Game designer Denis Dyack, who labored on action game Too Human for years, thinks that social gaming is a bubble waiting to burst: “The trend that I see is it’s probably going to be one of the biggest bubbles and explosions that our industry’s seen in a long time and I think when it crashes it’s going to crash very hard.” [IndustryGamers]
Silicon Knights, the creators of Xbox 360 game Too Human, says it still “intend[s]to finish the trilogy” despite meagre sales, middling critical reception and a very long development cycle.
newVideoPlayer( {"type":"video","player":"http://www.viddler.com/player/ce4e35cf/","customParams":{"flashVars":"fake=1"},"width":570,"height":360,"ratio":0.5625,"flashData":"","embedName":null,"objectId":null,"noEmbed":false,"source":"viddler","wrap":true,"agegate":false} );
This new trailer for 2011′s X-Men Destiny keeps hammering away at one point: as a virtual X-Man, we will be able to choose our destiny in Destiny. That sure makes it sound like this game’s a role-playing game.
The bunch that brought you 2008 dud Too Human is now on the public dole, getting a $US4 million gummint cheque the studio says will help it build its next AAA-game.