Sony has applied for a strange little patent that streamlines the process via which online friends in an MMO can meet up in the real world and become real friends.
One of the longest-running subscription-based massively multiplayer online role-playing games has finally succumbed to the sweet, sweet lure of the microtranscation-based business model, as EverQuest celebrates its 13th anniversary by going free-to-play.
Long-time Everquest II player Carri Hoover has a son not quite as old as the game is. Sadly, however, six-year-old John Hoover is terminally ill, with doctors estimating he has only weeks left to live.
Brainiac is going down, but he’s not going down without a fight. Players looking to help serve the metal menace his final comeuppance should hit up DC Universe Online on the PlayStation 3 or PC March 13, when The Battle for Earth expansion goes live.
These days you can tell you play too much of Sony Online Entertainment’s massively multiplayer online role-playing game EverQuest by the simple fact that you play it at all. Ten years ago, when hundreds of thousands of people played the game on a regular basis, there were different standards of measurement.
After more than a decade of dedicated fans paying a monthly fee to adventure in the lands of Norrath, the massively multiplayer online role-playing game that got the MMORPG ball rolling back in 1999 is going free-to-play come March.
A week ago Star Wars Galaxies closed down for good. Today, the MMO published its official “memory book,” a whale of a tome at more than 200 megabytes in PDF form, recalling all of the worlds, races and principal events of the MMO’s eight-year run.
EverQuest II ushers in a new age of player-created content with its new Dungeon Maker system, a ridiculously easy and entertaining way to amaze and kill your friends.