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<channel>
	<title>Kotaku Australia &#187; sixaxis</title>
	<atom:link href="http://www.kotaku.com.au/tags/sixaxis/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
	<lastBuildDate>Sun, 22 Nov 2009 03:00:31 +0000</lastBuildDate>
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			<item>
		<title>No, Their Jubblies Are Not SIXAXIS Controlled</title>
		<link>http://www.kotaku.com.au/2009/09/no-their-jubblies-are-not-sixaxis-controlled/</link>
		<comments>http://www.kotaku.com.au/2009/09/no-their-jubblies-are-not-sixaxis-controlled/#comments</comments>
		<pubDate>Mon, 21 Sep 2009 06:00:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[ninja gaiden sigma 2]]></category>
		<category><![CDATA[screengrab]]></category>
		<category><![CDATA[sixaxis]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=357951</guid>
		<description><![CDATA[ As seen on Game Watch Impress.
]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/09/koei02.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/09/500x_koei02.jpg" alt="" class="center" /></a> <i>As seen on <a href="http://game.watch.impress.co.jp/img/gmw/docs/317/016/html/koei02.jpg.html">Game Watch Impress</a>.</i></p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2009/09/no-their-jubblies-are-not-sixaxis-controlled/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Red And Blue PS3 Controllers Hitting Next Month?</title>
		<link>http://www.kotaku.com.au/2009/08/red-and-blue-ps3-controllers-hitting-next-month/</link>
		<comments>http://www.kotaku.com.au/2009/08/red-and-blue-ps3-controllers-hitting-next-month/#comments</comments>
		<pubDate>Mon, 10 Aug 2009 19:00:00 +0000</pubDate>
		<dc:creator>Brian Crecente</dc:creator>
				<category><![CDATA[Rumours]]></category>
		<category><![CDATA[accessories]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[sixaxis]]></category>
		<category><![CDATA[tgs]]></category>
		<category><![CDATA[tokyo game show]]></category>
		<category><![CDATA[tokyo game show 09]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=349158</guid>
		<description><![CDATA[ It looks like those red and blue Playstation 3 controllers may be arriving a bit earlier than expected.
The two controllers were said to be arriving sometime in October when we caught a gander at them, but a photo from Gamestop seems to show that the two will be hitting on Sept. 22.
And just in [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/2009/08/custom_1249930677133_504x_newds3.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/08/504x_custom_1249930677133_504x_newds3.jpg" alt="" class="left" /></a> It looks like those red and blue Playstation 3 controllers may be arriving a bit earlier than expected.<span id="more-349158"></span></p>
<p>The two controllers were said to be arriving sometime in October <a href="http://www.kotaku.com.au/2009/07/ps3-getting-blue-red-controllers/">when we caught a gander at them</a>, but a photo from Gamestop seems to show that the two will be hitting on Sept. 22.</p>
<p>And just in case you forgot, Sept. 22 is two days before the official start of the Tokyo Game Show. Sounds like perfect timing for a press conference.</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/2009/08/custom_1249930642910_08-10-09_1107.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/08/504x_custom_1249930642910_08-10-09_1107.jpg" alt="" class="left" /></a></p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>PS3 Getting Blue, Red Controllers</title>
		<link>http://www.kotaku.com.au/2009/07/ps3-getting-blue-red-controllers/</link>
		<comments>http://www.kotaku.com.au/2009/07/ps3-getting-blue-red-controllers/#comments</comments>
		<pubDate>Wed, 29 Jul 2009 01:40:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[accessories]]></category>
		<category><![CDATA[dualshock 3]]></category>
		<category><![CDATA[north america]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[sixaxis]]></category>
		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=347108</guid>
		<description><![CDATA[While Japan has a few different PS3 colours to choose from, Americans are stuck with&#8230; black. Oh, and a silver controller. But only until October, because in October, there&#8217;ll be two new controller shades to choose from.
Those shades are &#8220;Deep Red&#8221; and &#8220;Metallic Blue&#8221;, both of which you&#8217;ve seen before as PSP colours.
Sony&#8217;s red and [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/07/newds3.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/07/504x_newds3.jpg" alt="" class="left" /></a>While Japan has a few different PS3 colours to choose from, Americans are stuck with&#8230; black. Oh, and a silver controller. But only until October, because in October, there&#8217;ll be two new controller shades to choose from.<span id="more-347108"></span></p>
<p>Those shades are &#8220;Deep Red&#8221; and &#8220;Metallic Blue&#8221;, <a href="http://www.kotaku.com.au/2008/05/new_psp_colour_only_in_special_madden_bundle-2/">both of which</a> you&#8217;ve <a href="http://kotaku.com/319317/new-psp-color-deep-red">seen before</a> as PSP colours.</p>
<p><a href="http://www.engadget.com/2009/07/28/sonys-new-red-and-blue-dualshock-3-controllers-bleed-american/">Sony&#8217;s red and blue DualShock 3 controllers land in October, love this country</a> [Engadget]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2009/07/ps3-getting-blue-red-controllers/feed/</wfw:commentRss>
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		<title>Wii Sports Resort Preview: Motion Game Of The Year?</title>
		<link>http://www.kotaku.com.au/2009/06/wii-sports-resort-preview-motion-game-of-the-year/</link>
		<comments>http://www.kotaku.com.au/2009/06/wii-sports-resort-preview-motion-game-of-the-year/#comments</comments>
		<pubDate>Tue, 23 Jun 2009 20:00:43 +0000</pubDate>
		<dc:creator>Stephen Totilo</dc:creator>
				<category><![CDATA[Hands On]]></category>
		<category><![CDATA[motion control]]></category>
		<category><![CDATA[motionplus]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[sixaxis]]></category>
		<category><![CDATA[wii sports]]></category>
		<category><![CDATA[wii sports resort]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=342343</guid>
		<description><![CDATA[Nintendo&#8217;s sequel to a game nobody thought needed a sequel is out next month, is impressive and could be the best thing for hardcore gamers on the Wii since, what, Metroid?
Away from the chaos of E3, we&#8217;ve gotten a chance to swing a MotionPlus-appended Wii Remote to control Wii Sports Resort, the showcase game for [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/2009/06/custom_1245787507280_WSR2.jpg" alt="" class="left" />Nintendo&#8217;s sequel to a game nobody thought needed a sequel is out next month, is impressive and could be the best thing for hardcore gamers on the Wii since, what, Metroid?<span id="more-342343"></span></p>
<p>Away from the chaos of E3, we&#8217;ve gotten a chance to swing a MotionPlus-appended Wii Remote to control Wii Sports Resort, the showcase game for Nintendo&#8217;s latest controller add-on. Yes, the chaos of the big show was absent, but present were guys from Nintendo. And here&#8217;s the thing: the more one spends time chatting with guys from Nintendo of America, the more one feels that that parts of their headquarters must feel like a gamer variation of a varsity locker room, where the jocks walk around with swelled chest bragging not about how much they can bench press but how many more times they can return a serve in Wii Sports Resort table tennis.</p>
<p>With meager skills and a willing attitude, Kotaku took a swing.</p>
<p><strong>What Is It?</strong><br />
Wii Sports Resort is the sequel to Wii Sports, which is, Guitar Hero and World of Warcraft notwithstanding, the most-discussed game of the last five years. The original Wii Sports was packed in with every Wii sold in North America. The new Wii Sports comes bundled with MotionPlus, the required add-on that enables a more direct relationship between a player&#8217;s hand movements and those rendered on-screen. Wii Sports had four sports. Wii Sports Resort has 12 &mdash; well, more than 12 given some of the unlockable variations of the core dozen.</p>
<p><strong>What We Saw</strong><br />
We binged and played five sports: archery, basketball, table tennis, swordplay and skydiving.</p>
<p><strong>How Far Along Is It?</strong><br />
Wii Sports Resort is out in mere weeks. It&#8217;s done.</p>
<p><strong>What Needs Improvement?</strong><br />
Uh, nothing? This game&#8217;s quite good. Maybe we should complain about how simple these Miis look. Or about how there&#8217;s no online play. Or how some of the sports, like bowling, are built upon (or recycled) from what was in Wii Sports. Or how the game would be cooler if it came bundled with two MotionPlusses instead of one to more easily enable multiplayer gaming. But such criticisms would be like yelling at a cute puppy to put on a hat: an ineffectual recommendation and one hardly guaranteed to improve something that&#8217;s already plenty capable of providing delight.</p>
<p><img src="http://cache.gawker.com/assets/images/2009/06/custom_1245787518677_WSR1.jpg" alt="" class="left" /><strong>What Should Stay The Same?</strong></p>
<p>Archery: Seen at E3, previewed by many. Hold the Wii Remote vertical as one would hold a bow and yank back with the nunchuck to pull back the arrow. Hold steady. Account for wind and how gravity will tug on a long-flying arrow. Release. After the easy levels, a batch of new areas and harder difficulty options open up.</p>
<p>Basketball: Select three-point contest (other variations are offered). Hold the remote sideways. Tap the b-button to grab a ball from a rack. Make a flicking motion. Put some spring in your toes. Work through racks all around the half court, just like the pros. It feels perfect, though somewhere a Sony designer is growling that they already did this with Sixaxis for the first NBA game on PS3. Sorry, dude.</p>
<p>Table Tennis: It controls like Wii Sports tennis but plays faster. The variation on head-to-head is a challenge to return serves. Kotaku army, try to beat Nintendo man Melvin&#8217;s 352 points. That&#8217;s an order. And don&#8217;t call the Achievement-like things in this game Achievements. They&#8217;re Accomplishments. It&#8217;s unclear, though, whether the times one hits the computer character on the other side of the table with a ball to the head is an Accomplishment or not.</p>
<p>Swordplay: One on one? Played it at E3 last year. Alternate mode involving chopping stalks of bamboo? It&#8217;s probably dandy. But if there&#8217;s a trophy for Mini-Game Of The Year, polish it for whatever Nintendo is calling Wii Sports Resort&#8217;s light variation of Gears of War Horde. You are your Mii. You&#8217;re holding a sword. And those waves of Miis coming down that rope bridge toward you need to be whacked. Batter them off the bridge and a balloon lifts them to some sort of Wii Sports Resort heaven. Boss Miis with extra health hearts and better blocking abilities await. By the way, imagine if those Miis rushing at you resemble your friends, family and favourite celebrity Miis.</p>
<p>Skydiving: Hold the Wii Remote like it&#8217;s a small doll and tilt it to make him dive. Shades of the Pilotwings sequel we behaved so well to get but Nintendo never made. Points are taken for linking the diver to other divers, which sends a photographer down to snap a shot. Parachutes open automatically to prevent that Pilotwings pastime of planting skydiver into ground. The unlockable modes for this one include an aeroplane dogfighting mode, stretching the definition of sport in a manner few will protest.</p>
<p><strong>Final Thoughts</strong><br />
What originally could have been accused as a cash-in or pointless sequel instead appears to boast more depth than any game Nintendo&#8217;s internal teams have made in a couple of years. There&#8217;s little to complain about from last night&#8217;s preview session. In short bursts these games control splendidly.</p>
<p>This is one of those Nintendo games that, when you play early, feels like it&#8217;s going to both intimidate and inspire game creators. For gamers it will need to prove its depth is equaled by longevity. A healthy sampling of what&#8217;s on the game&#8217;s menu suggests that it will. Things are looking up for this one.</p>
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		<title>Hey, There&#8217;s A PS3 In My K-Pop Music Video!</title>
		<link>http://www.kotaku.com.au/2009/04/hey_theres_a_ps3_in_my_kpop_music_video-2/</link>
		<comments>http://www.kotaku.com.au/2009/04/hey_theres_a_ps3_in_my_kpop_music_video-2/#comments</comments>
		<pubDate>Tue, 07 Apr 2009 01:00:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[gran turismo]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[sixaxis]]></category>
		<category><![CDATA[south korea]]></category>
		<category><![CDATA[wonder girls]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/04/hey_theres_a_ps3_in_my_kpop_music_video-2.html</guid>
		<description><![CDATA[
Packaged Korean pop group Wonder Girls air grind with a PS3 Sixaxis controller and Gran Turismo 5 Prologue in the video for tune &#8220;Now.&#8221;


Forget that the game doesn&#8217;t support motion controls! There&#8217;s grinding. There&#8217;s also jello, a 8mm camera and a dude on a motorcycle in the video if you&#8217;re into that kinda stuff. 
The [...]]]></description>
			<content:encoded><![CDATA[<p><object width="506" height="311" class="left gawkerVideo embeddedVideo"><param name="movie" value="http://www.youtube.com/v/XIJiodPMJkI&#038;hl=en&#038;fs=1&#038;fmt=22"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/XIJiodPMJkI&#038;hl=en&#038;fs=1&#038;fmt=22" type="application/x-shockwave-flash" allowfullscreen="true" width="506" height="311" class="left gawkerVideo"></embed></object></p>
<p>Packaged Korean pop group Wonder Girls air grind with a PS3 Sixaxis controller and <i>Gran Turismo 5 Prologue</i> in the video for tune &#8220;Now.&#8221;</p>
<p><!-- Gawker Tags/Categories: clips, culture, music, south korea --><br />
<span id="more-333296"></span>
<p>Forget that the game doesn&#8217;t support motion controls! There&#8217;s grinding. There&#8217;s also jello, a 8mm camera and a dude on a motorcycle in the video if you&#8217;re into that kinda stuff. </p>
<p>The song is a cover. Dance pop outfit Fin.K.L. released the tune back in 2000 on their album <i>Now</i>. That <a href="http://www.youtube.com/watch?v=XE1Bkm9HVRU">video</a> also has a PlayStation &mdash; but, a PS2. Sign of the times!</p>
<p>The K-Pop group is best known in Korea for its reality show and single &#8220;<a href="http://www.youtube.com/watch?v=wpcDPr6b5o4">Tell Me</a>&#8220;, which caused a dance craze of sorts. Next month, the Wonder Girls are set to make their <a href="http://www.myspace.com/wondergirlsusa">US debut</a>. </p>
<p><a href="http://www.worldwideasianz.com/video/wonder-girls-now">Wonder Girls &#8211; Now</a> [world wide asianz via <a href="http://playstation.joystiq.com/2009/04/06/korean-pop-group-wonder-girls-sing-about-ps3/">PlayStation Joystiq</a>]</p>
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		<slash:comments>0</slash:comments>
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		<title>The Real Reason Noby Noby Boy Is On The PS3</title>
		<link>http://www.kotaku.com.au/2009/03/the_real_reason_noby_noby_boy_is_on_the_ps3-2/</link>
		<comments>http://www.kotaku.com.au/2009/03/the_real_reason_noby_noby_boy_is_on_the_ps3-2/#comments</comments>
		<pubDate>Thu, 26 Mar 2009 22:40:00 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[dualshock 3]]></category>
		<category><![CDATA[gdc09]]></category>
		<category><![CDATA[keita takahashi]]></category>
		<category><![CDATA[noby noby boy]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[psn]]></category>
		<category><![CDATA[sixaxis]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/03/the_real_reason_noby_noby_boy_is_on_the_ps3-2.html</guid>
		<description><![CDATA[
Katamari Damacy and Noby Noby Boy creator Keita Takahashi gave Game Developers Conference attendees a chance to learn &#8220;All About Noby Noby Boy&#8221; today, including that the game was originally developed on the Xbox 360.


Takahashi showed off an early prototype of the title, way before it was bound for release via the PlayStation Network. While [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/03/ps3_ds_nnb.jpg" alt="" /></p>
<p><em>Katamari Damacy</em> and <em>Noby Noby Boy</em> creator Keita Takahashi gave Game Developers Conference attendees a chance to learn &#8220;All About Noby Noby Boy&#8221; today, including that the game was originally developed on the Xbox 360.</p>
<p><!-- Gawker Tags/Categories: gdc09, dualshock 3, game developers conference 2009, keita takahashi, noby noby boy, original, playstation 3, ps3, sixaxis --><br />
<span id="more-332221"></span>
<p>Takahashi showed off an early prototype of the title, way before it was bound for release via the PlayStation Network. While crude, it showed off many of <em>Noby Noby Boy</em>&#8217;s gameplay mechanics. But there was a problem, forcing the game to change platforms.</p>
<p>Takahashi says that, because the Xbox 360 was selling so slowly in Japan at the time, you might think that it was a political decision. But the switch from the Xbox 360 to PS3 was due to one thing: the horizontal layout of the PlayStation 3&#8217;s DualShock/Sixaxis.</p>
<p>The Xbox 360 controller&#8217;s diagonal analogue stick layout was simply no good.</p>
<p>Besides, Takahashi says that one of his hopes for <em>Noby Noby Boy</em> was that it wouldn&#8217;t sell very well. More on that later.</p>
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		<title>Rumour: What Sixaxis Controls Do You Want in Arkum Asylum?</title>
		<link>http://www.kotaku.com.au/2009/03/rumor_what_sixaxis_controls_do_you_want_in_arkum_asylum-2/</link>
		<comments>http://www.kotaku.com.au/2009/03/rumor_what_sixaxis_controls_do_you_want_in_arkum_asylum-2/#comments</comments>
		<pubDate>Thu, 26 Mar 2009 16:13:46 +0000</pubDate>
		<dc:creator>Brian Crecente</dc:creator>
				<category><![CDATA[Rumours]]></category>
		<category><![CDATA[batman: arkum asylum]]></category>
		<category><![CDATA[gdc09]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[sixaxis]]></category>
		<category><![CDATA[top]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/03/rumor_what_sixaxis_controls_do_you_want_in_arkum_asylum-2.html</guid>
		<description><![CDATA[ 
What motion controls would you like to see in the Playstation 3 version of Batman: Arkum Asylum? Because Sixaxis support will likely be in there.


Warner Brothers Interactive wouldn&#8217;t comment on possible motion control in the game, actually blanching a little when asked. But we&#8217;re fairly certain that some form of motion control will be [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/2009/03/custom_1238087143419_crazy.JPG" alt="" /> </p>
<p>What motion controls would you like to see in the Playstation 3 version of Batman: Arkum Asylum? Because Sixaxis support will likely be in there.</p>
<p><!-- Gawker Tags/Categories: gdc09, batman: arkum asylum, game developers conference 2009, original, top --><br />
<span id="more-332156"></span>
<p>Warner Brothers Interactive wouldn&#8217;t comment on possible motion control in the game, actually blanching a little when asked. But we&#8217;re fairly certain that some form of motion control will be present in the PS3 version.</p>
<p>Me? I&#8217;d like to be able to wing a batarang at people by snapping the controller at enemies. Wait, that&#8217;s a horrible idea! I like my TV.</p>
<p>Check back tomorrow for my hands-on preview with the game&#8217;s challenge modes&#8230; on the Xbox 360.</p>
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		<title>MotorStorm With Mini-Motorbike Motion Controller</title>
		<link>http://www.kotaku.com.au/2008/10/motorstorm_with_minimotorbike_motion_controller-2/</link>
		<comments>http://www.kotaku.com.au/2008/10/motorstorm_with_minimotorbike_motion_controller-2/#comments</comments>
		<pubDate>Sun, 12 Oct 2008 10:00:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[motorstorm]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[sixaxis]]></category>
		<category><![CDATA[tgs08]]></category>
		<category><![CDATA[tokyo game show 2008]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/10/motorstorm_with_minimotorbike_motion_controller-2.html</guid>
		<description><![CDATA[This isn&#8217;t a product, but rather a concept product. Spotted a mini-motorcycle that had been modded with an embedded PS3 SIXAXIS controller. The guy on the motorbike said the original plan was to have the game projected lower so players weren&#8217;t looking up at the wall, but it wasn&#8217;t possible to work that out logistically, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/10/bike_controller.jpg" style="display:block;float:none;" />This isn&#8217;t a product, but rather a concept product. Spotted a mini-motorcycle that had been modded with an embedded PS3 SIXAXIS controller. The guy on the motorbike said the original plan was to have the game projected lower so players weren&#8217;t looking up at the wall, but it wasn&#8217;t possible to work that out logistically, apparently. Fittingly, the PS3 was running <i>MotorStorm</i>, and playing it on a mini-bike did give the title an nostalgically arcadey feel. The only downside was that the handle was a tad too low so twisting the throttle wasn&#8217;t so easy on the wrist.</p>
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		<title>PlayStation 3 Controller Getting Wireless Keypad</title>
		<link>http://www.kotaku.com.au/2008/08/playstation_3_controller_getting_wireless_keypad-2/</link>
		<comments>http://www.kotaku.com.au/2008/08/playstation_3_controller_getting_wireless_keypad-2/#comments</comments>
		<pubDate>Wed, 20 Aug 2008 15:40:00 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[games convention 08]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[scee]]></category>
		<category><![CDATA[sixaxis]]></category>
		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/08/playstation_3_controller_getting_wireless_keypad-2.html</guid>
		<description><![CDATA[ Sony showed off a new wireless keyboard for the PlayStation 3 controller, intended to help with in game text messaging and PS3 browser navigatoin. The black keyboard clips on over the front of the DualShock 3/SIXAXIS with the keyboard located above the main controller area.
The wireless keyboard also features a touchpad mode to allow [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/08/keypad.jpg" class="left"  /> Sony showed off a new wireless keyboard for the PlayStation 3 controller, intended to help with in game text messaging and PS3 browser navigatoin. The black keyboard clips on over the front of the DualShock 3/SIXAXIS with the keyboard located above the main controller area.</p>
<p>The wireless keyboard also features a touchpad mode to allow for mouse input. David Reeves, president of SCEE, said that this touchpad control mode may be used in future game development.</p>
<p>The keyboard will ship in eight configurations in Europe to support the numerous languages and keyboard types in the continent.</p>
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<p><img src="http://kotaku.com/assets/images/kotaku/2008/08/2781722342_c342129cd5.jpg" width="500" height="396"   class="center"/></p>
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		<title>Sony Working On Breakapart Motion Controller</title>
		<link>http://www.kotaku.com.au/2008/06/_sony_working_on_breakapart_motion_controller_-2/</link>
		<comments>http://www.kotaku.com.au/2008/06/_sony_working_on_breakapart_motion_controller_-2/#comments</comments>
		<pubDate>Fri, 13 Jun 2008 15:40:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[controllers]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[Rumours]]></category>
		<category><![CDATA[sixaxis]]></category>
		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/06/_sony_working_on_breakapart_motion_controller_-2.html</guid>
		<description><![CDATA[ According to a report over at GamesIndustry.biz, Sony&#8217;s next motion-sensing controller is closer to fruition than we may have though. Citing various industry sources, GI explains that the company is working on a controller that breaks into two pieces, each containing an accelerometer for Wii-like motion sensing capability. The story mentions that working versions [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/06/breakcontroller.jpg" class="postimg left"/> According to a report over at GamesIndustry.biz, Sony&#8217;s next motion-sensing controller is closer to fruition than we may have though. Citing various industry sources, GI explains that the company is working on a controller that breaks into two pieces, each containing an accelerometer for Wii-like motion sensing capability. The story mentions that working versions of the new controller have already been delivered to certain development partners. </p>
<p>Nothing official from Sony on this of course, but GI remains confident that something concrete will be announced in the coming month, possible at the E3 expo this July. </p>
<p><a href="http://www.gamesindustry.biz/articles/sony-working-on-break-apart-motion-ps3-pad">Sony working on &#8216;break apart&#8217; motion PS3 pad</a> [GamesIndustry.biz]</p>
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