social networking
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Ubisoft: All Our Games Will Do This UPlay Thing
2:40PM Owen Good | Ubisoft’s freebie-dispensing UPlay community will launch alongside Assassin’s Creed II, and ultimately will incorporate all games under the Ubisoft banner, the publisher’s CEO said on Thursday. More »
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360 Facebook, Twitter And Last.FM Will Be Accessible To Teens
4:40AM Mike Fahey | Right now three major features of the new Xbox 360 dashboard update — Facebook, Last.FM and Twitter — are inaccessible to users under 18. Major Nelson says that will change weeks after the update launches. More »
Culture
Do Game Developers Need To Be On Facebook And Twitter?
10:00AM Stephen Totilo | Insomniac Games boss Ted Price recently confessed he’d been ignoring the world of Internet “community” that he’d been proselytizing as the future of gaming. Apology necessary? More »
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Atari Randomly Makes A Facebook Photo App
7:20AM Mike Fahey | Atari jumps on the Facebook bandwagon, carrying a knapsack full of kitschy stickers so you can personalise your photos with Atari Photo Sauce. More »
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Nexon America Throws A BlockParty
2:40AM Mike Fahey | Over the next several months, Nexon America is transforming into BlockParty.com, a social networking website where fans can keep track of their games and stalk their friends to their heart’s content. More »
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Sackbook Is Facebook For Sack People
2:40AM Mike Fahey | If Facebook and LittleBigPlanet got drunk and had an illegitimate offspring it might be Sackbook, a fan-created community website dedicated to connecting sack people with sack places for sack fun. More »
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Vigster – A Social Games Shelf
8:20AM Stuart Houghton | Typical — you wait years for a social network for gamers, then two roll up at once. Yesterday we had Dennis Fong’s Raptr but this fine evening/afternoon/morning (delete as appropriate) we shall be looking at Vigster. While Raptr was all about sharing your game scores and profiles from different networks (LIVE, PSN, Steam, etc.) Vigster has a more modest aim – a virtual games shelf, like a gamer’s version of book lover’s sites like Shelfari and WeRead. After free signup, you can assemble a list of games that you own or play and find like-minded fellow gamers for fun and frolics. You can add reviews, videos and screengrabs of games, and submit tips and recommendations to your new pals. A discussion forum is on the way too. Vigster.com More »
News
Raptr – Social Gaming Network Enters Public Beta
1:00PM Stuart Houghton | Sometimes Facebook, Myspace, Bebo, Orkut and OpenSocial just aren’t enough. Too much real world stuff, not enough gamerscore bragging. Enter Raptr – a new social network for gamers founded by Dennis ‘Thresh’ Fong (he had to do something with all that prize money) that offers a way of tracking your friends and sharing what you are in to on several popular games networks. Once you have signed in and chosen a nick, you can enter your IDs on Xbox Live, PSN, World of Warcraft, Steam and others, then start entering the games in your collection. Where it can, Raptr will pull data from your various networks and update your profile with a list of your current games, achievements and the like. There are plugins for displaying your data on Facebook et al too, of course. A free client for PC or Mac will display and update data from you and your friends in real time as well as suck data from any games you play on your box — less of an issue for most Mac geeks, presumably. Raptr [via 1UP] More »Moving Beyond the Neon Lights in Chinese Gaming
5:30AM Maggie Greene | In China, it’s the glitzy cities that get the attention — Shanghai in particular is the city that garners the most attention in scholarship (and frequently in the press). I was somewhat relieved to see that this is not confined merely to China specialists, but game industry watcher types as well — the most recent ‘China Angle’ column at Gamasutra looks at games outside of the publicized hotspots, where large portions of the user bases are found. Giant Interactive, developer of Zhengtu Online, recently purchased a stake in one of China’s largest social networking sites, in an attempt to grow their market. But that’s not the only way companies are trying to acquire ever greater number of players, oh no: More »
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