silicon knights

music & sound

Too Human Soundtrack Hits CD and iTunes

Posted by Brian Crecente at 3:00 AM on November 26, 2008

Too Human had a mixed reaction from reviewers. I thought the game had merit, but was flawed. Now you can buy what some may say was the best part of the title: The music.

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industry news

Rumour: Sega Drops Silicon Knights' Unannounced Game

Posted by Michael McWhertor at 11:30 AM on November 13, 2008

The newest issue of US mag EGM, the one with Watchmen's Rorschach on the cover, contains a rumour that the unannounced game that Eternal Darkness and Too Human developer Silicon Knights is prepping for Sega may have to find a new home. The title is said to be looking for a new publisher but doesn't expound upon the reasoning for the alleged change.


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industry news

Silicon Knights Lays of 25 to 30

Posted by Brian Crecente at 4:40 PM on October 7, 2008

Silicon Knights laid off 25 to 30 employees today.


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industry news

What's Working for Denis Dyack Like

Posted by Brian Ashcraft at 6:00 PM on August 28, 2008

Right before you go to sleep, ever wonder what it's like to work for Too Human creator Denis Dyack? Neither do we. But let's say, hypothetically, that you did wonder that. Read what some Too Human employees say about Dyack:

Carman Dix, Art director of Too Human:
Underneath, Denis is still that boy that genuinely loves video games with a passion.

Henry Sterchi, Director of design of Too Human:
Denis is sincerely passionate about the quality of everything Silicon Knights does, and with that passion comes some of his outspokenness and desire to interact with the community.

Steve Henifin, Audio director of Too Human:
One of the things I like about Denis is that he is a tenacious person and he takes risks. I respect him for that, because I'm the same way.

That's nice and all... What do you really think?

'Too Human' Developers Share Impressions Of Denis Dyack [Multiplayer] [Pic]

xbox 360

Oh, So Too Human Didn't Take Ten Years To Make

Posted by Luke Plunkett at 3:30 PM on August 26, 2008

Too Human was first announced as a PS1 game back in 1999, but does that really mean it's been ten years in development? Nope, no, no way, no dice says Silicon Knights boss Dennis Dyack, who says development on the title only begun in earnest once they'd finished with their Metal Gear Solid port for the GameCube. So not ten years in development, then, but four. Course, that gives them even less of an excuse for some of the game's more outdated elements, but hey, if Dennis wanted that cleared up, he's cleared it up!

X3F Presents: Silicon Knights studio tour [X3F]

industry news

No, Famitsu Does Not Hate Too Human

Posted by Brian Ashcraft at 10:40 PM on August 20, 2008

Adding to our Too Human Frankenreview, Famitsu has given the game a score of 7, 7, 7 and 7 — 28 out of 40. Not amazing, but not terrible. The publication liked the game's online and co-op play features. One Famitsu editor even slated the game as a "Pick of the Week". Stay tuned for our review later in the week.

[2chan]

xbox 360

Microsoft Compares Too Human To Star Wars And Lord of The Rings

Posted by Brian Ashcraft at 3:00 PM on August 20, 2008

Once again that Microsoft has "Never Say Die!" tattooed in neon green across its corporate chest, the company has announced it is sticking by Denis Dyack and Too Human. While the reviews have been mixed at best, Microsoft states:

Microsoft Game Studios and Silicon Knights are committed to finishing the first instalment, but Too Human is an overarching epic with a rich and vast game universe that cannot be told in one instalment.

This game will begin the saga of the god Baldur in the narrative tradition of classic trilogies, such as Star Wars and Lord Of The Rings. We will talk about the full trilogy and we are very excited about its potential.

Star Wars, Lord of the Rings, Too Human? All in the same Microsoft breath.

Too Human trilogy 'very exciting', says Microsoft [MCVUK]

industry news

Next Silicon Knights Game Nothing Like The Last Silicon Knights Game

Posted by Luke Plunkett at 2:30 PM on August 19, 2008

Too Human's actually coming out. And good for it, it's been long enough. But what are Silicon Knights doing next? According to boss Dennis Dyack, it's going to be something completely different:

We've been lucky enough to make Legacy of Kain, Eternal Darkness, Too Human and if you look at all of those they're all really different. The next game that we're going to announce, not including the sequels to the trilogy, it's nothing like anything else we've ever made before...We want to continue to do that to keep fresh. That's really what's important, and making sure that we continue to make new IPs but also continue to innovate in the genres that we try to... create content in, I suppose is the best way to describe it.

He still thinks a second and third Too Human are going to be made? Bless him. As for this mystery project, it'll be with Sega, and if he's teasing us like this a more formal announcement can't be too far off.

Silicon Knights' next game "nothing like" Too Human [CVG]

xbox 360

It Finally Happened. Too Human Went Gold.

Posted by Brian Ashcraft at 3:00 PM on August 1, 2008

Almost a decade and a couple platforms later, Microsoft has announced that, yes, Too Human's gone gold. There's even a demo of Denis Dyack's game up on LIVE to prove it. It's apparently been downloaded more than another action demo on LIVE Marketplace in its first week. That's what Microsoft says! Feel free to download it. Or not. It's your choice.

Hit the jump for the full press release with pre-order info:

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xbox 360

Denis Dyack Explains Too Human (In Bed)

Posted by Michael McWhertor at 5:40 AM on July 30, 2008

Watch as Silicon Knights' Denis Dyack exercises Herculean strength of willpower, describing the concept behind his Xbox 360 game Too Human to women in underthings, maintaining constant eye contact. Penthouse Pets Heather Vandeven and Jaime Lynn are wooed and wowed by the concept of cybernetic Norse mythology, a story told in two parts.

You're not still reading, obviously, but keep an eye peeled for our similar line of interviews coming soon. They'll feature myself and Mike Fahey in Craftmatic adjustable beds interviewing industry luminaries in our PJs. As soon as someone agrees, we'll start filming. Any day now...

Denis Dyack Explains Too Human To Our Penthouse Pets, Part 1 [Das Gamer]