Nearly 20 years ago, three household names in Nintendo gaming took a shot at drawing Kirby inside the official strategy guide for Kirby’s Adventures. Masahiro Sakurai, the game’s creator (and creator of the Super Smash Bros. series); Shigeru Miyamoto, who really needs no introduction, and Satoru Iwata, who doesn’t either, unless you don’t know who Nintendo’s current CEO is.
In 1999, Nintendo legend Shigeru Miyamoto gave a keynote address at the Game Developers Conference. An address you can watch here in its entirety.
1999. That’s 13 years ago. While I was in year 10, struggling to keep my days absent below 20 (yes, I was crazy truant), Shigeru Miyamoto already had the legacies of Mario, Zelda and Star Fox on his mantle. He also delivered the keynote for that year’s Game Developers Conference, which you can now watch online and freely absorb the legendary designer’s wisdom.
The poor PlayStation Vita isn’t looking too great at the moment, is it? After an enjoyable little launch, the handheld is now just treading water, and even Nintendo’s Shigeru Miyamoto knows why.
Given recent sales trends, Nintendo probably isn’t that worried about the PlayStation Vita posing any kind of a threat to their own 3DS. But that doesn’t mean that haven’t thought about Sony’s device.
Stories of how Mario creator Shigeru Miyamoto draws inspiration for game design from his everyday life have become beloved bits of video game mythology. The Legend of Zelda sprang from his experiences playing outside in caves as a child, his family’s pet canine sparked the idea for Nintendogs and so on.
It’s been a long time since Shigeru Miyamoto’s directly worked on a Legend of Zelda game. 1991, to be exact. That’s the year that the classic A Link to the Past hit the SNES. Now, recent remarks from Nintendo’s creative leader make it sound like he’d be up for revisiting that chapter of Link’s video game life.
You might not like Angry Birds. You may think it’s crap — or that it’s not a real game. But you are not Shigeru Miyamoto. He thinks Angry Birds is fantastic.
The original Pikmin was a weird revelation for me. It was the first game I played on the Gamecube, a game I had no expectations for. It was about as classically Nintendo as a game could be, yet it was a new IP. Miyamoto has confirmed the existence of Pikmin 3 on the Wii U, but only now has he opened up about the game’s development.
Kotaku reader Riccardo whipped up this HD version of Mother‘s opening credits. It, like the game itself, is fantastic. If anything should get you excited about an HD Nintendo gaming system, it’s this.