sdk

News

Valve Releasing More Team Fortress 2 SDK

12:20PM Luke Plunkett | Not content with releasing a software development kit for Team Fortress 2’s maps and environments, Valve will soon be releasing the SDK for the game’s character models and animations as well. More »
News

Zeno Clash Devs Release Source Code

8:30PM Luke Plunkett | One good thing about many games built on Valve’s Source engine is that developers often release the SDK (software development kit) for them. And so it is with Zeno Clash. More »
News

Left 4 Dead Now Officially Supports Custom Campaigns

6:40AM Michael McWhertor | Official support for community created campaigns has just been added to Left 4 Dead, thanks to the most recent update to the game. Valve has also updated the Left 4 Dead authoring tools—so get crackin’ map makers! More »
News

Left 4 Dead Creation Tools Coming Next Week

12:30PM Luke Plunkett | While the campaigns that shipped with Left 4 Dead were all pretty good, you do get sick of them after a while. Which is where custom, user-generated campaigns come in. More »
News

Team Fortress 2 Map Editing Just Got A Lot Easier

11:00AM Luke Plunkett | Valve today released an update to their Source SDK, and included within were the source files for most of Team Fortress 2’s original maps. Translation? It’s now a lot easier to edit Team Fortress 2 maps. More »

Apple Has Democratised Platform-Specific Game Design

7:40AM Mark Wilson | In all of the major announcement that hit during Apple’s software development kit (SDK) meeting today, it’s easy to overlook what may have been the most important aspect—the SDK itself. Formerly Apple’s internal development tools, the software package is being released to the entire public for no charge starting today. It doesn’t need an expensive or hard to acquire development kit. You don’t need to pitch Sony on why you’re worthy for a dev kit during times of shortages. Hell, you don’t even need an iPhone (though it’s recommended). All you need is an OSX based Mac and, you know, a bit of genius and a lot of work ethic. (Apparently you can actually develop right on the iPhone as well…but who knows how well that’ll work.) So you’re thinking, “But I want to sell my product on their Apple Store. That’ll cost me a tonne and be impossible”. Nope, it won’t be either of those things. More »

SEGA’s First iPhone SDK Title – Super Monkey Ball

6:14AM Mark Wilson | As Apple’s software development kit (SDK) presentation continues, SEGA reveals what they’ve had up their sleeve—Super Monkey Ball. Boasting an excellent framerate, the developers claim: This is not a cellphone game. This is a full console game. And we underestimated the power of the device. We had to fly in a developer to upscale the art for the iPhone. Bonus shot after the jump. More »

Final Enemy Territory: Quake Wars SDK Available Now

7:20AM Mark Wilson | Good news software enthusiasts! The final version of the Enemy Territory: Quake Wars software development kit is available on the Quake Wars community site. Along with the now complete SDK, players can download the MegaTexture Media Pack to create new in-game surfaces. Even if you aren’t the crazy, self-sacrificing DIY programmer type, any ETQW fan can appreciate that a full SDK means new, full maps and mods are on their way. Now if only those crazy, self-sacrificing DIY programmer types would get off their asses and do some coding… Final ETQW Software Development Kit Released [etqw] More »

World in Conflict Gets SDK Goodness

10:45AM Logan Booker | Massive today continues to support the World in Conflict community, making the software development kit (SDK) to its popular action RTS available for download. The SDK will allow users to modify most aspects of the game to create everything from tiny tweaks to weapons and units, to full-blown conversions that change the very foundations of the game. The release of the SDK brings the free program count for World in Conflict up to four, when you include the map maker, movie maker and the broadcast tool. Can anyone think of anything else they’d like to see? Because I’m clean out of ideas. The SDK even comes with its own wiki, to aid budding mod makers with the basics. If you’re interested in downloading the SDK, you can grab it via Internode (and plenty of other mirrors, I’d imagine). Also, take note of the requirements: The installation requires: - World in Conflict version 1.0.0.3 - WicEd version 1.0.0.1 (WicEd + Hot fix) - 5-6 GB of additional disk space per installation of the Mod Kit. - Admin rights on the computer Sounds reasonably manageable to me. The Mod Kit is unleashed! [Massgate.net] More »

Microsoft Announces Simulation Platform

1:27PM Ian Bogost | Microsoft has announced a new “visual simulation platform,” dubbed ESP, to be released in January 2008. The company imagines the toolkit will be used to create applications for training, learning, modening, military, and aviation. Microsoft ESP enables the innovative use of visual simulation for immersive learning and decision-making, supports PC-based commercial off-the-shelf (COTS) hardware and software, and enables simulations to be built faster and more cost-effectively. ESP seems to be an extension of the Microsoft Flight Simulator platform, which the company has been extending for some time as an application development environment. Hard to tell how it will work just yet, but Microsoft does have a history of making visual programming tools very easy to use for ordinary developers. The price? $US 99 for the SDK. Microsoft ESP Debuts as a Platform for Visual Simulation [CNN Money] More »