securom

pc

GTA IV On PC TO Use SecuROM

Posted by Stuart Houghton at 10:40 AM on November 29, 2008

I'll say this for Rockstar - they do like a controversy. Usually, though, they go in for cool controversies like sexy mini games or the sensationalised depiction of car crime and bullying.


Read More »

industry news

EA Boss: Nobody Cares About DRM (But I Totally Hate It)

Posted by Luke Plunkett at 6:00 PM on October 15, 2008

For a while there, the whole SecuROM thing overshadowed the actual release of Spore. Which when you consider how high-profile a release Spore was is kind of a big deal. As a result, your thoughts on DRM are clear. But what about EA's thoughts? Well, according to EA boss John Riccitiello, the number of people who even noticed it, let alone cared about it, was minuscule.

We implemented a form of DRM and it's something that 99.8 percent of users wouldn't notice. But for the other .2 percent, it became an issue and a number of them launched a cabal online to protest against it.

Read More »

industry news

EA Responds To Spore Forum Banning Concerns

Posted by Michael McWhertor at 8:00 AM on September 25, 2008

When Spore owners were silenced by forum moderation staff for posting one too many SecuROM/DRM complaints on the game's official message boards, the internet-going masses were worked up into a lather. "Censorship!" they cried. "Business practices to which I don't agree with!" they shouted. A vague warning about your Spore user account being banned in conjunction with your forum account likely didn't help matters, giving the impression that loose talk about copy protection could render your game useless.

More responsible forum moderators tried to clear the air yesterday and EA itself let us know that the warning was completely out of line and, more importantly, totally inaccurate.

Read More »

pc

Class Action Lawsuit Arises Over Spore DRM

Posted by Mike Fahey at 1:40 AM on September 25, 2008

Whenever you find large numbers of unhappy people, you're bound to find a lawyer. In this case it's Alan Himmelfarb with KamberEdelson of Vernon, California, who has filed a class-action suit against EA over the DRM in EA's Spore. The suit, filed Monday with the Northern California District Court on behalf of plaintiff Melissa Thomas and "all consumers globally who have purchased the Spore computer game", addresses complaints that consumers are not fully aware of what exactly SecuROM does on their system, and also cites a separate program that installs on the control centre of the computer and can disrupt system functions.

Plaintiffs demand disgorgement of unjust profits and damages for trespass, interference, unfair competition and consumer law violations.

You can see the full suit in PDF form over at Courthouse News. It's rather lengthy, containing excerpts from EA's FAQ as well as quotes from Amazon.com reviews, oddly enough. Looks like someone's done his homework. EA might even have to assign two lawyers to deal with this one.

'Spore' Hijacks Computers, Class Claims [Courthouse News via GamePolitics - Thanks Brendan]

editorial

Penny Arcade Digs into DRM, Now With More Crecente

Posted by Brian Crecente at 12:00 AM on September 25, 2008

Last week Penny Arcade's own Tycho contacted me to see if I would be interested in writing a short piece for their site about Digital Rights Management. What with the escalating brouhaha with Electronic Arts and likelihood that this won't be the last time gamers run face first into some form of DRM they don't like, I jumped at the opportunity.

In the short essay I talk about the origins of the word piracy (Daniel Defoe don't you know), and the absurdity of applying todays shrinking ownership rights to a situation closer to that origin. I also call for a sort of Gamers' Bill of Digital Rights. Not that anyone will listen.

If that sort of stuff floats your boat hop on over on the link to check it out. If it doesn't interest you, hop over there to read Tycho's take on my "wavy locks and hard-arse goatee."

The Origin Of The CD-Keys, Part One [Penny Arcade]

industry news

EA Respond To DRM Complaints

Posted by Stuart Houghton at 5:20 AM on September 20, 2008

Electronic Arts have sent us a statement regarding their roundly-criticized Spore DRM policy.

In it, EA Games Label President Frank Gibeau states that the company assumed consumers would understand the need for DRM because "if games that take 1-4 years to develop are effectively stolen the day they launch, developers and publishers will simply stop investing in PC games" but concedes that a number of customers have strong objections and that EA need to adapt their policy to accommodate them.

Full details of the changes can be found after the jump, but it is worth noting that Gibeau does not address the concerns that many gamers have about the choice of SecuROM as Spore's copy protection in particular.

Read More »

pc

Spore Loosens Up, Allows Multiple Account Registrations

Posted by Luke Plunkett at 12:20 PM on September 19, 2008

And EA's DRM back-tracking continues! First it was the number of times you could install Spore, now they've announced that they're loosening the ridiculous restrictions on the number of Spore accounts you could have on a single PC. Initially this was restricted to a single account, meaning families/friends/loved ones would have to share the same account. This has now been changed. While each installation can still only have one online account, each of those now has five "screen name accounts", which you can log in to every time you boot the game up. One for you, one for the missus, one for little Susie, etc etc.

Answering your feedback about Spore Online Accounts [EA]

pc

EA To Loosen Spore Install Restrictions, Reveals Sales Data

Posted by Michael McWhertor at 11:00 AM on September 17, 2008

To many PC gamers, Spore's most gruesome creation has been its digital rights management and copy protection implementation. EA's attempts to thwart piracy by limiting the number of concurrent installations hasn't sat well with users, a complaint they've expressed rather publicly. According to information obtained by MTV Multiplayer, that will be changing.

A patch, coming in the "near future," will allow Spore owners to "de-authorize" a computer that has had the game installed, much like the DRM structure that Apple's iTunes uses. Will that satisfy the masses? According to EA, those masses demanding multiple installs aren't really all that massive.

Read More »

pc

DRM Haters Take Spore Protests To The Home Front

Posted by Luke Plunkett at 10:40 PM on September 16, 2008

We know that Amazon users do not take kindly to Spore's DRM measures. Seems Spore users don't either. GameCulture have dug up a number of anti-SecuROM creatures/vehicles people have seeded in the game's creation galleries, which range from the absurd to the surprisingly clever. Our pick's probably the Veroflraptor, a hideous creature that "is known to spray excessive DRM and overhype on its attackers".

DRM Evolved: Spore Users Create Creatures to Voice Their Displeasure [GameCulture, via Shacknews]

pc

Spore Only Allows One Account, Even If You're Playing With Family

Posted by Luke Plunkett at 6:30 PM on September 15, 2008

And the Spore/DRM issues just. Get. Worse. Despite the game's manual shipping with the promise that you can set up multiple Spore accounts on the one PC, turns out that in fact the game won't let you do this. Got more than one Spore player in the house? A friend or loved one? Sorry, they'll have to either play as you in your account, or get their own damn copy. The anti-piracy stuff, as awful as it is, is at least defensible in theory. This, though, this is just mean.

Want More Than One Account On Your 'Spore' Game? Buy Another Copy [Consumerist]