Scumm

Retro

What If MOON Was A Lucasarts Point And Click

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10:30AM March 22, 2011 | Mark Serrels

If you haven’t watched the incredibe sc-fi classic in the making MOON, time to get watching. If you have seen it, then you’ll love this – a screenshot imagining what a MOON point and click adventure using the LucasArts SCUMM engine would look like. Someone make this game! More »


In Real Life

If Lucasarts Had Made A Lost Game… In 1987…

3:30PM May 29, 2010 | Luke Plunkett

In 1987, Lucasarts (well, Lucasfilm) released Maniac Mansion, a game that would revolutionise PC adventure titles with its innovative “SCUMM” menu system. This is what the world would look like if that game had been based on TV series Lost. More »


In Real Life

Argentine TV Warns World Of Monkey Island’s Grog Recipe

8:30AM August 31, 2009 | Owen Good

Scepticism takes a holiday in Argentina, where three TV personalities—one of them a doctor—break the news that kids are mixing an alcoholic drink recipe that includes kerosene and axle grease, aka Grog from Monkey Island. More »


The Secret Of Monkey Island Impressions: Fall In Love All Over Again

2:00AM June 9, 2009 | Brian Crecente

There’s something very important you need to know about The Secret of Monkey Island Special Edition: It may look new, but the classic, the original you love is always just a button push away. More »


Uncategorized

CEO: ‘A Vampyre Story’ Will Be Ready When It’s Done

4:00AM July 27, 2008 | Owen Good

“We kind [of]like the Blizzard business plan in that we don’t release a game till it has reached a certain high level of quality”, Bill Tiller, CEO of Autumn Moon Entertainment, told Kezins, “because we want to have the reputation of putting out a few games, but of high quality”. Know what I like about that strategy? You’re already assured of achieving half of its objectives.

That said, A Vampyre Story is showing progress toward being a good game. It’s visually appealing — a prerequisite for a point-and-click SCUMM-based game — as this exclusive pic Bill gave Kezins certainly shows [more at the link] . And the story, another must-have for such a game, starts in the right place: An undead opera singer with dreams of performing in Paris someday. Tiller also worked for LucasArts on SCUMM classics like The Dig, The Curse of Monkey Island and Indiana Jones and the Fate of Atlantis. So he knows the capabilities of the engine and how to make it useful to a game.

Apparently, Autumn Moon is working on not only A Vampyre Story, but also A Vampyre Story 2, and an unannounced third game. They’ve been so busy they haven’t had time to update their Web site. Tiller says that’ll happen around August or so.

Exclusive: ‘A Vampyre Story’ Progress Report with CEO Bill Tiller [Kezins]

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