build that gave us just a taste what the sequel holds in store. Just two levels were on hand in the demo version of MotorStorm: Pacific Rift, Beach Comber (for single player) and Rain God Spires (for split-screen multiplayer). The former was comprised of an inland area, thick with vegetation, and a sandy beach, the sun setting brightly in the distance. The latter was a rockier track, one that looked to have been inspired by Rain God Mesa from the original MotorStorm.


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Linger In Shadows Impressions

Tucked away in the back corner of SCEA’s Pre-E3 Judges Day suite was a PlayStation 3 demo station featuring Linger In Shadows, an interactive, semi-playable technical demonstration designed by demoscene team Plastic. We showed the Linger In Shadows video back in March—but don’t watch it if you want to avoid “spoilers”; it’s pretty much the entire demo that will hit the PlayStation Network later this Winter.

But Linger In Shadows can’t just be watched in full from the get go, it has to be unlocked. At certain moments in the demo, clues will be given to the player, indicating that some unspecified action needs to be performed. Miss it and the demo will rewind. The display then switches to a letterboxed mode and you’ll be shown controller prompts that give you an indication about how to move on to the next scene.


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PixelJunk Eden Hands-On Impressions

We just returned from SCEA’s Pre-E3 Judge’s Day, an event that gave us hands-on time with highly anticipated titles like Killzone 2, Motorstorm: Pacific Rift, Resistance 2 and LittleBigPlanet. So why am I writing about PixelJunk Eden first? Probably for the same reason that, at the end of the day, while Killzone 2 demo stations were available with no waiting, the wait to get hands on a DualShock to play more PixelJunk Eden was a good 15 minutes. We’re not trying to downplay Killzone 2, mind you, as it’s a fine game. But Eden? I’m already having withdrawals.

The thing about PixelJunk Eden is that its appealing and addictive qualities might not come across well in screen shots or trailers. Q-Games Dylan Cuthbert showed a trailer for the previous build of Eden at GDC, likening it to “an organic Mario.” It’s accurate, in some sense, as the game is a platformer at heart, but one that oozes style and originality.

Here’s how you play PixelJunk Eden.


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Siren: Blood Curse Even Scarier Moving

newVideoPlayer("siren516.flv", 480, 290,""); In case the screenshots of Sony’s Siren: Blood Curse episodic horror adventure didn’t sell you on the game, here’s a trailer for the game, which wound up making the hairs on the back of my neck stand up just a little bit, especially the chanting at the end. Chanting is one of those things that is damn spooky when placed in the correct setting. That and spooky little girls. And baby carriages.

Someone hold me.


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Hot Shots Golf: Open Tee 2 – More Tiny Golfing Goodness

newVideoPlayer("hotshots516.flv", 480, 290,""); Hot Shots Golf: Open Tee was one of the games I played the most during the early days of the PSP, so I am definitely looking forward to the sequel, coming out the June. The new version features online tournaments for up to 16 players, 12 challenging courses, and 24 different golfers with insane customisation options, which I really missed in the PlayStation 3 Hot Shots title. If you need more facts, hit the jump for a fact sheet, and help a little document fulfil its purpose in life.


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U.S. Exclusive Siren Screens, So Nya


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Pixeljunk Eden Does…Something