silicon knights
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“Too Early” To Talk Silicon Knights’ Unannounced
8:00PM Brian Ashcraft | A press release from Canada Telefilm listed projects approved for government aid. Included in that list is a Siren in the Maelstorm from Too Human developer Silicon Knights. More »
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Silicon Knights Hires Bean Counter as VP, Has Him Hand Out Swords
12:20AM Brian Crecente | Too Human developer Silicon Knights hired Michael Mays, a “skilled financier” with nearly 20 years financial experience, as their new vice president. More »
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Silicon Knights Exec Leaves Company
6:00PM Brian Ashcraft | Rob DePetris, vice-president of finance for Canadian developer Silicon Knights, has left the company. His reason? More »
Too Human Soundtrack Hits CD and iTunes
3:00AM Brian Crecente | Too Human had a mixed reaction from reviewers. I thought the game had merit, but was flawed. Now you can buy what some may say was the best part of the title: The music. More »
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Rumour: Sega Drops Silicon Knights’ Unannounced Game
11:30AM Michael McWhertor | The newest issue of US mag EGM, the one with Watchmen’s Rorschach on the cover, contains a rumour that the unannounced game that Eternal Darkness and Too Human developer Silicon Knights is prepping for Sega may have to find a new home. The title is said to be looking for a new publisher but doesn’t expound upon the reasoning for the alleged change. More »
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Silicon Knights Lays of 25 to 30
4:40PM Brian Crecente | Silicon Knights laid off 25 to 30 employees today. More »
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What’s Working for Denis Dyack Like
6:00PM Brian Ashcraft | Right before you go to sleep, ever wonder what it’s like to work for Too Human creator Denis Dyack? Neither do we. But let’s say, hypothetically, that you did wonder that. Read what some Too Human employees say about Dyack: Carman Dix, Art director of Too Human: Underneath, Denis is still that boy that genuinely loves video games with a passion. Henry Sterchi, Director of design of Too Human: Denis is sincerely passionate about the quality of everything Silicon Knights does, and with that passion comes some of his outspokenness and desire to interact with the community. Steve Henifin, Audio director of Too Human: One of the things I like about Denis is that he is a tenacious person and he takes risks. I respect him for that, because I’m the same way. That’s nice and all… What do you really think? ‘Too Human’ Developers Share Impressions Of Denis Dyack [Multiplayer] [Pic] More »Oh, So Too Human Didn’t Take Ten Years To Make
3:30PM Luke Plunkett | Too Human was first announced as a PS1 game back in 1999, but does that really mean it’s been ten years in development? Nope, no, no way, no dice says Silicon Knights boss Dennis Dyack, who says development on the title only begun in earnest once they’d finished with their Metal Gear Solid port for the GameCube. So not ten years in development, then, but four. Course, that gives them even less of an excuse for some of the game’s more outdated elements, but hey, if Dennis wanted that cleared up, he’s cleared it up! X3F Presents: Silicon Knights studio tour [X3F] More »
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