In Real Life

What Do You Make?

Kotaku AU

The games industry does not treat its creatives well, on that we can agree. A troubling pattern seems to be emerging — allow developers the time they need to create a product, and then casually cast them aside when the job is complete. Today, in response, we ask publishers a simple question: what do you make?


August 24, 2011
In Real Life

Still Standing: How The Australian Games Industry Is Moving Forward

Kotaku AU

Post the closure of THQ’s local studios, the Australian Games Industry is reeling, but there are those who staunchly believe it can recover. We spoke to GDAA CEO Tony Reed, and the heads of Firemint and SEGA Studios Australia to discuss the impact of the closures, and the ways in which our local games industry can evolve in the future.


June 1, 2011
News

The Creative Assembly Now SEGA Studios Australia – Working On London 2012

Kotaku AU

It used to be called The Creative Assembly, and was behind games such as Rome: Total War and Medieval II: Total War, but now SEGA has announced that the development studio, based in Brisbane, is being rebranded as SEGA Studios Australia – and it has a nifty new logo to go along with it.