Crazy Old-Timey Game Patents
Insert Credit has unearthed some patents from the early days of videogaming that are.. special.
There are some great little nuggets here, from an early design for the Nintendo Powerglove — sorry, "Forearm mounted multi-axis remote control unit" — to a 'button presser' that lets you hit two buttons alternately by rolling the device back and forth. This sounds ridiculous, until you think about Track & Field.
There is even a slice of true console history in the form of a prototype for the first NES cartridge.
My favourite, though, has to be the SEGA racing controller/game pictured above that has an actual model car that moves left to right on a shelf in front of your TV. Come on SEGA, the time is right for this thing to see the light of day - bring it out on a current-gen console & you will clean up.
News: Old videogame patents [InsertCredit via Boing Boing Gadgets]



In the upcoming issue of Famitsu, SEGA announced that it's making a PSP game starring Hatune Miku. Hatune Miku is a character for
Total PSP hardware and software sales figures for Japan have been announced. The console itself has shifted over ten million units in the period from December 12, 2004 and August 24, 2008. Software sales-wise, Capcom's Monster Hunter juggernaut is leading the charge. Here's the totals for the top selling PSP games so far in Japan:
Hirokazu Yasuhara has been lucky enough to work in both the Japanese game industry and the Western game industry. In Japan, he was the third member of the first Team Sonic and fleshed out the level design for the early Sonic titles. In the West, he clocked time at Naughty Dog, working on the Jak series. Now, he's currently senior design director at Namco Bandai Games America. In an interview with game site Gamasutra, Yasuhara talks his level design philosophy (fascinating stuff) and offers insights like:
Don't mix beer and wine. Ever. And don't dabble in Golden Axe: Beast Rider when suffering from intercontinental jet lag. Let my folly become your wisdom. See, the Secret Level-developed update to the Golden Axe franchise is probably more... let's say... relaxing than it should be. That's a nice way of saying rather bland, as the rainbow of browns that permeate the game may lull hack 'n' slash fans into a restful slumber.
Sega whipped up an exceedingly clever Games Convention press kit for the just announced The House of the Dead Overkill. Capitalising on the '70s horror schlock style of the on-rails Wii shooter, Sega stuffed a horrific post card and The House of the Dead T-shirt into a custom VHS sleeve case. Yes, that little brick is wearable — just add water.





Sega wanted to clear something up about MadWorld at Games Convention. You won't just be cruising the black and white streets of Mad City, tossing scores of chumps into meat grinders, slicing them in half with Dumpster lids and beheading them in style with daggers akimbo. There's more to it than that.
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It's a shame that Sega hasn't released any screen shots of Bayonetta in action to share with you. Platinum Games' work on the Xbox 360/PlayStation 3 action game really deserves to be seen by more people — this is the best looking game we've seen at Leipzig. It may sound like an odd proposition in print, a raven haired witch battles the forces of "good" with her mystical and impossibly groomed hair — hair that also acts as her clothing — along with a pair of pistol heels, but the style, sex appeal and mind blowing art direction of Bayonetta couldn't be more promising to fans of arse-kicking action.