Those questions for the Classification Board? They came back. Alive. The replies read a lot like paragraphs from an official board report, but it’s not like I was expecting riveting prose.
This doesn’t mean the answers are no good. Not at all. Yes, a few of them are extended “no comments”, but for the most part, they shine a moderately-sized shard of light on our classification system – where the power lies, who makes the decisions and why certain decisions were made.
Here are a few highlights:
Who should I be contacting to push the need for an R18+ rating for games?
Currently, the Censorship Minister is the Attorney-General for each State or Territory and the Australian Censorship Minister is the Minister for Home Affairs.
Can I import games that have been refused classification?
Customs may detain or seize any items that are suspected of contravening the Regulations. The maximum penalty for this type of offence is a fine of up to $110,000.
In the eyes of the Board and the guidelines, what constitutes an incentive or reward?
An incentive may be the ability to progress faster through the game. A reward may be a gain in points or access to a wider choice of weapons.
Does the Board play the games it classifies?
An application for the classification of a computer game must include a copy of the game … For computer games likely to be classified G to M, industry can access a scheme that permits trained assessors to provide a recommendation for the likely classification of a computer game … Board members do not usually play a game to in order to make a classification.
This is just a taste; the full Q&A can be found after the jump. If you’re even remotely interested in games classification in this country, I highly recommend you read it.
Sigh. Refuting opinions against the R18+ classification is really starting to tire me, especially when a little research on the author’s part would save me a lot of time. But hey, that’s what I’m here for.
Take this rant today by Ross Fitzgerald over at The Australian, regarding the SCAG’s decision to consult the public on the R18+ rating.
Activision just sent through its latest release schedule and, while the next few months aren’t terribly exciting, promises of Resident Evil 5, Star Wars: The Force Unleashed and Bionic Commando later in the year are more than enough to keep me tuned in… even if they taunt me with their deliciously nasty TBCs.
One name did jolt me into action – Soldier of Fortune: Payback. It was
That first trailer was very much gore free, but don’t fret this one more than makes up for that. Hit the jump for a gallery and the official fact sheet.
“Fuck no, I don’t play games”
He’s an ex-Green Beret, combat correspondent, founder of Soldier of Fortune magazine, and hard-ass, but Robert Brown is no gamer.
His grandson is, he tells me moments later, as we walk down a hall lined with Soldier of Fortune back issues in his Boulder office, but that doesn’t seem to sit well with him.
“He plays too fucking much.”
“How old is he?”
“Too old. He’s addicted. I’m afraid if I try a game, I’ll get addicted too.”
newVideoPlayer("ATVI_MERC_WANTED_Gawker.flv", 520, 410); For your eyes only, the official trailer for the upcoming Soldier of Fortune: Payback shooter. Hell of a kicker. The Activision folks told me today that the game will be hitting the PC, Xbox 360 and Playstation 3 and that it won’t be a “Value” title in either spirit or price.
Tomorrow Activision launches the site, which has the above trailer, the below screens and some more details. Hit the jump for a quick description of the plot.
galleryPost('sofpg', 4, 'Payback');
When we found out that Activision Value’s Soldier of Fortune: Payback
Yesterday we found out that Activision has pushed Soldier of Fortune: Payback back to 2008 in Australia. This flies in the face of the US, which remains full steam ahead for a November launch.
I fired an email off to the publisher for a comment regarding the delay, and their PR has just gotten back to me. Despite the popular belief that it was an OFLC ratings issue (or a typo), the reasons are actually a lot less nefarious – Activision isn’t confident that SoF: Payback will receive its fair share of maketing as the company has quite a few other titles also due for release during the holiday season. And I’m guessing it doesn’t want the game getting lost in the noise. Here’s the full comment:
We decided to move Soldier of Fortune: Payback to early 2008, in order to give the title a more opportunistic launch window. We’re currently working at 110% in getting our Q4 titles to market with the likes of Call of Duty 4: Modern Warfare and Guitar Hero 3: Legends of Rock, and therefore moving Soldier of Fortune: Payback puts it in a less cluttered launch window and allows the Activision Australia marketing team to focus the attention to it that it deserves for a successful launch.
We apologies to Australian gamers for the delay.
Thanks for the prompt reply Activision. Bad news if you were desperate to pick this one up, but I can’t imagine that’s many of us.
SoF: Payback Delayed In Oz? [Kotaku Australia]
With the US press release out on Activision Value’s attempt at a third instalment to Raven’s gory FPS series, I wasn’t at all shocked when the localised version found its way to me.
There’s been a geysering artery’s worth of info in the last week or so (and beyond) regarding the shooter, so I almost didn’t read the release.
But I’m glad I did. Check out this cheeky gem:
Soldier of Fortune Payback will be available for the Xbox 360™ video game and entertainment system from Microsoft, the PLAYSTATION®3 computer entertainment system, and the PC. The game is scheduled for release in early 2008.
What? 2008? Looks like Activision told a bit of a fib at Activate Asia. Reading the latest from the US on the game, it seems it’s still set for November over there. So, is this just another thing we’ll be missing out on because we’re Australian? Please, for the love of all things holy, stop piling it on!
PS. We did get one thing over the States – RRPs. $80 for the Xbox 360, $90 for the PS3 and paltry $50 on PC. When did PC games get so cheap?
You can read the full release after the jump.