shigeru miyamoto

wii

Shigeru Miyamoto, Broken Record

Posted by Brian Ashcraft at 4:00 PM on November 14, 2008

Shigeru Miyamoto is a great game designer, we all know that. He's an incredibly insightful and intelligent man. Likewise, that we all know. Yet, lately his interview responses sound, we dunno, canned? Take these recent responses regarding Wii Music:


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wii

Shigeru Miyamoto Tight Lipped About HD Wii

Posted by Brian Ashcraft at 6:00 PM on November 10, 2008

The Nintendo Wii is not an HD game console like the Xbox 360 or the PS3. It looks better on small analogue televisions than giant flat screens. When asked if Nintendo was going to release an overdue HD Wii, Nintendo's Shigeru Miyamoto played it coy:


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wii

Shigeru Miyamoto: 'Wii Music Development Was Relatively Easy'

Posted by Brian Ashcraft at 3:00 PM on November 7, 2008

Game development for Nintendo's Shigeru Miyamoto is all about his team working "very diligently" and then having him come in to suggest adding silly things. Miyamoto's latest game, Wii Music, is different — he didn't have to go in and tell the team to add goofiness like the cheerleader. "I just turned the game on one day and all of a sudden there was a cheerleader," Miyamoto told Rolling Stone. "From that sense I would say that Wii Music was a relatively easy development project for me." We like it better when game development is difficult for Miyamoto.


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real world

Miyamoto In A Bluegrass Band, Jams In Fields

Posted by Luke Plunkett at 1:40 PM on November 6, 2008

When Shigeru Miyamoto said music was a big hobby of his, dude wasn't lying. We all know he plays the banjo, but what many of you may not know is just how much he plays the banjo. Speaking with GameSpot Germany, the Nintendo man has revealed that he plays in a bluegrass band, and each year they "attend a jamboree where several hundred people camp out for a few days and we have a large jam-session." Wonder, then, that Wii Music went for dog suits and cheerleaders instead of ageing hippies and grassy fields.
Nintendo's Miyamoto on Wii Music [ITWorld, via Go Nintendo]


industry news

Miyamoto Is Producing Punch-Out

Posted by Luke Plunkett at 1:20 PM on October 30, 2008

When old-timey Nintendo gamers cried out for more old-timey Nintendo games, I don't think Punch-Out was what people had in mind. Wasn't what I had in mind. I had F-Zero 16:9 and Return To Luigi's Mansion in mind. Ah well! Punch-Out it is, and despite the game looking so early you'd swear they cobbled it together in a post-E3 frenzy of appeasement and atonement, people are excited. Will the knowledge that Shigeru Miyamoto is "producer" of the game get you any more excited? Because he is. Course, he's only a producer, not the producer, so all he could be doing is rubber-stamping and putting his name on the box, but even that should be enough for many of you.

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industry news

Miyamoto On How His Way of Working Has Changed

Posted by Brian Ashcraft at 8:00 PM on October 27, 2008

Brain Training is really Studying: The Game. Wii Fit is Standing Straight: The Game. Wii Music is Noodling: The Game. There's nothing wrong with that approach. Those games are popular, and they've made Nintendo gobs of money. Nintendo didn't always make those kind of games. Shigeru Miyamoto explains his change in approach:


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music & sound

'We Wanted Wii Music's Music To Appeal To Very Broad Audience'

Posted by Brian Ashcraft at 7:00 PM on October 24, 2008

While Wii Music has been getting a tepid reception, at least Nintendo's Shigeru Miyamoto is excited. Really, really, really excited. So excited that even after working on the game all those months, he's still rushing home to play it. When he's not playing it, he's thinking about it — a sign, Miyamoto says, that he's created a fun game. Good signs! And to those who are sadden that their favourite Nintendo songs haven't made it onto the game, Miyamoto explains:


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real world

Miyamoto's Credit Crisis Purchasing Advice

Posted by Luke Plunkett at 3:00 PM on October 21, 2008


Times are tough! And when times are tough, standard theory on the essentials in life maintains that we need three things to survive. Food, clothing, and shelter. We get those three, we're doing OK. But Nintendo never got anywhere adhering to standard theories! Which is why it shouldn't surprise you too much to see/hear Shigeru Miyamoto saying that, after eating, he believes the most important thing in life is the "enrichment of our souls". Somehow, we doubt he's talking about art and the opera. So remember, kids, when the credit crunch hits your household, forget the mortgage/rent and new shoes; get yourself Wii Music instead!

[via CVG]


art

What Would Happen If Miyamoto Was Trapped In His Own Games?

Posted by Luke Plunkett at 3:30 PM on October 18, 2008

I can tell you. He'd die. He'd run out of time, get stomped by a Moblin, fall of a ledge, take your pick. He's a small, middle-aged, human nerd, not a plumber, not a warrior. But then, when you're looking at the premise "What would happen if Shigeru Miyamoto was trapped in his own games?", reality shouldn't really be taken into account. Story-telling should be. This animation - by Luis Logam - is, for a flash job, surprisingly polished (especially the in-game sequences), though you may want to turn the sound down if you're not a big Fatboy Slim fan.

Legend of Miyamoto [Newsgrounds, via Go Nintendo]

sports

If Miyamoto Designed A Motorcycle...

Posted by Kotaku US Edition at 7:00 PM on October 14, 2008

...this is what it would look like. Probably. Unsurprisingly, it's Nintendo-themed. The "Miyamotorcycle" makes good use of the Virtual Boy, as well as the "Oh Shit!" handle from the Game Cube, which adds a bit of safety and protection. But you have to question the practical uses for the tires. I mean, a Warp Pipe won't do you any good on slick roads, and the DK Barrel for the rear is just asking to break apart if you hit a bad pothole. Having problems identifying everything? The folks over at The Minus World made the list for you to check out after the jump.

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