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	<title>Kotaku Australia &#187; shigeru miyamoto</title>
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	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>There May Be More Wii Music</title>
		<link>http://www.kotaku.com.au/2009/11/there-may-be-more-wii-music/</link>
		<comments>http://www.kotaku.com.au/2009/11/there-may-be-more-wii-music/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 06:00:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[shigeru miyamoto]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[wii music]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=367047</guid>
		<description><![CDATA[It&#8217;s easy to make fun of Wii Music, but remember, it still sold over two million units. Which probably explains why Nintendo are still talking publicly about the possibility of more of the things.
&#8220;I think it sold lower than our expectations but on the other hand it was a really unique game, I have to [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_ravi3.jpg" alt="" class="right" />It&#8217;s easy to make fun of Wii Music, but remember, it still sold over two million units. Which probably explains why Nintendo are still talking publicly about the possibility of more of the things.<span id="more-367047"></span></p>
<p>&#8220;I think it sold lower than our expectations but on the other hand it was a really unique game, I have to say,&#8221; Nintendo&#8217;s Shigeru Miyamoto told the Official Nintendo Magazine. &#8220;And also, even today, we are receiving several different offers from people in the field of music education, so as far as Wii Music is concerned, I think is still has great potential. And in the future there might be some developments.&#8221;</p>
<p><em>Exciting</em>, no?</p>
<p><a href="http://www.officialnintendomagazine.co.uk/article.php?id=13248">Wii Music: You Haven&#8217;t Heard The Last Of It</a> [ONM]</p>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Super Mario Galaxy 2 To Be &#8220;Challenging&#8221;, Could Warrant Super Guide</title>
		<link>http://www.kotaku.com.au/2009/11/super-mario-galaxy-2-to-be-really-challenging/</link>
		<comments>http://www.kotaku.com.au/2009/11/super-mario-galaxy-2-to-be-really-challenging/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 00:20:50 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[shigeru miyamoto]]></category>
		<category><![CDATA[super mario galaxy 2]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=366985</guid>
		<description><![CDATA[Mario creator Shigeru Miyamoto says that, like the recently released New Super Mario Bros. Wii, the Wii sequel to Super Mario Galaxy will be &#8220;a really challenging game&#8221;. Does that warrant a little Super Guide&#8211;style help?
Miyamoto tells the Official Nintendo Magazine of the UK that he &#8220;cannot tell&#8221; whether the Super Guide&#8217;s hand-holding assist will [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_smg2_sg.jpg" alt="" class="center" />Mario creator Shigeru Miyamoto says that, like the recently released New Super Mario Bros. Wii, the Wii sequel to Super Mario Galaxy will be &#8220;a really challenging game&#8221;. Does that warrant a little Super Guide&ndash;style help?<span id="more-366985"></span></p>
<p>Miyamoto tells the <a href="http://www.officialnintendomagazine.co.uk/article.php?id=13241"><em>Official Nintendo Magazine</em></a> of the UK that he &#8220;cannot tell&#8221; whether the Super Guide&#8217;s hand-holding assist will be included in Super Mario Galaxy 2. But the tech will be implemented in Nintendo games &#8220;wherever and whenever appropriate&#8221;.</p>
<p>Personally, the option somehow seems more appropriate in a multiplayer-skewed game like New Super Mario Bros. Wii, even though the side-scrolling entries in the Super Mario Bros. series have typically been the more challenging of the lot.</p>
<p>If you&#8217;re on board with this Super Guide thing, are there any Nintendo titles that you think warrant it more than others?</p>
<p><a href="http://www.officialnintendomagazine.co.uk/article.php?id=13241">Mario Galaxy 2: Will It Use The Super Guide?</a> [ONM UK]</p>
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		<slash:comments>3</slash:comments>
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		<title>Nintendo Talks About Its (Possible) HD Future</title>
		<link>http://www.kotaku.com.au/2009/11/nintendo-talks-about-its-possible-hd-future/</link>
		<comments>http://www.kotaku.com.au/2009/11/nintendo-talks-about-its-possible-hd-future/#comments</comments>
		<pubDate>Fri, 06 Nov 2009 01:20:00 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[satoru iwata]]></category>
		<category><![CDATA[shigeru miyamoto]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[wii hd]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=365242</guid>
		<description><![CDATA[When will Nintendo join us in enjoying the clarity of high-definition? While it&#8217;s had impressive, money-printing success with the Wii, twice as powerful as any GameCube, it&#8217;s going to have to step things up graphically at some point. Right?
Nintendo execs were asked when the company plans to make the move to high-definition graphics, joining the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_pikmin_hd.jpg" alt="" class="center" />When will Nintendo join us in enjoying the clarity of high-definition? While it&#8217;s had impressive, money-printing success with the Wii, twice as powerful as any GameCube, it&#8217;s going to have to step things up graphically at some point. Right?<span id="more-365242"></span></p>
<p>Nintendo execs were asked when the company plans to make the move to high-definition graphics, joining the Xbox 360 and PlayStation 3 in pushing more polygons, more pixels and more everything else. Not surprisingly, Nintendo is taking things cautiously, trying to find the balance between SD and HD content.</p>
<p>First to weigh in is Genyo Takeda, general manager of Nintendo&#8217;s Integrated Research and Development Division. He says his group has been &#8220;reviewing and developing a number of hardware [options]&#8230; including HD and SD.&#8221;</p>
<p>&#8220;However, we have not come to the stage where we can announce which is the most appropriate means,&#8221; Takeda says.&#8221;Since an increasing number of the TV sets at home around the world are becoming HD today, it will be natural for a machine to be able to generate graphics that people will be accustomed to see on HD televisions.&#8221;</p>
<p>He adds that &#8220;moving to HD appears to me a natural flow&#8221;.</p>
<p>Famed game designer Shigeru Miyamoto also offered his opinion about entering the HD era, implying that the decision is game dependent.</p>
<p>&#8220;Regarding the question of SD or HD, it must depend on each software,&#8221; Miyamoto said. &#8220;For example, we have to ask ourselves if HD is really necessary to develop Wii Fit. Won&#8217;t HD be better for the games like Pikmin? The developers should choose the most appropriate graphical format depending on the software they make.&#8221;</p>
<p>The full response is an intimidating wall of text, from Takeda, Miyamoto and Nintendo president Satoru Iwata, one that may be designed to confuse rather than inform. If you can decipher it, let us know what their plans are, OK? Thanks.</p>
<p><a href="http://www.nintendo.co.jp/ir/en/library/events/091030qa/02.html">Investor Relations: Corporate Management Policy Briefing / Semi-annual Financial Results Briefing Q &amp; A</a> [Nintendo]</p>
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		<title>Nintendo President: &#8220;There Was A Miscalculation&#8221;</title>
		<link>http://www.kotaku.com.au/2009/10/nintendo-president-there-was-a-miscalculation/</link>
		<comments>http://www.kotaku.com.au/2009/10/nintendo-president-there-was-a-miscalculation/#comments</comments>
		<pubDate>Fri, 30 Oct 2009 12:30:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ds]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[satoru iwata]]></category>
		<category><![CDATA[shigeru miyamoto]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=364192</guid>
		<description><![CDATA[ Today at an investors&#8217; event in Tokyo, Nintendo president Satoru Iwata was once again frank, admitting a &#8220;miscalculation&#8221; was made about the game market.
&#8220;The mood of the market got colder than expected,&#8221; said Iwata, &#8220;and there was a miscalculation.&#8221; This comes as Nintendo records its first decline in profits in six years.
Iwata disclosed that [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/10/500x_ah_iwamiya.jpg" alt="" class="center" /> Today at an investors&#8217; event in Tokyo, Nintendo president Satoru Iwata was <a href="http://www.kotaku.com.au/2009/10/nintendo-president-stalling-wii-sales-made-nintendo-mood-cold/">once again frank</a>, admitting a &#8220;miscalculation&#8221; was made about the game market.<span id="more-364192"></span></p>
<p>&#8220;The mood of the market got colder than expected,&#8221; said Iwata, &#8220;and there was a miscalculation.&#8221; This comes as Nintendo records its first decline in profits in six years.</p>
<p>Iwata disclosed that there were no extra resources in the company that can combat the slide in profits this year &mdash; Nintendo is aware of the weak software releases this year. Iwata did mention that the Wii Vitality Sensor will be out in 2010 and stressed that it is more than a simple heart rate monitor and that it will actually be fun.</p>
<p>&#8220;Now, we are preparing for next year and thinking about what to do the year after next,&#8221; said Iwata. &#8220;We&#8217;re thinking about our best chances for success.&#8221; For some this signals sequels and perhaps new hardware from Nintendo.</p>
<p>When asked if Nintendo was worried about increased portable gaming competition from the iPhone, he replied, &#8220;In the marketplace, our presence is growing.&#8221;</p>
<p><a href="http://www.nikkansports.com/general/news/f-gn-tp2-20091030-561192.html">任天堂社長「見込み違いがあった」</a> [経済ニュース] [<a href="http://image.itmedia.co.jp/makoto/articles/0904/10/ah_iwamiya.jpg">Pic</a>]</p>
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		<item>
		<title>So, Shigeru Miyamoto Now Has A Cat</title>
		<link>http://www.kotaku.com.au/2009/10/so-shigeru-miyamoto-now-has-a-cat/</link>
		<comments>http://www.kotaku.com.au/2009/10/so-shigeru-miyamoto-now-has-a-cat/#comments</comments>
		<pubDate>Fri, 30 Oct 2009 10:30:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ds]]></category>
		<category><![CDATA[nintencats]]></category>
		<category><![CDATA[nintendogs]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[pikmin]]></category>
		<category><![CDATA[shigeru miyamoto]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[wii fit]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=364189</guid>
		<description><![CDATA[ Remember when Shigeru Miyamoto started weighing himself everyday? We got Wii Fit. And before that, he had a dog. We got Nintendogs. And even before that, he took up gardening. We got Pikmin. Now, Miyamoto has a cat.
At the meeting yesterday where the DSi LL was announced, Kotaku has learned that it was announced [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/10/500x_ds_lite_cat.jpg" alt="" class="center" /> Remember when Shigeru Miyamoto started weighing himself everyday? We got Wii Fit. And before that, he had a dog. We got Nintendogs. And even before that, he took up gardening. We got Pikmin. Now, Miyamoto has a cat.<span id="more-364189"></span></p>
<p>At the meeting yesterday where the DSi LL was announced, Kotaku has learned that it was announced that, yes, Shigeru Miyamoto has a cat. Nintendo typically keeps Miyamoto&#8217;s hobbies secret because they sometimes end up as the inspiration for new games.</p>
<p>Currently, Miyamoto is working on the new Zelda Wii title, which will sport swordplay with the MotionPlus feature. He is also working on a &#8220;DS game to play at home&#8221; and is interested in how the DS can be used in &#8220;public spaces&#8221;.</p>
<p>Nintendo mentioned that the company was not against HD, and Miyamoto pointed out that a title like Wii Fit would not benefit greatly from HD, but the Nintendo creator added that a game like, say, Pikmin would.</p>
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		<title>Miyamoto Wishes There Was More Star Fox Love</title>
		<link>http://www.kotaku.com.au/2009/10/miyamoto-wishes-there-was-more-star-fox-love/</link>
		<comments>http://www.kotaku.com.au/2009/10/miyamoto-wishes-there-was-more-star-fox-love/#comments</comments>
		<pubDate>Wed, 28 Oct 2009 15:40:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[japan]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[sadness]]></category>
		<category><![CDATA[shigeru miyamoto]]></category>
		<category><![CDATA[star fox]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=363842</guid>
		<description><![CDATA[ Oh Japan, why must you make Miyamoto sad? The legendary game designer recently spoke to MTV Multiplayer about his disappointment with the performance of the Star Fox series in his native land.
While the majority of Shigeru Miyamoto&#8217;s works enjoy huge success in Japan, there is one franchise that has been steadily declining in popularity. [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/10/starfox.jpg" alt="" class="left" /> Oh Japan, why must you make Miyamoto sad? The legendary game designer recently spoke to MTV Multiplayer about his disappointment with the performance of the Star Fox series in his native land.<span id="more-363842"></span></p>
<p>While the majority of Shigeru Miyamoto&#8217;s works enjoy huge success in Japan, there is one franchise that has been steadily declining in popularity. Miyamoto spoke to Multiplayer about the sad decline of the Star Fox series.<div class="clear-fix"></div></p>
<blockquote><p> I&#8217;m a big fan of the &#8216;Star Fox&#8217; games. Every time we make a &#8216;Star Fox&#8217; game I&#8217;m hoping people will enjoy it as much as I do. Of course the goal every time is to try and make it more and more fun but, at least in Japan, the people that purchase the &#8216;Star Fox&#8217; games has decreased over the years. But we still try to make them more fun and hopefully people will see the appeal in those games.</p>
</blockquote>
<p> Perhaps the problem lies in the fact that there hasn&#8217;t been a full-on flying Star Fox console title since 1997&#8217;s Star Fox 64? Star Fox Adventures for the Gamecube was a rather huge deviation from the winning formula, and while Star Fox: Assault did have ship combat, it was watered down with sloppy on-foot missions. Give Japan an all-flying, all-shooting Star Fox title for the Wii and the fans will come.</p>
<p><a href="http://multiplayerblog.mtv.com/2009/10/27/mario-creator-talks-disappointment-with-star-fox/">Mario Creator Talks Disappointment With &#8216;Star Fox&#8217;</a> [MTV Multiplayer]</p>
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		<slash:comments>10</slash:comments>
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		<item>
		<title>Miyamoto, Asked Why Peach Isn&#8217;t Playable, Looks To Skirt Issue</title>
		<link>http://www.kotaku.com.au/2009/10/miyamoto-asked-why-peach-isnt-playable-looks-to-skirt-issue/</link>
		<comments>http://www.kotaku.com.au/2009/10/miyamoto-asked-why-peach-isnt-playable-looks-to-skirt-issue/#comments</comments>
		<pubDate>Sun, 18 Oct 2009 16:00:00 +0000</pubDate>
		<dc:creator>Owen Good</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[new super mario bros. wii]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[peach]]></category>
		<category><![CDATA[shigeru miyamoto]]></category>
		<category><![CDATA[super mario bros.]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=362386</guid>
		<description><![CDATA[Oh, the eminent Nintendo designer still answered the question directly. He just said that Peach&#8217;s flowing gown would have required different programming to incorporate her as a playable character in New Super Mario Bros. Wii. See? Get it? &#8220;Skirt issue?&#8221;
Destructoid says Wired&#8217;s Tracey John brought up the question (at the same roundtable at which Miyamoto [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawkerassets.com/assets/images/2009/10/custom_1255880212118_peach.jpg" alt="" class="left" />Oh, the eminent Nintendo designer still answered the question directly. He just said that Peach&#8217;s flowing gown would have required different programming to incorporate her as a playable character in New Super Mario Bros. Wii. See? Get it? &#8220;Skirt issue?&#8221;<span id="more-362386"></span></p>
<p>Destructoid says Wired&#8217;s Tracey John brought up the question (at the same roundtable at which <a href="http://www.kotaku.com.au/2009/10/ngai-croal-breaks-the-news-to-miyamoto-that-mario-is-dead/">Miyamoto was told Capt. Lou Albano had died.</a>) Miyamoto&#8217;s response, according to a transcript:</p>
<blockquote><p> I thought it&#8217;d be nice to have her as a playable character, but the toad characters had a similar physique to a Mario character than Peach does. And if one of the four had a dress, we&#8217;d have to come up with a special programming to handle how the skirt is handled in the gameplay, and that&#8217;s really the only reason why Peach isn&#8217;t playable (laughs). Of course if we had Wario in there we&#8217;d have to program a way to make him fart. (laughs)</p>
</blockquote>
<p> Here&#8217;s another way to look at it &#8211; if Peach is playable, who are you going off to save?<br />
<a href="http://wii.ign.com/articles/103/1035760p3.html"><br />
Miyamoto on the New Mario</a> [IGN: full transcript, the last question is the relevant one. Via <a href="http://www.destructoid.com/peach-s-dress-the-reason-for-her-not-being-playable-in-new-mario-wii-152201.phtml">Destructoid</a>]</p>
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		<title>Miyamoto&#8217;s Wii Measure</title>
		<link>http://www.kotaku.com.au/2009/10/miyamotos-wii-measure/</link>
		<comments>http://www.kotaku.com.au/2009/10/miyamotos-wii-measure/#comments</comments>
		<pubDate>Sat, 17 Oct 2009 02:20:00 +0000</pubDate>
		<dc:creator>Owen Good</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[humour]]></category>
		<category><![CDATA[screengrab]]></category>
		<category><![CDATA[shigeru miyamoto]]></category>
		<category><![CDATA[whimsy]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=362298</guid>
		<description><![CDATA[Kotaku reader phNorrd&#8217;s concept based on Shigeru Miyamoto&#8217;s recently confessed fetish.
]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/10/wiimeasure.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/10/500x_wiimeasure.jpg" alt="" class="center" /></a><em>Kotaku reader <a href="http://kotaku.com/people/phnord/">phNorrd&#8217;s</a> concept based on <a href="http://www.kotaku.com.au/2009/10/miyamotos-secret-hobby-measuring-stuff/">Shigeru Miyamoto&#8217;s recently confessed fetish.</a></em><span id="more-362298"></span></p>
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		<slash:comments>2</slash:comments>
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		<title>N&#8217;Gai Croal Breaks The News To Miyamoto That Mario Is Dead</title>
		<link>http://www.kotaku.com.au/2009/10/ngai-croal-breaks-the-news-to-miyamoto-that-mario-is-dead/</link>
		<comments>http://www.kotaku.com.au/2009/10/ngai-croal-breaks-the-news-to-miyamoto-that-mario-is-dead/#comments</comments>
		<pubDate>Fri, 16 Oct 2009 05:30:00 +0000</pubDate>
		<dc:creator>Owen Good</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[awkwarrrrrd]]></category>
		<category><![CDATA[lou albano]]></category>
		<category><![CDATA[mario]]></category>
		<category><![CDATA[miyamoto]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[shigeru miyamoto]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=362161</guid>
		<description><![CDATA[N&#8217;Gai Croal, the former games writer for Newsweek (and friend of this site) floored Mario&#8217;s creator with news that one of the famed video-game character&#8217;s live-action, uh, actors had died recently.
During a roundtable discussion earlier Thursday, Croal asked Miyamoto, straight up: &#8220;Where were you when you heard that Captain Lou Albano passed away, and what [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/10/loualbano.jpg" alt="" class="left" />N&#8217;Gai Croal, the former games writer for Newsweek (and friend of this site) floored Mario&#8217;s creator with news that one of the famed video-game character&#8217;s live-action, uh, actors <a href="http://www.kotaku.com.au/2009/10/live-action-mario-dead-at-76/">had died recently.</a><span id="more-362161"></span></p>
<p>During a roundtable discussion earlier Thursday, Croal asked Miyamoto, straight up: &#8220;Where were you when you heard that Captain Lou Albano passed away, and what was your reaction?&#8221;</p>
<p>As Destructoid notes, for most of the discussion Miyamoto was able to respond to most questions without a translator. For this, however, Nintendo&#8217;s Bill Trinen had to step in to translate. Miyamoto processed the question, and this was the reply:</p>
<p>&#8220;You&#8217;re the one who just told me.&#8221;</p>
<p><a href="http://www.destructoid.com/former-journo-tells-miyamoto-that-mario-is-dead-152133.phtml">Former Journo Tells Miyamoto that Mario is Dead</a> [Destructoid via <a href="http://gonintendo.com/?p=100671">Go Nintendo</a>]</p>
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		<title>Shigeru Miyamoto Sees &#8220;Nothing Wrong&#8221; With HD Graphics</title>
		<link>http://www.kotaku.com.au/2009/10/shigeru-miyamoto-sees-nothing-wrong-with-hd-graphics/</link>
		<comments>http://www.kotaku.com.au/2009/10/shigeru-miyamoto-sees-nothing-wrong-with-hd-graphics/#comments</comments>
		<pubDate>Fri, 16 Oct 2009 04:00:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[hdtv]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[shigeru miyamoto]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=362156</guid>
		<description><![CDATA[ The Nintendo Wii is not a hi-def gaming machine. When Nintendo launched the console in late 2005, the company touted its analogue TV friendly aspect &#8212; not everyone has an HDTV, you know!
But it&#8217;s 2009. Soon it is 2010. We are living in the future. The number of HD televisions continues to grow &#8212; [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/10/thumb160x_aver_extHDdigital.jpg" alt="" class="left" /> The Nintendo Wii is not a hi-def gaming machine. When Nintendo launched the console in late 2005, the company touted its analogue TV friendly aspect &mdash; not everyone has an HDTV, you know!<span id="more-362156"></span></p>
<p>But it&#8217;s 2009. Soon it is 2010. We are living in the future. The number of HD televisions continues to grow &mdash; yet the Wii is not HD.</p>
<p>&#8220;I don&#8217;t think there&#8217;s anything wrong with pretty graphics, and if I&#8217;m a consumer that has an HDTV, I&#8217;d want to be able to play my games with nice graphics too. And I think as we&#8217;ve seen the penetration rates for HDTV increase, we&#8217;re going to see video games and Nintendo&#8217;s games move along in step with the progression of technology,&#8221; said Miyamoto.</p>
<p>&#8220;But what I don&#8217;t think is necessarily true is that the graphics itself is something that&#8217;s going to make the gameplay experience better. So we&#8217;re still going to focus on the gameplay, but we&#8217;ll take advantage of the technology as it comes out.&#8221;</p>
<p>Lots of mixed signals in what Miyamoto is saying: Pretty graphics are nice, people with HDTVs want pretty graphics, number of HDTVs increasing, Nintendo will move with technology, graphics don&#8217;t make gaming experience better, Nintendo still focusing on gameplay, but will take advantage of the tech &#8220;as it comes out&#8221;.</p>
<p>It&#8217;s already out. Get on with it!</p>
<p><a href="http://www.industrygamers.com/news/miyamoto-on-hd-graphics-nintendos-games-will-move-along-with-progression-of-technology/">Miyamoto on HD Graphics: Nintendo&#8217;s Games Will Move Along with Progression of Technology</a> [IndustryGamers] [<a href="http://www.hardwarezone.com/img/data/articles/2007/2278/aver_extHDdigital.jpg">Pic</a>]</p>
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