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	<title>Kotaku Australia &#187; sid meier</title>
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	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>On Games, Music, and Meaning</title>
		<link>http://www.kotaku.com.au/2008/10/on_games_music_and_meaning-2/</link>
		<comments>http://www.kotaku.com.au/2008/10/on_games_music_and_meaning-2/#comments</comments>
		<pubDate>Sun, 12 Oct 2008 16:20:00 +0000</pubDate>
		<dc:creator>Maggie Greene</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[civ iv]]></category>
		<category><![CDATA[civilization]]></category>
		<category><![CDATA[Culture]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[sid meier]]></category>
		<category><![CDATA[soundtrack]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/10/on_games_music_and_meaning-2.html</guid>
		<description><![CDATA[ I&#8217;m usually OK with soundtracks as long as they don&#8217;t actively annoy me; of course, it&#8217;s nice when they do something more than just provide not-too-irritating background noise I may or may not turn off. Douglas Wilson looks at the relationship between gameplay, music, and meaning (and what makes for a &#8216;musical&#8217; game) over [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/10/civ4thumb.jpg" class="postimg left"/> I&#8217;m usually OK with soundtracks as long as they don&#8217;t actively annoy me; of course, it&#8217;s nice when they do something <i>more</i> than just provide not-too-irritating background noise I may or may not turn off. Douglas Wilson looks at the relationship between gameplay, music, and meaning (and what makes for a &#8216;musical&#8217; game) over at GameSetWatch, picking a perhaps unlikely example to illustrate the relationship he&#8217;s talking about: <i>Civilization IV</i>. After explaining precisely what he&#8217;s getting at, Wilson opines:</p>
<p><span id="more-310118"></span><br />
<blockquote>
<p>Even though the music of a more &#8220;traditional&#8221; game may not affect the gameplay on the level of the code, it can certainly affect the way we experience the game mechanics, just as the game mechanics can alter our understanding of the music.</p>
<p>Indeed, since experience is ultimately what matters, I would argue that any deeply synergistic soundtrack-gameplay relationship that acts on an emotional or cultural level can be just as &#8220;musical&#8221; as the formal mechanisms of rhythm games &#8211; physical game controllers or no.</p>
<p>&#8230; Take a closer look at <i>Civ IV</i>, and you&#8217;ll see that the real meaning of the game lies somewhere between the mechanics, at those interstitial places where gameplay slides into and intersects other forms of expression.</p>
</blockquote>
<p>Is <i>Civ IV</i> a music game? My favourite films (and games, for that matter) manage to weave together story, music, visuals, and all those other little bits that go into the making of media &mdash; often to splendid effect. But does that make them musicals, or music movies, or music games? Or &#8220;just&#8221; splendid, thoughtfully produced media? I&#8217;m not convinced on some of Wilson&#8217;s points, but his overall meditation is worth a read.</p>
<p><a href="http://www.gamesetwatch.com/2008/10/opinion_grand_pianola_game_mus.php">Grand Pianola Game Music</a> [GameSetWatch]</p>
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		<item>
		<title>A Look at the New Civilization Colonization Trailer</title>
		<link>http://www.kotaku.com.au/2008/08/a_look_at_the_new_civilization_colonization_trailer-2/</link>
		<comments>http://www.kotaku.com.au/2008/08/a_look_at_the_new_civilization_colonization_trailer-2/#comments</comments>
		<pubDate>Tue, 19 Aug 2008 17:00:00 +0000</pubDate>
		<dc:creator>Adam Barenblat</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[civilization iv]]></category>
		<category><![CDATA[civilization iv: colonization]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[sid meier]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/08/a_look_at_the_new_civilization_colonization_trailer-2.html</guid>
		<description><![CDATA[  For years we have kept Kotaku tower a closely guarded secret. However, today we revealed our rendition of it. Wouldn&#8217;t it be nice to build a Kotaku colony? We could have little Crecentes and Faheys running around. This of course brings us to this new Sid Meir&#8217;s Civilization IV Colonization Trailer. In the [...]]]></description>
			<content:encoded><![CDATA[<p><embed src="http://blip.tv/play/AcjQC435ZA" type="application/x-shockwave-flash" width="462" height="290" allowscriptaccess="always" allowfullscreen="true"></embed> <br/> For years we have kept Kotaku tower a closely guarded secret. However, today we revealed <a href="http://www.kotaku.com.au/games/2008/08/trashing_trailers-2.html">our rendition of it.</a> Wouldn&#8217;t it be nice to build a Kotaku colony? We could have little Crecentes and Faheys running around. This of course brings us to this new Sid Meir&#8217;s Civilization IV Colonization Trailer. In the video we get a look at the time periods that the new game will focus on. I was too young to appreciate Sid Meier&#8217;s Colonization back in &#8216;94, but this time it seems he&#8217;s bringing the concept to a new generation. Expect it in stores later this year.</p>
<p><span id="more-302541"></span></p>
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		<item>
		<title>&#8216;What I Learned From Not Playing Civilization&#8217;</title>
		<link>http://www.kotaku.com.au/2008/08/what_i_learned_from_not_playing_civilization-2/</link>
		<comments>http://www.kotaku.com.au/2008/08/what_i_learned_from_not_playing_civilization-2/#comments</comments>
		<pubDate>Sat, 16 Aug 2008 18:30:00 +0000</pubDate>
		<dc:creator>Maggie Greene</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[civilization]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[sid meier]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/08/what_i_learned_from_not_playing_civilization-2.html</guid>
		<description><![CDATA[ The August &#8216;08 Blogs of the Round Table is up, with the subject being what positive lessons writers have learned from video games. It&#8217;s a diverse crop as usual, and Chris Bateman at Only a Game looks at what he learned by not playing a game: Civilization in this case, or any Sid Meier [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/08/civilizationthumb.jpg" class="postimg left" /> The <a href="http://blog.pjsattic.com/corvus/2008/08/august-08-round-table-updated-0814/">August &#8216;08 Blogs of the Round Table is up</a>, with the subject being what positive lessons writers have learned from video games. It&#8217;s a diverse crop as usual, and Chris Bateman at Only a Game looks at what he learned by <i>not</i> playing a game: <i>Civilization</i> in this case, or any Sid Meier game, for that matter. And what did Bateman learn from <i>not</i> playing? Well, a few lessons on the audience for games in general:</p>
<p><span id="more-302185"></span><br />
<blockquote>
<p>Not playing <i>Civ</i> taught me some important lessons about the audience for games. Yes, I may want to screw around with history and make bizarre alternate timelines but most players want to be authentic to their perception of history, not to their boundless imaginations, at least in the context of nation-building games. I may feel constrained by a tech tree which encodes certain preconceptions about history, but most players of <i>Civ</i> find in the technology tree a vibrant advancement mechanic that they enjoy exploring and min-maxing to their benefit.</p>
<p>Not playing <i>Civ</i> taught me that I am not the audience for games, even though I have spent my life playing them. And that, I suppose, helped push me into further exploring just who the audience for games really were&#8230;</p>
</blockquote>
<p>The whole Round Table set is worth a read, as always. There are twelve entries thus far, which is more than enough to while away an hour or two with.</p>
<p><a href="http://onlyagame.typepad.com/only_a_game/2008/08/what-i-learned-from-not-playing-civ.html">What I Learned From Not Playing Civ</a> [Only a Game]</p>
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		<title>History Lessons: A Look Back at Sierra&#8217;s Origins</title>
		<link>http://www.kotaku.com.au/2008/08/history_lessons_a_look_back_at_sierras_origins-2/</link>
		<comments>http://www.kotaku.com.au/2008/08/history_lessons_a_look_back_at_sierras_origins-2/#comments</comments>
		<pubDate>Sun, 10 Aug 2008 16:30:00 +0000</pubDate>
		<dc:creator>Maggie Greene</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[adventure games]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[sid meier]]></category>
		<category><![CDATA[sierra]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/08/history_lessons_a_look_back_at_sierras_origins-2.html</guid>
		<description><![CDATA[ I&#8217;ve been keeping my eye on the &#8220;Stephen M. Cabrinety Collection&#8221; blog, which is a blog corollary to part of Stanford University&#8217;s archive of gaming-related materials &#8212; while there are only a handful of posts, there are some interesting looks back at some more obscure bits of gaming history. The latest is the first [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/08/On-line_letterthumb.jpg" class="left"/> I&#8217;ve been keeping my eye on the &#8220;Stephen M. Cabrinety Collection&#8221; blog, which is a blog corollary to part of Stanford University&#8217;s archive of gaming-related materials &mdash; while there are only a handful of posts, there are some interesting looks back at some more obscure bits of gaming history. The latest is the first part of a look back at the origins of Sierra &mdash; back when it was &#8216;On-Line Systems.&#8217; While Eric Kaltman notes that he didn&#8217;t have any of the original titles physically on hand, he did have &#8220;the first issue of the &#8220;On-Line Letter&#8221;, a newsletter celebrating the first anniversary of On-Line Systems&#8221;. Included are plenty of high-res pictures, though not all the interesting stuff is included:</p>
<p><span id="more-301229"></span><br />
<blockquote>
<p>Sadly, when I first found this the other week I decided not to take a picture of the On-Line Systems anniversary party page. It featured people from the early eighties (a theme of this blog if you haven&#8217;t noticed) enjoying what looked like a California themed ho-down, and men who look like Ewoks wearing aviator sunglasses (though Ewoks didn&#8217;t yet exist, so I guess they are proto-Ewoks). I&#8217;m upset that I didn&#8217;t take a picture of it, because I think it allows you to see (as these other pages do) the small and familial nature of a company that would balloon into one of PC gaming&#8217;s most prominent companies. </p>
</blockquote>
<p>A post on <a href="http://www.stanford.edu/group/htgg/cgi-bin/drupal/?q=node/237">&#8216;Sid Meier&#8217;s First(?) Game and an Early Look at MicroProse&#8217;</a>, about a game no one &mdash; including Meier &mdash; seems to remember, is also worth a look.</p>
<p><a href="http://www.stanford.edu/group/htgg/cgi-bin/drupal/?q=node/253">The Beginnings of Sierra Part 1</a> [How They Got Game]</p>
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		<title>&#8216;A Game Isn&#8217;t a Series of Interesting Decisions&#8217;</title>
		<link>http://www.kotaku.com.au/2008/07/a_game_isnt_a_series_of_interesting_decisions-2/</link>
		<comments>http://www.kotaku.com.au/2008/07/a_game_isnt_a_series_of_interesting_decisions-2/#comments</comments>
		<pubDate>Sat, 05 Jul 2008 18:00:00 +0000</pubDate>
		<dc:creator>Maggie Greene</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[sid meier]]></category>
		<category><![CDATA[strategy games]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/07/a_game_isnt_a_series_of_interesting_decisions-2.html</guid>
		<description><![CDATA[ Do we have too many strategists (or at least, strategy fans) in the game design kitchen? Chris Bateman seems to think so &#8212; and that may account for the idea that &#8216;a game is a series of interesting decisions&#8217; (well, that and a misquote from Sid Meier). &#8216;Game&#8217; doesn&#8217;t (and shouldn&#8217;t) just mean &#8217;strategy [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/07/civilisationthumb.jpg" class="left"/> Do we have too many strategists (or at least, strategy fans) in the game design kitchen? Chris Bateman seems to think so &mdash; and that may account for the idea that &#8216;a game is a series of interesting decisions&#8217; (well, that and a misquote from Sid Meier). &#8216;Game&#8217; doesn&#8217;t (and shouldn&#8217;t) just mean &#8217;strategy game,&#8217; but that&#8217;s often how it gets used:</p>
<blockquote><p>I believe the videogames industry has an ongoing problem, in that a large proportion of the people who influence the game design process prefer <a href="http://onlyagame.typepad.com/only_a_game/2006/12/strategic_play.html">Strategic play</a> to other kinds of play. But as the audience for games has exploded into the mass market, strategy games (and other forms of Strategic play, such as adventure games) have become niche titles, with even the most popular titles selling no more than a few million units at most, while games with a wider appeal can rack up more than ten million units (as <i>Dr Kawashima&#8217;s Brain Training</i>, <i>GTA: San Andreas</i>, <i>Guitar Hero</i> and <i>The Sims</i> all demonstrate in wildly different ways).</p>
<p>A good strategy game may well be a series of interesting decisions &#8211; but a good game is something that meets the play needs of its audience. If you want to make games for the new videogames market, you&#8217;d better start striving to understand just what those diverse play needs might involve.</p>
</blockquote>
<p>Certainly, plenty of games are a series of interesting decisions, but as Bateman points out, it doesn&#8217;t mean all games are, and many super-successful games don&#8217;t fit the paradigm.</p>
<p><a href="http://onlyagame.typepad.com/only_a_game/2008/07/a-game-isnt-a-series-of-interesting-decisions.html">A Game Isn&#8217;t a Series of Interesting Decisions</a> [Only a Game]</p>
<p><span id="more-296316"></span></p>
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		<title>Variety Troubled By Sid Meier&#8217;s Next Game</title>
		<link>http://www.kotaku.com.au/2008/06/emvarietyem_troubled_by_sid_meiers_next_game-2/</link>
		<comments>http://www.kotaku.com.au/2008/06/emvarietyem_troubled_by_sid_meiers_next_game-2/#comments</comments>
		<pubDate>Thu, 26 Jun 2008 14:00:00 +0000</pubDate>
		<dc:creator>Stephen Totilo</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[civilization]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[sid meier]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/06/emvarietyem_troubled_by_sid_meiers_next_game-2.html</guid>
		<description><![CDATA[Sid Meier, how can you still be making games about colonisation?
Variety reporter Ben Fritz knows that Sid Meier made a Colonization game back in the day. And he knows that the new one, the upcoming Sid Meier&#8217;s Civilization IV: Colonization, won&#8217;t quite force you to sail to a new land so you can kill all [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/06/1-lg.jpg" class="postimg center" style="display:block;"/>Sid Meier, how can you still be making games about colonisation?</p>
<p><em>Variety</em> reporter Ben Fritz knows that Sid Meier made a <em>Colonization</em> game back in the day. And he knows that the new one, the upcoming <em><a href="http://www.firaxis.com/games/game_detail.php?gameid=21#">Sid Meier&#8217;s Civilization IV: Colonization</a></em>, won&#8217;t quite force you to sail to a new land so you can kill all the natives and screw them with the exchange rate.</p>
<p>But he&#8217;s troubled. He&#8217;s spent a good amount of time on his blog to show that he&#8217;s thought this through. Colonization was and is racist and appalling, he states. He doesn&#8217;t call for a ban. He&#8217;s a First Amendment guy. But he does call for a reaction.</p>
<blockquote><p>Goddamit, am I the only one who think it&#8217;s morally disturbing to make a game that celebrates COLONIZATION?</p>
</blockquote>
<p>Bonus reader challenge: Reply to this post, pro or con, without using the old conversation-stopper: &#8220;It&#8217;s just a game&#8221;.</p>
<p><a href="http://weblogs.variety.com/the_cut_scene/2008/06/civilisation-iv.html">Civilisation IV: Colonization&#8230; Wow that looks offensive</a> [Variety's The Cut Scene Blog]</p>
<p><span id="more-295134"></span></p>
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		<title>Sid Meier Won&#8217;t Turn His Back On Wii</title>
		<link>http://www.kotaku.com.au/2008/06/sid_meier_wont_turn_his_back_on_wii/</link>
		<comments>http://www.kotaku.com.au/2008/06/sid_meier_wont_turn_his_back_on_wii/#comments</comments>
		<pubDate>Tue, 10 Jun 2008 23:20:00 +0000</pubDate>
		<dc:creator>Leigh Alexander</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[firaxis]]></category>
		<category><![CDATA[sid meier]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/06/sid_meier_wont_turn_his_back_on_wii.html</guid>
		<description><![CDATA[Sid Meier&#8217;s not giving up on the Wii. In a recent interview with GameDaily, he said he and Firaxis think the Wii is &#8220;a fantastic platform, and have no intentions of turning our backs on it!&#8221; 
He wouldn&#8217;t confirm, of course, any plans for a Wii version of Civilisation Revolution but his positive response should [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/06/sidm.jpg" class="postimg left"/>Sid Meier&#8217;s not giving up on the Wii. In <a href="http://www.gamedaily.com/articles/features/10-questions-firaxis-sid-meier/?biz=1">a recent interview</a> with GameDaily, he said he and Firaxis think the Wii is &#8220;a fantastic platform, and have no intentions of turning our backs on it!&#8221; </p>
<p>He wouldn&#8217;t confirm, of course, any plans for a Wii version of <i>Civilisation Revolution</i> but his positive response should be encouraging, at least, to <i>Civ</i> fans. </p>
<p>He was also asked about the possibility of a <i>Civ</i> MMO:</p>
<blockquote><p>I&#8217;m exploring lots of exciting ideas right now. A Civ MMO is a really intriguing idea and we&#8217;re spending time thinking about how we could make it the fun addictive experience Civ players expect. Beyond that I have some new ideas that are quite different from games I&#8217;ve made in the past &#8211; and that&#8217;s all I&#8217;m able to tell you right now. Stand by for more information in the near future!</p>
</blockquote>
<p><a href="http://www.gamedaily.com/articles/features/10-questions-firaxis-sid-meier/?biz=1"> 10 Questions: Firaxis&#8217; Sid Meier</a> [GameDaily]</p>
<p><span id="more-292858"></span></p>
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		<title>Shiny New Civ IV: Colonization Coming To PC</title>
		<link>http://www.kotaku.com.au/2008/06/shiny_new_civ_iv_colonization_coming_to_pc-2/</link>
		<comments>http://www.kotaku.com.au/2008/06/shiny_new_civ_iv_colonization_coming_to_pc-2/#comments</comments>
		<pubDate>Mon, 09 Jun 2008 20:20:00 +0000</pubDate>
		<dc:creator>Leigh Alexander</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[civilization iv: colonization]]></category>
		<category><![CDATA[firaxis]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[sid meier]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/06/shiny_new_civ_iv_colonization_coming_to_pc-2.html</guid>
		<description><![CDATA[Firaxis is currently at work on Sid Meier&#8217;s Civilization IV: Colonization, a standalone for Windows PC, Take-Two announced today.
It&#8217;ll be available in Fall 08, and the announcement says the 1994 title is being rebuilt from the ground up to take advantage of the Civ IV engine, adding new graphics, interface and features.
You still lead one [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/06/civcol.jpg" class="postimg center"   style="display:block;"/>Firaxis is currently at work on <i>Sid Meier&#8217;s Civilization IV: Colonization</i>, a standalone for Windows PC, Take-Two announced today.</p>
<p>It&#8217;ll be available in Fall 08, and the announcement says the 1994 title is being rebuilt from the ground up to take advantage of the <i>Civ IV</i> engine, adding new graphics, interface and features.</p>
<p>You still lead one of four European countries in conquering the New World, dealing with natives and the other nations and all that wonderfully bloody business. Here&#8217;s hoping for smallpox blankets? Full release and screens after the jump!</p>
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		<title>Sid Meier Is The Most Award-Winning Developer Ever!</title>
		<link>http://www.kotaku.com.au/2008/05/sid_meier_is_the_most_awardwinning_developer_ever-2/</link>
		<comments>http://www.kotaku.com.au/2008/05/sid_meier_is_the_most_awardwinning_developer_ever-2/#comments</comments>
		<pubDate>Thu, 29 May 2008 17:00:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[awards]]></category>
		<category><![CDATA[civilization]]></category>
		<category><![CDATA[guinness book of world records]]></category>
		<category><![CDATA[high score]]></category>
		<category><![CDATA[sid meier]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/05/sid_meier_is_the_most_awardwinning_developer_ever-2.html</guid>
		<description><![CDATA[ Does an entry in the Guinness World Records count as an award? If so, chalk up another one for Sid Meier, who has just entered the 2008 Gamer&#8217;s Edition of that prestigious publication as the game industry&#8217;s most award-winning creator.  Among his many achievements are numerous awards for the Civilization series, induction into [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2008/05/e0/cf/thumb160x_e0cfbf89be782237509d2f77aa528cbd.jpg" class="postimg left"/> Does an entry in the Guinness World Records count as an award? If so, chalk up another one for Sid Meier, who has just entered the 2008 Gamer&#8217;s Edition of that prestigious publication as the game industry&#8217;s most award-winning creator.  Among his many achievements are numerous awards for the Civilization series, induction into the Computer Museum of America&#8217;s and Academy of Interactive Arts and Sciences&#8217; Halls of Fame, and a commemorative star on the Walk of Game.  How does it feel?</p>
<blockquote><p>&#8220;I&#8217;m fortunate to be able to do what I love and am grateful for all of the wonderful recognition I&#8217;ve received over the years,&#8221; said Sid Meier. &#8220;It is every kid&#8217;s dream to make it into the Guinness World Records and I&#8217;m thrilled to be a part of the prestigious book.  I&#8217;m thankful to the many game critics who have enjoyed our games and hope they are as excited about our upcoming Civilization Revolution title as I am.&#8221;</p>
</blockquote>
<p>And there, my friends, is why great men are great. They are never too proud to slip in a little marketing. Go read some more marketing in the official press release, while I apply some watercolour Photoshop filter love to this great, great man. </p>
<p><span id="more-291190"></span><br />
<blockquote>
<p><strong>Sid Meier Enters Guinness World Records Gamer&#8217;s Edition 2008<br /> </strong><br /> As Industry&#8217;s Most Award-Winning Developer</p>
<p>Sid Meier, creator of the Sid Meier&#8217;s Civilization® franchise and Director of Creative Development at 2K&#8217;s world-renowned Firaxis Games development studio, has officially won more game awards than any other video game creator according to the Guinness World Records Gamer&#8217;s Edition 2008.The Civilization series boasts some of Sid&#8217;s most impressive game awards, including Sid Meier&#8217;s Civilization IV™, which was selected as Strategy Game of the Year by the Academy of Interactive Arts and Sciences (AIAS) and 1UP.com. Next up from the award-winning developer is Sid Meier&#8217;s Civilization® Revolution™, which promises to uphold the franchise&#8217;s gold standard.</p>
<p>Sid Meier&#8217;s awards for his game design genius are numerous. In 1999, Sid was the second person ever to be inducted into the Academy of Interactive Arts and Sciences&#8217; Hall of Fame. He was inducted into the Computer Museum of America&#8217;s Hall of Fame in 2002 and received a commemorative star on the Walk of Game in 2006. Meier was recently awarded a Lifetime Achievement Award at the 2008 Game Developers Choice Awards.</p>
<p>&#8220;I&#8217;m fortunate to be able to do what I love and am grateful for all of the wonderful recognition I&#8217;ve received over the years,&#8221; said Sid Meier. &#8220;It is every kid&#8217;s dream to make it into the Guinness World Records and I&#8217;m thrilled to be a part of the prestigious book.  I&#8217;m thankful to the many game critics who have enjoyed our games and hope they are as excited about our upcoming Civilization Revolution title as I am.&#8221;</p>
<p>Built from the ground up solely for console and handheld gaming systems, Sid Meier&#8217;s Civilization Revolution features fast-paced, pick-up-and-play action involving strategic global domination and history&#8217;s most intrepid leaders, as well as a highly competitive multi-player experience. Sid Meier&#8217;s Civilization Revolution brings the renowned Civilization franchise to current gen consoles and handhelds for the first time, delivering the vast re-playability and unmatched addictive gameplay that has become synonymous with the works of Sid Meier. New graphical designs and a streamlined interface will transport the Civilization franchise to a level that fans have never seen before.</p>
<p>Sid Meier&#8217;s Civilization Revolution is rated E10+ for everyone 10 and older and will be in stores beginning July 8, 2008 for Xbox 360® video game and entertainment system from Microsoft, PLAYSTATION®3 computer entertainment system and Nintendo DS™. For more Civilization Revolution information, visit www.civilizationrevolution.com. </p>
</blockquote>
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		<title>Sid Meier Appearing At New York Comic Con</title>
		<link>http://www.kotaku.com.au/2008/04/sid_meier_appearing_at_new_york_comic_con-2/</link>
		<comments>http://www.kotaku.com.au/2008/04/sid_meier_appearing_at_new_york_comic_con-2/#comments</comments>
		<pubDate>Sat, 19 Apr 2008 01:00:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[2k games]]></category>
		<category><![CDATA[civilization: revolution]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[new york comic con]]></category>
		<category><![CDATA[sid meier]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/04/sid_meier_appearing_at_new_york_comic_con-2.html</guid>
		<description><![CDATA[ The New York Comic Con might as well be called the New York Video Game Con &#8211; Now With Comics for all of the gaming goodness that&#8217;s going on over the weekend. Various publishers and developers will be on hand to show off their wares, most notably the living legend himself, Mr. Sid Meier. [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="" src="http://kotaku.com/assets/resources/2008/04/sidmeiernycc.jpg" class="left"/> The New York Comic Con might as well be called the New York Video Game Con &#8211; Now With Comics for all of the gaming goodness that&#8217;s going on over the weekend. Various publishers and developers will be on hand to show off their wares, most notably the living legend himself, Mr. Sid Meier. Sid will be at the 2K Games Booth (#1157) on Saturday, April 19, from 1:00 PM &#8211; 3:00 PM, to meet fans, sign autographs, and just generally be Sidly. 2K will be showing off Civilization Revolutions throughout the entire weekend, though you might want to stop by early to get your hands on one of the limited edition prints created in collaboration with Studio Number-One and Shepard Fairey they&#8217;ll have available. Seriously, I would seriously maim someone if it meant I could be there this weekend, so those of you with the means owe it to me to go in my stead. Off with you! </p>
<p><!-- Gawker Tags/Categories: 2k games, civilization revolution, events, new york comic con, sid meier --><br />
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