What’s black and white and red all over and it’ll stretch a bloody smile across the face of any hack-and-slash gamer’s face? It’s Ska Studios The Dishwasher: Vampire Smile, and if you’re fast enough you might find your own copy lurking in this article. More »
“I think it’s beautiful,” indie game developer James Silva says of the scenes of bloody violence he has hand-drawn for his upcoming video game, The Dishwasher: Vampire Smile. Can you see the beauty amid the crimson and cutting here? More »
Ska Studios is better known for Xbox Live Arcade title The Dishwasher, but they’re no slouch at creating Xbox Indie Games either, having just surpassed 200,0000 sales for dual-stick shooter I MAED A GAM3 W1TH Z0MB1ES 1N IT!!!1. More »
Ska Studios takes The Dishwasher to a “bigger, better, and more badass level” in The Dishwasher: Vampire Smile, coming to Xbox Live Arcade “when it’s done”, with visitors to PAX East getting their first look at the game next month. More »
Between the 100 per cent non-organic label and the sudden appearance of a countdown clock, I get the feeling the bottle of Fervor Shine! dish washing liquid I received from The Dishwasher: Dead Samurai developer Ska Studios isn’t a real product. More »
James Silva has taken time out from his busy coding schedule to blog about some of the different ways you will be able to slice foes in his XBLA kill ‘em up The Dishwasher: Dead Samurai.
Story Mode is.. well, its the one with the plot (dunno – something about washing dishes and cutting people into small chunks), 14 levels worth of bad guy killing and guitar solos over 3 difficulty modes.
Dish Challenge is a combo-based mode that increases your score multiplier the longer you can maintain an unbroken run of murderous moves. Silva reckons he can score around the 500 million mark by trying to beat entire levels in just one continuous combo, so you’d better get practicing.
Arcade mode looks like the best for a quick fix of ultra violence – short one-roomed areas with themed sub-modes like ‘Everyone takes 4x damage’ and ‘Monsters are only damaged while airborne’.
Crazy Modes [James Silva devblog]