Xbox

Bringing Sesame Street To The Xbox Wasn’t As Easy As 1-2-3

When Microsoft announced earlier this year that Double Fine would be making a Kinect-based Sesame Street game, many wondered if the developer studio behind Psychonauts and Brutal Legend were leaving their own original ideas behind for a lucrative licence. But Nathan Martz, project lead on Sesame Street: Once Upon A Monster, says that it was just the opposite. The game that became Once Upon A Monster actually started internally at Double Fine as an independent project. That fact and more came to light when I e-mailed Martz some questions about the creation of the new Sesame Street game. He discusses how he and his Double Fine colleagues came to grips with creating a game that would star some of the most recognisable characters in the world and why even the worst kids’ video games are triumphs of a sort.


November 23, 2011
Xbox

Sesame Street: Once Upon A Monster Gets Probed By New Extraterrestrial DLC

The team-up between DoubleFine productions and one of the most beloved TV shows ever continues as a new add-on comes to Xbox Live this week. Unidentified Furry Objects introduces strange, interstellar new visitors to the storybook game and they’ll get a helping hand from Cookie Monster, Elmo and the kids and adults playing at home via the Xbox 360′s Kinect sensor.


October 19, 2011
In Real Life

Look At How Microsoft Wants To Transform Sesame Street. It’s The Future.

Microsoft wants to make Sesame Street interactive.


September 1, 2011
Xbox

Hey Kids, Don’t Eat Your Xbox 360; Eat Tim Schafer’s Instead

This promotional video for Double Fine’s Once Upon a Monster teaches children several important lessons. For instance, look how well cookies fit inside the Xbox 360 DVD drive. Bet they hadn’t thought of that.


February 25, 2011
Xbox

Playing With The Sesame Street Game You Might Fall In Love With

The delightful Sesame Street: Once Upon A Monster for Xbox 360′s Kinect controller is easily the best Sesame Street video game I’ve ever played. Please, don’t let the fact that it’s also the only Sesame Street video game I’ve ever played diminish that praise.


February 24, 2011
Xbox

Why Tim Schafer Is Making A Sesame Street Game

Kotaku AU

Any project Tim Schafer’s Double Fine embarks upon gets attention – especially when they hit gamers from leftfield. But in an insightful interview with Gamasutra, Tim Schafer and Project Lead Nathan Martz discuss how their project, Sesame Street: Once Upon A Monster, came about, and their reasons for creating it.


December 13, 2010
In Real Life

Come And Play, Everything’s A-KO

Street Fighter and Sesame Street? Mario and Sesame Street worked just fine, so sure, why the hell not.


December 8, 2010
In Real Life

M Is For Mushroom, That’s Good Enough For Me

Mario meets Sesame Street, with amazing results. By Andy Gonsalves, as seen on Geek Art.


June 18, 2010
In Real Life

The Press Kit Is Brought To You By The Letter E And The Number 3

dreamGear used their new Sesame Street DS cases as impromptu press kits during E3. I swear I didn’t buy an Elmo case. You guys believe me, right?


June 8, 2010
News

My Wii Remote Suddenly Isn’t Cuddly Enough

A pair of new Sesame Street games will come bundled with the cutest, furriest Wii Remote accessories we’ve ever seen, transforming the peripherals from hard plastic blocks into cuddly Cookie Monsters.