Usually when “video games” and “depression” show up in a sentence together, there’s a research team trying to prove that playing video games causes or at least correlates with depression, especially in kids and teens.
When it comes to creating a rich storyline, Ubisoft’s Assassins Creed has never fallen short in its ability to weave its plot with historical accuracy. One of its major selling points that sets itself apart from others in the sandbox genre stems from the players’ ability to explore both renaissance and medieval eras.
Studies in the past have found that winning competitions can make you mean, and we’ve all seen the stereotype of the angry gamer yelling at his console. But the latest research on the psychological effects of video games finds that, contrary to popular opinion, what really makes gamers tick is their ability to cooperate and work together — and that every study linking video games with real-world violence may be wrong.
For all the Earth’s problems, many of which are ugly things, all it takes is a trip into space to remind us that this giant ball of dirt can still be a remarkable beautiful place.
Wondering why your phone keeps dying after a session or two of Angry Birds? One study says it’s because you’re too cheap to pay.
With all of this focus on Mass Effect 3′s more human failings, it’s easy to overlook the true heroes of this epic space adventure: the pigeons that traveled to the farthest reaches of the galaxy, spreading their universal message of “give us food or we’ll poop on you”. How did these brave birds make it to the Citadel?
A psychological study using mice, in place of humans or other mammals, is nothing new. Every high school or college student who has ever taken a low-level psych course knows that for ages, scientists have been running mice through mazes, teaching them to press levers for rewards, and having them perform countless other tiny tasks to gain greater understanding into mammalian behaviour.
Prototype game Space Station Invaders doesn’t look like anything special. It’s blocky, a bit clumsy, and derivative. Far from groundbreaking to look at or to play.