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	<title>Kotaku Australia &#187; silent hill: shattered memories</title>
	<atom:link href="http://www.kotaku.com.au/tags/silent-hill-shattered-memories/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>Silent Hill: Shattered Memories Scares Up 2010 Release In Europe</title>
		<link>http://www.kotaku.com.au/2009/10/silent-hill-shattered-memories-scares-up-2010-release-in-europe/</link>
		<comments>http://www.kotaku.com.au/2009/10/silent-hill-shattered-memories-scares-up-2010-release-in-europe/#comments</comments>
		<pubDate>Wed, 14 Oct 2009 00:00:00 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[europe]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[ps2]]></category>
		<category><![CDATA[psp]]></category>
		<category><![CDATA[release dates]]></category>
		<category><![CDATA[silent hill]]></category>
		<category><![CDATA[silent hill: shattered memories]]></category>
		<category><![CDATA[survival horror]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=361736</guid>
		<description><![CDATA[The mystery of Silent Hill: Shattered Memories&#8217; release date in North America is still unsolved, with no word from Konami on what appears to be a delay for the Wii, PS2 and PSP game. At least Europe has a date&#8230;
And that date is someday in February of 2010, according to an update on the matter [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/10/shattered_memories_euroep.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/10/500x_shattered_memories_euroep.jpg" alt="" class="left" /></a>The mystery of Silent Hill: Shattered Memories&#8217; release date in North America is still unsolved, with no word from Konami on what appears to be a <a href="http://www.kotaku.com.au/2009/10/silent-hill-shattered-memories-enters-fog-of-delay/">delay</a> for the Wii, PS2 and PSP game. At least Europe has a date&#8230;<span id="more-361736"></span></p>
<p>And that date is someday in February of 2010, according to an update on the matter from <a href="http://www.eurogamer.net/articles/silent-hill-shattered-memories-for-february">Eurogamer</a>. Since Konami hasn&#8217;t responded to requests for clarification, we&#8217;ll mentally prepare ourselves for the psychological impact of a similar release time frame.</p>
<p><a href="http://www.eurogamer.net/articles/silent-hill-shattered-memories-for-february">Silent Hill: Shattered Memories for Feb</a> [Eurogamer]</p>
]]></content:encoded>
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		<item>
		<title>Silent Hill: Shattered Memories Enters Fog Of Delay</title>
		<link>http://www.kotaku.com.au/2009/10/silent-hill-shattered-memories-enters-fog-of-delay/</link>
		<comments>http://www.kotaku.com.au/2009/10/silent-hill-shattered-memories-enters-fog-of-delay/#comments</comments>
		<pubDate>Mon, 12 Oct 2009 18:30:00 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Rumours]]></category>
		<category><![CDATA[delay of game]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[playstation 2]]></category>
		<category><![CDATA[ps2]]></category>
		<category><![CDATA[psp]]></category>
		<category><![CDATA[silent hill: shattered memories]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=361472</guid>
		<description><![CDATA[Konami&#8217;s overhaul of the original Silent Hill may be making a later appearance than previously planned. Retailers have bumped Silent Hill: Shattered Memories release date about a month, meaning the game could miss Black Friday availability.
According to listings from GameFly and GameStop&#8212;typically the quickest retailers to react to delays &#8212; the Wii, PlayStation 2 and [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/10/silent-hill-delay.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/10/500x_silent-hill-delay.jpg" alt="" class="center" /></a>Konami&#8217;s overhaul of the original Silent Hill may be making a later appearance than previously planned. Retailers have bumped Silent Hill: Shattered Memories release date about a month, meaning the game could miss Black Friday availability.<span id="more-361472"></span></p>
<p>According to listings from GameFly and GameStop&mdash;typically the quickest retailers to react to delays &mdash; the Wii, PlayStation 2 and PSP game has been moved back about a month. There&#8217;s some disagreement about exactly when the game&#8217;s various incarnations are due.</p>
<p><a href="http://www.gamestop.com/browse/search.aspx?N=0&amp;Ntk=TitleKeyword&amp;Ntx=mode+matchallpartial&amp;Ntt=shattered%20memories">GameStop</a> says every version hits December 8, originally scheduling it for a November 3 release. <a href="http://www.gamefly.com/RentalMediaTitleSearch/Search/?kw=shattered+memories&amp;sec=1&amp;Go=Submit">GameFly</a> says the Wii version arrives November 26, but puts a more ominous December 31 on the PS2 and PSP versions. <a href="http://www.walmart.com/search/search-ng.do?search_constraint=0&amp;ic=48_0&amp;search_query=silent+hill+shattered+memories&amp;Find.x=0&amp;Find.y=0&amp;Find=Find">Walmart.com</a>&#8217;s release dates for Silent Hill: Shattered Memories are closer to GameFly&#8217;s, with the PlayStation versions arriving Christmas Day.</p>
<p>Maybe Konami feels the horror game could capitalise on a bit more Christmas cheer or it&#8217;s finding new awards to paste onto the game&#8217;s cover. Regardless of their reasons, we&#8217;ve asked about the slipping date, but have not yet heard back.</p>
<p>Thanks to Manuel for the tip off.</p>
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		<title>Eight Minutes With Silent Hill: Shattered Memories</title>
		<link>http://www.kotaku.com.au/2009/10/eight-minutes-with-silent-hill-shattered-memories/</link>
		<comments>http://www.kotaku.com.au/2009/10/eight-minutes-with-silent-hill-shattered-memories/#comments</comments>
		<pubDate>Tue, 06 Oct 2009 15:00:00 +0000</pubDate>
		<dc:creator>Brian Crecente</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[silent hill: shattered memories]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=360619</guid>
		<description><![CDATA[
G4&#8217;s look at this new section of Silent Hill: Shattered Memories shows just how disorienting and unnerving the Wii game can be.
In Shattered Memory you&#8217;ll be running around in the dark, your only light source a flashlight you aim with the remote. The mechanic does a great job of immersing you in the gameplay.
]]></description>
			<content:encoded><![CDATA[<p><object width="500" height="418"><param name="movie" value="http://g4tv.com/lv3/41922" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://g4tv.com/lv3/41922" type="application/x-shockwave-flash" width="500" height="382" allowScriptAccess="always" allowFullScreen="true" /></object></p>
<p>G4&#8217;s look at this new section of Silent Hill: Shattered Memories shows just how disorienting and unnerving the Wii game can be.<span id="more-360619"></span></p>
<p>In Shattered Memory you&#8217;ll be running around in the dark, your only light source a flashlight you aim with the remote. The mechanic does a great job of immersing you in the gameplay.</embed></p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Silent Hill: Shattered Memories PSP Hands-On</title>
		<link>http://www.kotaku.com.au/2009/09/silent-hill-shattered-memories-psp-hands-on/</link>
		<comments>http://www.kotaku.com.au/2009/09/silent-hill-shattered-memories-psp-hands-on/#comments</comments>
		<pubDate>Tue, 29 Sep 2009 21:40:00 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Hands On]]></category>
		<category><![CDATA[impressions]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[psp]]></category>
		<category><![CDATA[silent hill: shattered memories]]></category>
		<category><![CDATA[survival horror]]></category>
		<category><![CDATA[tgs09]]></category>
		<category><![CDATA[tokyo game show]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=359594</guid>
		<description><![CDATA[Konami and Climax&#8217;s re-imagining of the first Silent Hill is a risky prospect, a wildly different take on the PlayStation horror classic. As a fan of the series, the remixed, retold Silent Hill: Shattered Memories just felt&#8230; unnecessary.
That was until I had played through the Tokyo Game Show demo.
The section we were coaxed into playing [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/09/silent_hill_psp.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/09/500x_silent_hill_psp.jpg" alt="" class="left" /></a>Konami and Climax&#8217;s re-imagining of the first Silent Hill is a risky prospect, a wildly different take on the PlayStation horror classic. As a fan of the series, the remixed, retold Silent Hill: Shattered Memories just felt&#8230; unnecessary.<span id="more-359594"></span></p>
<p>That was until I had played through the Tokyo Game Show demo.</p>
<p>The section we were coaxed into playing by the helpful Konami staff involved one of the game&#8217;s chase sequences, a heart-pounding and smart addition to the game. The series isn&#8217;t generally known for its action qualities, but the mad dash through the altered streets of Silent Hill added a new kind of fear, helped by some interesting mechanics.</p>
<p>It took a few moments to get accustomed to the new controls&mdash;I hadn&#8217;t yet played the Wii version of Shattered Memories, mind you. Players control Harry Mason with the analogue nub, switching to flashlight (read: camera) controls by holding the right shoulder button. More interesting to me was what the left shoulder button does: look over your shoulder. Not particularly innovative, but it helps seal the fear of something quietly lurking behind you.</p>
<p>My first attempt at playing the game met with failure. After hopping over a wall&mdash;one of Harry&#8217;s new moves&mdash;I ran into a few of Silent Hill&#8217;s fleshy, mutated denizens.</p>
<p>They quickly piled on top of me, my only option to elbow them off with a press of one of the face buttons. They&#8217;re mapped to the location from which you&#8217;re attacked. If something&#8217;s grabbing onto you from the left, press the square button at the right time. From behind, tap X. Getting double-teamed? You&#8217;ll have to hit both buttons when the on-screen indicator pops up. Unfortunately, I didn&#8217;t figure this all out until my second attempt, attempting to figure out where my bludgeoning implement was.</p>
<p>Eventually I figured out that I was supposed to run like hell, not fiddle with the cell phone and GPS device Harry sports in Silent Hill: Shattered Memories. So I ran, guided by walls of nearly clear ice, shouldering my way through blue-tinted doors at full speed. I&#8217;d made the mistake earlier in the demo to slowly open of Silent Hill&#8217;s many closed doors, which one can do by pushing slightly on the analogue stick after grabbing the doorknob.</p>
<p>Really, after finding my rhythm and getting an eye for where each door would be, running like a madman was all I did. With enemies difficult to see in the dark and the fear of hordes of Silent Hill&#8217;s demons bearing down on you, it&#8217;s the best thing one can do.</p>
<p>Granted, chase sequences, while interesting, do not a quality remake&#8230; make. But the smart implementation of these moments helped me get over my own fear of slogging through the streets of Silent HIll again. Another minor thing that won me over were the visuals. While not mind-blowing&mdash;it is the PSP after all&mdash;it looked sharp and I dug the VHS tape tracking-like visual effect.</p>
<p>We&#8217;ll know how good the final game will be when it ships this November.</p>
]]></content:encoded>
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		<item>
		<title>Metal Gear Solid, Castlevania, Silent Hill: Konami Talks Games</title>
		<link>http://www.kotaku.com.au/2009/09/metal-gear-solid-castlevania-silent-hill-konami-talks-games/</link>
		<comments>http://www.kotaku.com.au/2009/09/metal-gear-solid-castlevania-silent-hill-konami-talks-games/#comments</comments>
		<pubDate>Mon, 31 Aug 2009 17:00:00 +0000</pubDate>
		<dc:creator>Brian Crecente</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[castlevania: lords of shadow]]></category>
		<category><![CDATA[gallery]]></category>
		<category><![CDATA[gamescom]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[metal gear solid: peace walker]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[pes 2010]]></category>
		<category><![CDATA[silent hill]]></category>
		<category><![CDATA[silent hill: shattered memories]]></category>
		<category><![CDATA[the tower of shadow]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=353854</guid>
		<description><![CDATA[The latest issue of On Screen, the internal magazine published by Konami, gives us a look at a year&#8217;s worth of games coming from the Japanese developer and publisher.
Inside these pages you&#8217;ll find the full letter from Hideo Kojima saying that Metal Gear Solid Peace Walker on the PSP is so full of content it [...]]]></description>
			<content:encoded><![CDATA[<p>The latest issue of On Screen, the internal magazine published by Konami, gives us a look at a year&#8217;s worth of games coming from the Japanese developer and publisher.<span id="more-353854"></span></p>
<p>Inside these pages you&#8217;ll find the full letter from Hideo Kojima saying that Metal Gear Solid Peace Walker on the PSP is so full of content it will take hundreds of hours to complete. You&#8217;ll also discover details on Pro Evolution Soccer 2010, Silent Hill: Shattered Memories, Castlevania: Lords of Shadow, The Tower of Shadow and much more.</p>
<p>Happy reading!</p>
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		<title>Father Knows Best: Best And Worst Fathers In Video Games</title>
		<link>http://www.kotaku.com.au/2009/06/father-knows-best-the-best-and-worst-fathers-in-video-games/</link>
		<comments>http://www.kotaku.com.au/2009/06/father-knows-best-the-best-and-worst-fathers-in-video-games/#comments</comments>
		<pubDate>Sun, 21 Jun 2009 06:08:00 +0000</pubDate>
		<dc:creator>AJ Glasser</dc:creator>
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		<description><![CDATA[Fathers are easy to find in video games. When they&#8217;re not antagonising their offspring or killed off in the first level, they often serve as our main characters&#8217; major motivation.
In honour of Father&#8217;s Day, we celebrate dads in video games: from the good to the bad to the &#8220;Luke, I am your father kind,&#8221; that [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/06/800px-REPIN_Ivan_Terrible_Ivan_01.jpg" alt="" class="left" />Fathers are easy to find in video games. When they&#8217;re not antagonising their offspring or killed off in the first level, they often serve as our main characters&#8217; major motivation.<span id="more-342051"></span></p>
<p>In honour of Father&#8217;s Day, we celebrate dads in video games: from the good to the bad to the &#8220;Luke, I am your father kind,&#8221; that don&#8217;t fulfil any fatherly duties beyond lopping off a limb. Join us now in separating the Bill Cosbys from the Darth Vaders.</p>
<p><strong>Fathers in… Role-Playing Games</strong><br />
Much like mothers, fathers in role-playing games often are killed early in order to inspire the hero to leave home and avenge dear daddy (and mummy) and the rest of their destroyed village. However, there are some dads who stick around. When they do, they&#8217;re usually playable support characters their son or daughter&#8217;s active fighting party, or they show up in flashbacks and hallucinations to offer pep talks and parental criticism. Here are a few of these fatherly figures:</p>
<p><img src="http://cache.gawker.com/assets/images/2009/06/custom_1245444059263_dissidia_scans2.jpg" alt="" class="center" /></p>
<p>Jecht, Final Fantasy X – Father of Tidus: He&#8217;s an alcoholic all-star blitzball player who insults his son to toughen him up. Instead, he winds up alienating him. Only after son and father find out they&#8217;re dead do they make up with a manly high-five.</p>
<p>Kaim, Lost Odyssey – Father of Liram: Kaim believes his daughter is dead, but when he rediscovers her as an old, sick woman, he gets around to some parental duties like making funeral arrangements and babysitting the grandkids.</p>
<p>Pankraz, Dragon Quest V – Father of The Hero: Pankraz travels the world with his son and eventually sacrifices himself to save The Hero from monsters. Alas, he can&#8217;t save his son from being sold into slavery from beyond the grave.</p>
<p>Walter, Suikoden Tactics – Father of Kyril: Walter goes into exile to protect his lover and bastard son but decides to keep Mommy&#8217;s identity a secret. He gets turned into a fish monster and attacks Kyril before another party member puts him out of his misery.</p>
<p>James, Fallout 3 – Father of You: Daddy dearest ditches you in Vault 101 and goes to find a cure for irradiated water. When you finally catch up with him, he sends you on a deadly quest and then bites it in the name of science. And, uh, saving you – that too.</p>
<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/06/300px-UrielSeptim.jpg" alt="" class="center" /></p>
<p>Uriel Septim VII, The Elder Scrolls IV: Oblivion – Father of Martin: Had several legitimate sons to stock the throne with heirs, but wisely kept a child out of wedlock just in case a Daedra Lord killed all of his other kids. Instead of fostering the boy to a vassal or something noble, Septim stuck Martin in the church to keep him out of trouble.</p>
<p><em><strong>Best Dad… Pankraz, because, while he couldn&#8217;t keep his son from being sold into slavery, he didn&#8217;t hesitate to take on a horde of monsters to save him.</strong></em></p>
<p><em><strong>Worst Dad… Uriel Septim VII, because, really, it was bad enough for Martin to be born a bastard – even worse to have Daedra Lords come after you because of some dude you&#8217;ve never even met. Thanks for nothing, Dad!</strong></em></p>
<p><strong>Fathers in… Fighting Games</strong><br />
Fighting games have a high volume of fathers. Apparently, popping out a few kids is the thing to do after winning world martial arts tournaments. But no father in any fighting game seems to have thought the decision to become a father and a world martial arts champion at the same time all the way through: Either you&#8217;re abandoning the kid at a young age so they invariably follow in your footsteps just to find you. Or – worse – you actively train them in your fighting style so they can grow up, follow in your footsteps and then kick your arse.</p>
<p><img src="http://cache.gawker.com/assets/images/2009/06/custom_1245444043072_Raphael.jpg" alt="" class="center" /></p>
<p>Raphael Sorel, Soulcalibur series – Foster father of Amy: Raphael got kicked out of his own family for killing some crazy noble and found the orphaned Amy wandering the streets of some French town. He took her in, raised her, trained her and went completely crazy trying to create a perfect world for her.</p>
<p>Frederick Schtauffen, Soulcalibur series – Father of Siegfried: Frederick left his infant son to go fight in the Crusades. While he was gone, Siegfried fell in with a bad crowd and wound up beheading his own father in a misguided act of patriotism.</p>
<p>Seong Han-myeong, Soulcalibur series – Father of Mi-na and wannabe foster father to Hwang: Teaches both children how to kick some serious arse, but winds up favouring Hwang with family heirlooms. When Hwang refuses Han-myeong&#8217;s offer to adopt him, he tries to marry Mi-na to Hwang. Mi-na runs away.</p>
<p>Cervantes de Leon, Soulcalibur series – Father of Ivy: Somehow fathered the hottest thing in the Soul series and then tried to devour her when she comes looking for his sword, Soul Edge.</p>
<p><img src="http://cache.gawker.com/assets/images/2009/06/custom_1245444064723_6220-heihachi_mishima_super.jpg" alt="" class="center" /></p>
<p>Heihachi Mishima, Tekken series – Father of Kazuya: Throws his son off a cliff to toughed him up, throws him down a volcano out of spite and basically does nothing but try to destroy his son for the entire Tekken series.</p>
<p>Kazuya Mishima, Tekken series – Father of Jin: He may not have thrown his son off any cliffs, but Kazuya&#8217;s revenge aspiration against his own father eventually turns his son against him. Also, it turns his son into a flying demon thing.</p>
<p>Marshall Law, Tekken series – Father of Forest: Law sees more of the insides of restaurants than he does of his own son, but he stops at nothing to pay the hospital bills when Forest wrecks his motorcycle.</p>
<p>Lau Chan, Virua Fighter – Father of Pai: Abandons his daughter to fight in the World Fighting Tournament and has the nerve to act surprised when she devotes her martial arts career to kicking his arse.</p>
<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/06/doa-4-1.jpg" alt="" class="center" /></p>
<p>Bass Armstrong, Dead or Alive series – Father of Tina: Two words sum up his entire parenting technique– over and protective.</p>
<p>Fame Douglas, Dead or Alive series – Father of Helena: Fame knocks up a world-famous opera singer and then doesn&#8217;t marry her; but he does leave his daughter his effed up company, DOATEC, after being assassinated. Thanks, Daddy!</p>
<p>Raidou, Dead or Alive series – Father of Ayane: Raped her mother. ‘Nuff said.</p>
<p>Dhalsim, Street Fighter – Father of Datta: Dhalsim serves as a father to his entire village by entering the World Warrior tournament to raise money for them.</p>
<p><em><strong>Best Dad… Bass, because he loves his daughter too much to let her dress like a slut – unlike Cervantes.</strong></em></p>
<p><em><strong>Worst Dad… Heihachi, because he throws his son off a cliff and into a volcano; and he imprisons his grandson. Somebody call Child Protective Services!</strong></em></p>
<p><strong>Fathers in… Action Adventure and Survival Horror Games</strong><br />
It&#8217;s hard to feel warm and fuzzy about fathers in these types of games because they&#8217;re almost always an antagonist. Even the well-meaning Dads who just want to protect their offspring usually wind up doing the opposite by turning evil, letting work consume them or by losing the family farm to a rival rancher. But, even if they&#8217;re real jerks, they&#8217;re still fathers and they deserve their due on this day.</p>
<p><img src="http://cache.gawker.com/assets/images/2009/06/custom_1245444030490_HarryMason.jpg" alt="" class="center" /></p>
<p>Joe Hayabusa, Ninja Gaiden – Father of Ryu: Leads an entire ninja clan and raises a badass ninja son.</p>
<p>William Birkin, Resident Evil 2 – Father of Sherry: The guy&#8217;s got no time for parenting – he&#8217;s so married to his work he becomes the last boss.</p>
<p>Mr. Burnside, Resident Evil: Code Veronica – Father of Steve: Not only did he raise his son to be a whiny loser, but Mr. Burnside also thought it&#8217;d be a great idea to steal from the Umbrella Corporation, thus getting his wife shot full of holes and landing him and his son on a zombie-infested prison camp island. Great going, old man.</p>
<p>Harry Mason, Silent Hill and Silent Hill: Shattered Memories – Adoptive father of Cheryl and possibly Alessa, depending on which ending you get: Harry probably shouldn&#8217;t have picked up a strange child on the side of the road, but damned if he doesn&#8217;t do his best to hang onto her – even when the monsters start showing up to kill him.</p>
<p>Dr. Tenma, Astro Boy – Father of Astro Boy and Tobio: Like a lot of Dads, Tenma was married to his work until the day his nine-year-old son Tobio died in a car accident. Then, he turned his work into his son, created Astro Boy as the son that would never die. Unfortunately, he wouldn&#8217;t age, either – so Tenma sold him to a robot salesman.</p>
<p>King Zora XVI, The Legend of Zelda: Ocarina of Time – Father of Princess Ruto: He loves his daughter, but is too fat and lazy to go save her when she goes missing inside a giant fish monster.</p>
<p>Talon, The Legend of Zelda: Ocarina of Time – Father of Malon: Talon is a narcoleptic rancher who makes a good living for himself and his daughter on Lon Lon Ranch; but unfortunately, he has poor taste in employees. Pro tip: don&#8217;t hire somebody with the hots for your daughter.</p>
<p>Deku King, The Legend of Zelda: Majora&#8217;s Mask – Father of Deku Princess: Overprotective doesn&#8217;t quite sum it up – this is a guy who tortures small animals when his child goes missing instead of looking for her himself.</p>
<p>Bowser, Super Mario Bros. series – Father of Bowser Jr. and seven other Koopalings: He lets his kids run wild with pirate ships and magic zappy wands. Not exactly parent of the year material.</p>
<p>Donkey Kong, Donkey Kong series – Father of Donkey Kong Jr.: He&#8217;d rather hang out with his nephew, Diddy Kong, than his own son. What does that say about his fatherly reputation?</p>
<p>Kratos, God of War series – Father of Calliope: He&#8217;s away from home a lot, fighting wars and when he does come back, he kills his kid in a God-induced rage. She goes to heaven and he tries to visit, but that would kind of break the world, so he leaves her be.</p>
<p>Kento Marek, The Force Unleashed – Father of Galen, aka Starkiller, aka Vader&#8217;s Secret Apprentice: He escapes the Jedi purges with his wife and young son and hides out on Kashyyyk. Vader shows up, kills him and takes his son to train/raise.</p>
<p><img src="http://cache.gawker.com/assets/images/2009/06/custom_1245444055403_Themorningking.jpg" alt="" class="center" /></p>
<p>Dr. Light, Mega Man series – Father of Mega Man: Okay, so he didn&#8217;t provide Mega Man chromosomes; but Dr. Light built him and raised him. So he&#8217;s like both father and mother to Mega Man.</p>
<p>Nate Harlow, Red Dead Revolver – Father of Red: If nothing else, the old man sure taught his son to shoot.</p>
<p>King of All Cosmos, Katamari Damacy – Father of The Prince: His binge drinking wiped out the world, and he sent his son to clean up the mess. What a role model.</p>
<p>The Mourning King, Prince of Persia – Father of Elika: He makes a deal with the dark god Ahriman to resurrect his daughter, sends his men to capture her and then unleashes pure evil by destroying the Tree of Life.</p>
<p><em><strong>Best Dad… Harry Mason, because he could have adopted some other orphan, but no – he went through Silent Hill for his Cheryl. That&#8217;s a dad who cares.</strong></em></p>
<p><em><strong>Worst Dad… Steve Burnside&#8217;s dad, because, while Kratos might&#8217;ve killed his kid, too, at least his daughter went to heaven instead of a zombie-infested prison camp island.</strong></em></p>
<p><img src="http://cache.gawker.com/assets/images/2009/06/custom_1245444122895_pl_bioshock3_f.jpg" alt="" class="center" /></p>
<p><strong>Fathers in… Shooters</strong><br />
Dads are the stars of shooters. Even if they&#8217;re not the main character, they very often drive the plot even from beyond the grave. This is probably because a lot of cultures have a manly mythos of the son surpassing the father and it&#8217;s bled right into the manliest of video games. Even with all that testosterone, there&#8217;s room for really great dads. And some really awful ones, too.</p>
<p>Eli Vance, Half-Life series – Father of Alyx: Eli lived the simple life of a scientist at Black Mesa Research Facility with his wife and young daughter. Then things explode as they often do in the profession and his wife dies. He eventually falls in love with another woman, but to his dying day, he never stops loving his daughter.</p>
<p>James McCloud, Star Fox series – Father of Fox: Clearly James did something right in parenting Fox; he inspired such filial piety that his son hallucinates him during boss fights.</p>
<p>Andrew Ryan, BioShock – Father of Jack: Andrew had Jack out of wedlock with stripper/dancer Jasmine Jolene and didn&#8217;t get to spend any time parenting him. mummy Dearest sold the embryo off to Andrew&#8217;s enemy. Ryan Sr. might make a big fuss about a man choosing; but, the truth is, you can&#8217;t choose your children.</p>
<p>Big Daddies, BioShock series – Father of Little Sisters: Big Daddies have no blood relation to Little Sisters and probably no soul, either. But they do what all good daddies do: protect the bejesus out of their babies with power tools.</p>
<p>Roy Campbell, Metal Gear Solid series – Father of Meryl: He lies to his daughter and says he&#8217;s her uncle for most of her life, but then relents and calls her his &#8220;pride and joy&#8221; at the most inopportune moment. Later, he gives her away at her wedding.</p>
<p><img src="http://cache.gawker.com/assets/images/2009/06/custom_1245444068493_Campbell.jpg" alt="" class="center" /></p>
<p>Jack Raiden, Metal Gear Solid series – Father of Rose&#8217;s son: To his credit, Raiden probably would have been a great dad if his wife had lied and said she miscarried the baby. But, since she did lie and tell him that, he let himself be turned into a high-tech version of a Ken doll and now his son is really going to have daddy issues despite his parents getting back together.</p>
<p>Big Boss, Metal Gear Solid series – Father of Liquid and Solid Snake: Daddy must be so proud of his clone sons. One of them is a chain smoker with a terminal illness and the other one keeps trying to bring about a nuclear holocaust. He probably should have spent more time raising them instead of trying to kill one or both of them.</p>
<p>Adam Fenix, Gears of War series – Father of Marcus: Supposedly he&#8217;s some kind of genius and like James McCloud he must&#8217;ve done something awesome to inspire filial piety that borders on insanity. His son winds up in prison for abandoning his post to save Fenix Sr. during an alien invasion.</p>
<p>Sam Fisher, Splinter Cell series – Father of Sarah: Sam is so devastated by his daughter&#8217;s death he spends an entire game avenging her. Drunk drivers and assassins beware a bereaved father, especially one who&#8217;s a secret agent.</p>
<p><img src="http://cache.gawker.com/assets/images/2009/06/custom_1245444038886_Eli.jpg" alt="" class="center" /></p>
<p><em><strong>Best Dad… Eli Vance, because he loves his baby girl without smothering her independent spirit.</strong></em></p>
<p><em><strong>Worst Dad… Big Boss, because one lousy man-hug does not make up for the sheer number of times he tried to kill his son.</strong></em></p>
<p><strong>(Dis)Honorable Mentions</strong><br />
Shinnok, Mortal Kombat – He&#8217;s only Raiden and Shao Kahn&#8217;s dad in that awful movie, Annihilation, so he doesn&#8217;t count as a video game dad.<br />
Homer Simpson, Don Corleone, Darth Vader – They&#8217;ve all got a presence in video games, sure, but their status as good or bad fathers comes from the shows and films they&#8217;re from, not from the games they appear in.<br />
You, Fable II, The Sims games and Harvest Moon games &#8211; Just as with mums, even if you play as an upstanding paragon of parental vigilance as a dad, you&#8217;re going to be guilty of neglect at least half of the time.</p>
<p>That does it for dads this year. Think we missed somebody important? Drop a line in the comments. And don&#8217;t forget to call your dad on Father&#8217;s Day!</p>
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		<title>Silent Hill: Shattered Memories Preview: There&#8217;s A Light</title>
		<link>http://www.kotaku.com.au/2009/06/silent-hill-shattered-memories-preview-theres-a-light/</link>
		<comments>http://www.kotaku.com.au/2009/06/silent-hill-shattered-memories-preview-theres-a-light/#comments</comments>
		<pubDate>Fri, 05 Jun 2009 01:20:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[Hands On]]></category>
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		<description><![CDATA[ E3 2009 marks the first time Konami let us get our hands on Silent Hill: Shattered Memories for the Nintendo Wii, and while the hands-on were brief, they were definitely illuminating.
What Is It?
Silent Hill: Shattered Memories is a retelling of the first game in Konami&#8217;s Silent Hill series. You&#8217;re still Harry Mason; you&#8217;re still [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/06/flashlight.jpg" alt="" class="left" /> E3 2009 marks the first time Konami let us get our hands on Silent Hill: Shattered Memories for the Nintendo Wii, and while the hands-on were brief, they were definitely illuminating.<span id="more-340203"></span></p>
<p><strong>What Is It?</strong><br />
Silent Hill: Shattered Memories is a retelling of the first game in Konami&#8217;s Silent Hill series. You&#8217;re still Harry Mason; you&#8217;re still searching for your lost daughter; and you still find yourself plunged into the twisted otherworld of Silent Hill, only this time things get much, much, cooler.</p>
<p><strong>What We Saw</strong><br />
I got a brief hands-on session just to get a feel for the controls and the more psychological elements of the game. After that the presenter took over to show me the way the monsters in the game relentlessly pursue Harry, to the point where they will yank him out of hiding places or pull him off walls in mid-climb.</p>
<p><strong>How Far Along Is It?</strong><br />
The core game seems to all be there, though perhaps that&#8217;s just the section they had ready for the show. This is the first time they&#8217;ve shown the game hands-on, so they still have a ways to go.</p>
<p><strong>What Needs Improvement?</strong><br />
Manipulation: Manipulating items such as door knobs and puzzle objects felt a bit off with the Wii remote. At one point I had to lift a can and turn it over to reveal a key, spending several seconds tossing the can about the screen before I finally managed to dump out my prize. Doors presented a similar problem&#8230;perhaps the controls just aren&#8217;t intuitive enough.</p>
<p><strong>What Should Stay The Same?</strong><br />
A Light In The Darkness: The flashlight mechanic works amazingly well with the Wii remote, fluidly painting the drab surroundings of Silent Hill with light. Pulling the B button zooms in on objects, unlocking clues or revealing little bits of art scattered about the game, which leads us to&#8230;</p>
<p>Psyche!: Silent Hill: Shattered Memories is watching you. It pays attention to the things you look at and how long you look at them, building a profile based on your behaviour. Stare at racy pictures often and soon the game&#8217;s artwork takes on a saucy bent. An NPC police woman I met a little later on featured a sexy cop in a tight, unbuttoned shirt, which the player next to me had a much more mousy looking police woman show up in the same spot. It&#8217;s a very nifty mechanic that should stir up a lot of conversation between players, comparing and contrasting their experience.</p>
<p><strong>Final Thoughts</strong><br />
Silent Hill: Shattered Memories is an intriguing concept, taking an established and in some cases beloved survival horror title and remixing, keeping some of the underlying plot points and themes but otherwise changing things up entirely. I only had the briefest of times with it, but that time did bring my excitement for the title&#8217;s release later this year up several notches.</p>
<p>What&#8217;s more, what I did get to play was nowhere near as impressive as what I didn&#8217;t get to play, but that&#8217;s another story.</p>
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		<title>Konami Gamers Night Round-Up</title>
		<link>http://www.kotaku.com.au/2009/04/konami_gamers_night_roundup-2/</link>
		<comments>http://www.kotaku.com.au/2009/04/konami_gamers_night_roundup-2/#comments</comments>
		<pubDate>Tue, 14 Apr 2009 22:40:18 +0000</pubDate>
		<dc:creator>AJ Glasser</dc:creator>
				<category><![CDATA[Hands On]]></category>
		<category><![CDATA[ant nation]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[round-up]]></category>
		<category><![CDATA[saw]]></category>
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		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/04/konami_gamers_night_roundup-2.html</guid>
		<description><![CDATA[
Konami&#8217;s annual &#8220;Gamers Night&#8221; press event is known among video game journalists as being one of the longest nights of the year.


Between scads of game demos to play, a mandatory social hour and the opening speeches, it almost feels like a mini Game Developers Conference. Only, it&#8217;s all Konami all the time.
This year&#8217;s offerings included [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/04/konami_gamers_night.jpg" alt="" /></p>
<p>Konami&#8217;s annual &#8220;Gamers Night&#8221; press event is known among video game journalists as being one of the longest nights of the year.</p>
<p><!-- Gawker Tags/Categories: konami gamers night, ant nation, konami, round-up, saw, silent hill: shattered memories, six days in fallujah, vandal hearts: flames of judgment --><br />
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<p>Between scads of game demos to play, a mandatory social hour and the opening speeches, it almost feels like a mini Game Developers Conference. Only, it&#8217;s all Konami all the time.</p>
<p>This year&#8217;s offerings included a lot of lesser-known and possibly mundane DS games, a few Xbox Live Arcade and PlayStation Network titles that might be worth attention, and tantalising glimpses of games yet to come.</p>
<p>Here&#8217;s what we came away with:<br /> <a href="http://www.kotaku.com.au/games/2009/04/insurgents_contributed_to_development_of_six_days_in_fallujah-2.html">Insurgents Contributed To Development Of Six Days In Fallujah</a><br /> <a href="http://www.kotaku.com.au/games/2009/04/saw_preview_condemned_or_dragons_lair-2.html">Saw Preview: Condemned or Dragon&#8217;s Lair?</a><br /> <a href="http://www.kotaku.com.au/games/2009/04/silent_hill_shattered_memories__a_makeover_not_a_remake-2.html">Silent Hill: Shattered Memories &#8211; A Makeover Not A Remake</a><br /> <a href="http://www.kotaku.com.au/games/2009/04/vandal_hearts_flames_of_judgment_preview_fails_to_spark_interest-2.html">Vandal Hearts: Flames of Judgment Preview: Fails To Spark Interest</a><br /> <a href="http://www.kotaku.com.au/games/2009/04/ant_nation_ds_preview_babys_first_strategy_game.html">Ant Nation DS Preview: Baby&#8217;s First Strategy Game</a><br /> <a href="http://www.kotaku.com.au/games/2009/04/konami_warns_of_zombie_apocalypse_on_xbla_psn-2.html">Konami Warns Of Zombie Apocalypse On XBLA, PSN</a></p>
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		<title>Silent Hill: Shattered Memories &#8211; A Makeover, Not A Remake</title>
		<link>http://www.kotaku.com.au/2009/04/silent_hill_shattered_memories__a_makeover_not_a_remake-2/</link>
		<comments>http://www.kotaku.com.au/2009/04/silent_hill_shattered_memories__a_makeover_not_a_remake-2/#comments</comments>
		<pubDate>Mon, 13 Apr 2009 21:40:00 +0000</pubDate>
		<dc:creator>AJ Glasser</dc:creator>
				<category><![CDATA[Hands On]]></category>
		<category><![CDATA[impressions]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[screens]]></category>
		<category><![CDATA[silent hill: shattered memories]]></category>
		<category><![CDATA[survival horror]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/04/silent_hill_shattered_memories__a_makeover_not_a_remake-2.html</guid>
		<description><![CDATA[
Forgive the girly metaphor but a good makeover is what every game ported, remade or otherwise &#8220;re-imagined&#8221; on the Wii should be; and with any luck, it&#8217;s what Silent Hill: Shattered Memories will be.

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			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/2009/04/custom_1239661200094_09.jpg" alt="" /></p>
<p>Forgive the girly metaphor but a good makeover is what every game ported, remade or otherwise &#8220;re-imagined&#8221; on the Wii should be; and with any luck, it&#8217;s what Silent Hill: Shattered Memories will be.</p>
<p><!-- Gawker Tags/Categories: konami gamers night, impressions, original, screens, silent hill wii, silent hill: shattered memories, wii --></p>
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		<title>Silent Hill: Shattered Memories Re-Does Wii, PS2, And PSP</title>
		<link>http://www.kotaku.com.au/2009/04/silent_hill_shattered_memories_redoes_wii_ps2_and_psp-2/</link>
		<comments>http://www.kotaku.com.au/2009/04/silent_hill_shattered_memories_redoes_wii_ps2_and_psp-2/#comments</comments>
		<pubDate>Mon, 06 Apr 2009 16:20:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[game announce]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[ps2]]></category>
		<category><![CDATA[psp]]></category>
		<category><![CDATA[silent hill: shattered memories]]></category>
		<category><![CDATA[survival horror]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/04/silent_hill_shattered_memories_redoes_wii_ps2_and_psp-2.html</guid>
		<description><![CDATA[
While Nintendo Power managed the official announcement of the Wii remake of the original Silent Hill as Shattered Memories, Konami handles announcing it for PlayStation 2 and PSP.


As mentioned in McWhertor&#8217;s post on the Wii version, Silent Hill: Shattered Memories is a retelling of the original Silent Hill game, with the objectives shuffled about and [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/04/harry.jpg" alt="" /></p>
<p>While Nintendo Power managed the official announcement of the Wii remake of the original Silent Hill as Shattered Memories, Konami handles announcing it for PlayStation 2 and PSP.</p>
<p><!-- Gawker Tags/Categories: konami, game announce, ps2, psp, silent hill: shattered memories, wii --><br />
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<p>As mentioned in<a href="http://www.kotaku.com.au/games/2009/04/silent_hill_wii_remake_confirmed_by_nintendo_power-2.html"> McWhertor&#8217;s post on the Wii version</a>, Silent Hill: Shattered Memories is a retelling of the original Silent Hill game, with the objectives shuffled about and the dialogue changed to keep gamers on their toes. Harry Mason is still looking for his missing daughter, but how he goes about finding her has definitely changed.</p>
<p>Especially in the Wii version, where the Wii remote will be used as a flashlight, a cell phone with GPS mapping capabilities (turn left to evil), and to pick up an manipulate objects to assist in puzzle solving.</p>
<p>Also new to the series is a psyche profile element, which will monitor the player&#8217;s behaviour &#8211; where they explore, the dialogue they choose &#8211; and modify visual elements and Harry&#8217;s reactions as the game goes on. Depending on how it is implemented, it could me no two players have exactly the same experience, and if they do, they should totally get married. </p>
<p>Silent Hill: Shattered Memories will be release this fall for the Wii, PlayStation 2, and PSP.</p>
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