- Trials Fusion: A Conversational Review
- Titanfall Was Almost Destroyed By Lawsuits
- It Took Seven Years To Make An Indie RPG So Good-Looking
- Evolve Is One Of The Best Games We Saw At PAX
- The Worst Things About Playing Video Games In Australia
- Mass Effect 3 'Expiration' Raises Questions About Our Digital Future
It's FarmVille 2 without all the annoying bits, and it's lovely.
Talk Amongst Yourselves
Talk the talk!
Freebie (Not) Friday! 100% Free Gaming Apps For iOS, Android And Windows Phone
This week's best app deals for iOS, Windows Phone and Android.
Today's best discounted games and apps for Windows Phone, Android, and iOS.
The Daily SingTaku
Guess the song!
Tell Us Dammit
Tell us stuff!
While You Were Sleeping
What you might have missed...
Ain't no party like a viking party.
Today's best discounted deals on apps and games for iOS, Android and Windows Phone.
Editor’s Note: Ben Bertoli is a long-time Kotaku reader and commenter, a lifetime, dedicated video gamer and a sixth-grade teacher in Indiana. He reached out to Kotaku this past week to share the story of how he turned his class into a role-playing game. The enthusiasm and motivation of the children in Bertoli’s class evoke the success stories seen in gamified experiences such as Fitocracy. Here, Bertoli explains his creation, ClassRealm, how it works and what motivated him to develop it.
Elisabeth Willis is my kind of art teacher. She’s encouraging her students to create their own video game characters in real life. Her 7th grade class assignment was so popular this spring that she’s already been asked to put together a panel for the National Art Educators Association—and she’s not even a full-time teacher yet.
“Enduring Questions” is a mandatory class for freshmen at Wabash College. The syllabus? Gilgamesh, Aristotle, Goffman, Donne…and Portal. That’s because it’s taught by Michael “http://www.brainygamer.com/”>Brainy Gamer” Abbot, profiled in this piece by Patrick Klepek that’s certainly worth reading on Giant Bomb.
When his five-year-old daughter built a treehouse by herself in Minecraft, Joel Levin, a computer teacher at Manhattan’s Columbia Grammar and Preparatory School, got the idea to try incorporating the PC game into his lesson plan at school. He worried about numerous possibilities that the game would simply be incompatible with students that young, but he was relieved and gratified to discover he was wrong.