Back in 2006 Skyrim game director Todd Howard called up composer Jeremy Soule and told him he wanted the music for the game to sound like The Elder Scrolls theme as sung by a barbarian choir. Lacking barbarians, Soule just hired some men with deep voices. More »
newVideoPlayer( {"type":"video","player":"http://www.viddler.com/player/683580d/","customParams":{"flashVars":"fake=1"},"width":570,"height":360,"ratio":0.5625,"flashData":"","embedName":null,"objectId":null,"noEmbed":false,"source":"viddler","wrap":true,"agegate":false} );
Vacuum your floors. Reduce background noise. Make sure you have adequate lighting. Are we playing video games here or hoping to score? This Xbox Live video shows the steps needed to ensure a pleasurable Kinect Experience. More »
Arcades hold a very special place in my heart. More »
newVideoPlayer( {"type":"video","player":"http://www.youtube.com/v/uJa-wzkY2YU&hl=en&fs=1&fmt=22","customParams":[] ,"width":570,"height":412,"ratio":0.824,"flashData":"","embedName":null,"objectId":null,"noEmbed":false,"source":"youtube"} ); Ever wonder what video game composers have to work with when creating those big sounds for big games? More »
Games have long preferred visual innovation to audio. I mean, they’re called video games, not video and audio games. But that’s not to say game audio doesn’t deserve recognition!
I love the random stuff that occasionally pops up on Gamasutra, such as this combination how-to on doing winter field recordings and essay on why we need better ambient winter sounds in games. Part lavish love letter to snow and its various states, part practical considerations, Finnish game sound designer Tapio Liukkonen tells us why this stuff is important and why field recordings can trump studio technology:
Kayak instructor and Professor of Technocultural Studies and Music at the University of California at Davis, Bob Ostertag, has rolled up a katamari-like collection of 8-bit to 64-bit samples in his video game “sound collage” titled w00t. Featuring carefully arranged blips and beats from games like Contra, Halo, Super Metroid, World of Warcraft and Ico, to name but a few, Ostertag’s 50 minute piece is available as a free download for the curious.
I spent about 15 minutes with the musical journey this morning before I became too distracted with the experimental arrangement, but fans of game music who loathe paying for things should give the MP3 a whirl. Thanks to Geoff for turning us on to Bob’s work.
w00t (and Other Recordings) [BobOstertag.com] More »