News

Games Watchdog Looks Back Before Turning Out The Lights

As reported earlier, the National Institute on Media and the Family, whose key funding dried up in a terrible economy, is closing. Founder Dave Walsh talked with the Associated Press, and reflected on his organisation’s influence in the industry.


November 22, 2009
News

The NIMF Is No More

The National Institute on the Media and the Family – whose annual report cards were more fair and reasonable than such an Orwellian name might imply – will close at the end of 2009 after 14 years of watchdoggery.


July 20, 2009
In Real Life

Gamer Girl Says Get Over Gamer Girls

Despite women’s documented surge in gaming, “somehow, gamer girls retain their aura of mystery,” writes Dairuka Sutain. “Gamer girls are not special anymore. Take them off the pedestal.”


June 18, 2009
In Real Life

The Sad Story Of Two Homeless Sims

Meet Alice and Kev, a father/daughter pair of homeless Sims, struggling to survive in a Sim city that wants nothing to do with them.


October 11, 2008
Uncategorized

Church Of England Thinks Games Can Be Force For Good

A bunch of Church and charity leaders gather around a table to discuss video games and their impact on society – surely a recipe for military-grade Moral Outrage, no?


August 6, 2008
Uncategorized

Christians Getting Serious About Gaming

This month sees a big push among Christian publications around the country towards educating parents and families about the growing influence of video games in our culture. The focus of the push is a lengthy article by Christian journalist Steve Rabey titled “Getting serious about gaming – Impact of video game industry raises concern”, and quite frankly it isn’t at all what I expected. Instead of being a religious rant about the dangers of video game, Rabey’s article offers varied points of view on the subject, especially when discussing video game violence and the effect it has on children. Some researchers are convinced that repetitive play of violent games instructs kids in violence, making violent acts more likely. But others argue that video violence is a cathartic replacement for real violent crime, which has gone down since the advent of video games.