fighting
Vader, Yoda Cross Soul Calibur IV Versions On October 23
Posted by Luke Plunkett at 10:20 PM on October 20, 2008
Like a disturbance in the force, you knew it was coming. With the official announcement popping out for the Japanese market last week, today we hear that Darth Vader and Yoda will be made available as downloadable characters for Soul Calibur IV in the US as well. Which means 360 owners can play as Vader, PS3 owners, as Yoda. Both will be available on October 23 - same day as Japan - and will cost 400 MS Points/$US5.

You're surprised? Please, don't be. When Namco Bandai released the multi-platform Soulcalibur IV, the PS3 got Darth Vader and the Xbox 360 got Yoda. Now you can get both thanks to the magic of DLC and capitalism. Ah, bless capitalism. It's made it not only possible for Vader and Yoda to fight each other, but for them for battle women with ridiculously large swords.
This weekend should be full of "Oh shit!" moments, as Kotaku Towers West and Kotaku Annex Atlanta prep for the Leipzig Games Convention. We're mostly caught up on our bookings, but I still need to score a train ticket from Frankfurt to Leipzig, as well as book my German vacation days. You won't have this editor to kick around post Games Convention, as I'm taking my first vacation days of the year after the con. Speaking of, any Munich-based Kotaku readers with some local recommendations?
EcoGamer's Anthony has once again sent us a great tip for those looking to pick up Soul Calibur IV on the cheap. We've
Either bigger boobs or Star Wars characters did the trick, because Namco Bandai Games has announced that Soulcalibur IV has already sold (not shipped, sold) over 2,000,000 copies of SCIV. The multi-platform game went on sale in the States on July 29th and in Japan and Europe on July 31st. Many people have purchased it.
That character creator in Soulcalibur IV certainly has opened up a barrel nutty! Picking up where 

















While some could-be-real, could-not-be-real images and video of Vader battling Yoda in Soul Calibur IV
I can't write about any version of SoulCalibur without saying how amazing the Dreamcast version of the first installment was, so we'll get that out of the way up front. The original SoulCalibur for the Dreamcast is the game that got me hooked on 3D fighters, and no other game before or since quite compares to the thrill of the first time I spun up the disc in my imported Sega console. Nevertheless, Namco Bandai continues to try, and now the fourth installment (fifth counting Soul Edge) is upon us, marking the series' first appearance on current generation hardware. SoulCalibur IV brings us new fighters, new modes, a robust character creator, and the addition of online play - a franchise first. On top of all that, they've added a healthy dose of midi-chlorians to the mix in the form of cameos from Yoda, Darth Vader, and the Secret Apprentice from The Force Unleashed. Do all of these new additions lift the franchise to new heights, or throw it off balance so it falls right out of the ring?
Once upon a time, when you mentioned Soulcalibur, people thought of swords. Now, they think of jubblies. So no wonder UK men's magazine