Troubled that its trainees were flunking out at a rate of 30 percent, United Parcel Service turned to video game simulations to train rookies how to spot sales leads and not drive over little kids. More »
We historians are a little protective of our respective domains — but a constant (and well-deserved) criticism we lob at each other in general is that through various means, we deliberately make ourselves inaccessible to the average, interest layperson. Over at Terra Nova, Nate Combs takes up the question of historical video games, referencing a great 2006 New York article by Niall Ferguson (Harvard professor and historian) on the ‘state of play.’ The answer? Pretty damn bad, at least when looking on from the Ivory Tower: