We’re two weeks into the World Cup and the obnoxious drone of the vuvuzela has not abated. Fear not, Stardock, the shop behind Sins of a Solar Empire, made a free app that strips the horn’s noise from streaming broadcasts.
Developer Ironclad doesn’t call Diplomacy, the second add-on to its popular PC space strategy title Sins of a Solar Empire, an expansion. It’s called, fittingly, a “micro-expansion”.
Do you have what it takes to get a review published right here on Kotaku? Alex does, as he conquers the galaxy, one planet at a time.
Well played, sirs! It’s been announced earlier today that Sins of a SOlar Empire – Stardock’s sleeper-hit PC space strategy game – has sold over 500,000 copies. That’s around 400,000 at retail, and over 100,000 via digital download. Considering it’s a very PC PC game (ie there are menu buttons everywhere), and cost only $US 1 million to make, calling it a success story would be selling it short by several orders of magnitude.
Wardell: Sins Of A Solar Empire Hits Low System Reqs-Aided 500,000 Units [Gamasutra]
It’s a double-whammy of 4X news today, and if there’s anything I like, it’s getting punched in the face twice in quick succession.
Uh, what I meant to say is that Sins of a Solar Empire, Ironclad Games’ long-awaited sci-fi strategy title, has finally gone gold. I’m trying to hound the developer for a review copy, but so far Ironclad’s been unresponsive. Sins should be of particular interest to 4X fans, as Ironclad has worked with Galactic Civilizations creator Stardock to get the UI and mechanics just right.
Kerberos’ Sword of the Stars has proven popular enough to warrant the developer putting together a Collector’s Edition, which includes the game’s one and only expansion, Born of Blood; The Deacon’s Tale, a novel based in the universe and a bonus disc with artwork, screenshots and the like.
Sadly, there’s no word on an Australian distributor, so if you’d like to pick either of these up, you’ll need to chase them down online.