sdk

 

gadgets

Apple Has Democratised Platform-Specific Game Design

Posted by Mark Wilson at 7:40 AM on March 7, 2008

In all of the major announcement that hit during Apple's software development kit (SDK) meeting today, it's easy to overlook what may have been the most important aspect—the SDK itself. Formerly Apple's internal development tools, the software package is being released to the entire public for no charge starting today. It doesn't need an expensive or hard to acquire development kit. You don't need to pitch Sony on why you're worthy for a dev kit during times of shortages.

Hell, you don't even need an iPhone (though it's recommended). All you need is an OSX based Mac and, you know, a bit of genius and a lot of work ethic. (Apparently you can actually develop right on the iPhone as well...but who knows how well that'll work.)

So you're thinking, "But I want to sell my product on their Apple Store. That'll cost me a tonne and be impossible". Nope, it won't be either of those things.

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gadgets

SEGA's First iPhone SDK Title - Super Monkey Ball

Posted by Mark Wilson at 6:14 AM on March 7, 2008

As Apple's software development kit (SDK) presentation continues, SEGA reveals what they've had up their sleeve—Super Monkey Ball. Boasting an excellent framerate, the developers claim:

This is not a cellphone game. This is a full console game. And we underestimated the power of the device. We had to fly in a developer to upscale the art for the iPhone.
Bonus shot after the jump.


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first person shooter

Final Enemy Territory: Quake Wars SDK Available Now

Posted by Mark Wilson at 7:20 AM on January 18, 2008

quake-wars-3.jpgGood news software enthusiasts! The final version of the Enemy Territory: Quake Wars software development kit is available on the Quake Wars community site. Along with the now complete SDK, players can download the MegaTexture Media Pack to create new in-game surfaces.

Even if you aren't the crazy, self-sacrificing DIY programmer type, any ETQW fan can appreciate that a full SDK means new, full maps and mods are on their way. Now if only those crazy, self-sacrificing DIY programmer types would get off their asses and do some coding...

Final ETQW Software Development Kit Released [etqw]

World in Conflict Gets SDK Goodness

Australian Post Posted by Logan Booker at 10:45 AM on December 4, 2007

wic_2.jpgMassive today continues to support the World in Conflict community, making the software development kit (SDK) to its popular action RTS available for download.

The SDK will allow users to modify most aspects of the game to create everything from tiny tweaks to weapons and units, to full-blown conversions that change the very foundations of the game.

The release of the SDK brings the free program count for World in Conflict up to four, when you include the map maker, movie maker and the broadcast tool. Can anyone think of anything else they'd like to see? Because I'm clean out of ideas.

The SDK even comes with its own wiki, to aid budding mod makers with the basics.

If you're interested in downloading the SDK, you can grab it via Internode (and plenty of other mirrors, I'd imagine). Also, take note of the requirements:

The installation requires:
- World in Conflict version 1.0.0.3
- WicEd version 1.0.0.1 (WicEd + Hot fix)
- 5-6 GB of additional disk space per installation of the Mod Kit.
- Admin rights on the computer
Sounds reasonably manageable to me.

The Mod Kit is unleashed! [Massgate.net]

Microsoft Announces Simulation Platform

Posted by Ian Bogost at 1:27 PM on November 15, 2007

oldms.gifMicrosoft has announced a new "visual simulation platform," dubbed ESP, to be released in January 2008. The company imagines the toolkit will be used to create applications for training, learning, modening, military, and aviation.

Microsoft ESP enables the innovative use of visual simulation for immersive learning and decision-making, supports PC-based commercial off-the-shelf (COTS) hardware and software, and enables simulations to be built faster and more cost-effectively.
ESP seems to be an extension of the Microsoft Flight Simulator platform, which the company has been extending for some time as an application development environment.

Hard to tell how it will work just yet, but Microsoft does have a history of making visual programming tools very easy to use for ordinary developers. The price? $US 99 for the SDK.

Microsoft ESP Debuts as a Platform for Visual Simulation
[CNN Money]

Valve Updates Source SDK: Prepares for Mods

Posted by Flynn De Marco at 3:00 AM on November 11, 2007

orange_box-1.jpg In this week's Steam update, Valve has revealed they have updated the Source SDK for games included in The Orange Box. This means modders will now be able to easily create new maps and content for their favourite games including Half-Life 2, Portal and Team Fortress 2. You can access the SDK through the "Tools" tab in your friendly neighbourhood Steam client. If they like your mod enough, you may even find it featured on the Steam site. Good luck and happy modding!

Source SDK Adds Sweet Orange Box Support

Posted by Michael McWhertor at 12:09 PM on November 8, 2007

portal_sdk.jpgThe latest edition of the Source software developers kit adds support for the three most recent releases from Valve in Portal, Team Fortress 2 and Half-Life 2: Episode Two. You may know them collectively better as The Orange Box. That means we should be on the receiving end of a slew of new Portal and Team Fortress 2 user created maps courtesy of the Hammer World Editor and fabulous machinima nearing the levels of Valve's internally created TF2 character class clips courtesy of the Faceposer tool.

Details on the Source SDK are available at the Valve Developer Community wiki and should give budding map designers a good place to start. Quick, someone remake a working de_dust2 in Portal before the next guy does.

Sony Adds New Features To PS3 SDK, Lowers Memory Requirements

Posted by Michael McWhertor at 11:20 AM on August 24, 2007

ps3_sdk180.jpgAccording to developer blog Inner Bits, Sony has pushed out the 1.80 version of its PLAYSTATION 3 software development kit, adding a trio of handy new features for programmers. In addition to those new treats, Sony has decreased the memory footprint of the operating system on the PS3's main and graphics RAM. What once required 96MB of the PS3's 512MB of RAM now only demands 72MB of RAM. That should hopefully lead to better looking games that require less loading from disk.

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