Standing on the tiny white stage set up in front of the back bar of Supperclub last night, a drink sloshing nearly out of its glass in one hand, Skate It executive producer Scott Blackwood promised not to use the phrase "built from the ground up" while explaining his game.
Boo me off the stage, he insisted, if I do... and then he proceeded to use the phrase.
"If it's not built from the ground up, is it a port? Not really."
Blackwood explained that before Black Box started their work on the Wii and DS versions of Skate, they had to figure out if the controls would work.
"It we couldn't get that great flick it feel, we weren't going to do it," he said.
Later on, while trying out the Wii version of the game for myself, I was told the team spent three to four months working on getting those controls right and for the most part, it felt like they succeeded.
To play the Wii version, you hold the remote flat, facing it toward the screen and then move it around as if it is the board you are standing on. The A button makes your skater push with his foot, and the B makes him hold the board. The rest is done with motion. You turn by tilting the remote side to side, manual and nose manual by tilting the remote forward or back and do tricks by snapping the remote up, to the side or in tight circles.
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