The Guardian asked movie producer Yoshiaki Nishimura if Studio Ghibli would ever employ a woman director. His reply, published last week, drew widespread criticism. This week, Nishimura has apologised.
Tagged With sexism
"Calling the derision of Anita Sarkeesian rational debate is an insult to both her and the idea of debating ideas." Writing for The New Statesman, Ian Steadman gives a thorough and well-reasoned rebuttal of many of the most popular arguments raised against feminist critic Anita Sarkeesian ever since she started her Tropes vs Women in Video Games series.
When Hyperdimension Neptunia first made its way West from Japan in 2011, folks weren't too happy with it. "Worthless" and "sexist" and "stereotypical" were the sentiments thrown around, because we were seeing cute anime girls being silly and wearing short skirts. But the stated purpose of the series is to make fun of the games industry, and when I look deeper it seems evident that Neptunia is also lampooning the very pervasive sexist culture and tropes it's been accused of perpetuating. This so-called "sexist" franchise is actually, ahem, anti-sexist.
Shortly after Ubisoft upset many Assassin's Creed fans by saying that it had abandoned its plan to have female characters in its new game's co-op multiplayer mode, the company returned with another controversial explanation about the absence of women in its games — this one focused on Far Cry 4.
News that Ubisoft scuttled plans for including female playable characters in the upcoming Assassin's Creed Unity was met by scorn and derision by many video game commentators last night. Now, Kotaku has an official statement from Ubisoft on the controversy.
The next big Assassin's Creed game and the first to appear exclusively on next-generation consoles won't let people play as female assassins in a new cooperative multiplayer mode, Ubisoft said this week at E3. Speaking in an interview with Polygon, Unity creative director Alex Amancio said that while they originally planned to include female assassins, the "reality of production" made adding the additional characters too costly.
Alice Mercier isn't the real name of the games industry veteran that reporter Josh Mattingly harassed on Facebook. She isn't willing to give her real name, at least not publicly; she's afraid of the professional repercussions. This is a theme that will come up again and again over the course of our interview, and every subsequent conversation: weighing the toll of harassment against the cost of confronting it.
Reporter Josh Mattingly has apologised for making "inappropriate" comments to a female game developer after they were made public earlier today, saying he was drunk. Kotaku has learned that the journalist involved in this conversation was Josh Mattingly, the founder and CEO of the indie gaming website IndieStatik.
The unfortunate reality is that society has a certain impossible if not destructive ideal of masculinity that affects both men and women alike. PBS Game/Show here takes the time to talk about what some hurtful and problematic stereotypes video games present of men and it's stuff that is definitely worth keeping in mind when we talk about representation.
Wednesday, Marvel NOW released the first issue of chronicling the all-female mutant team of X-Men: Storm, Rogue, Psyocke, Jubilee, Shadowcat and Rachel Grey. I spoke to series editor Jeanine Schaeffer about the development of the series, the difficulties of breaking into the mainstream comics industry as a woman, and drawing the female form.