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	<title>Kotaku Australia &#187; soundtrack</title>
	<atom:link href="http://www.kotaku.com.au/tags/soundtrack/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>Assassin&#8217;s Creed II Soundtrack On Sale This Month</title>
		<link>http://www.kotaku.com.au/2009/11/assassins-creed-ii-soundtrack-on-sale-this-month/</link>
		<comments>http://www.kotaku.com.au/2009/11/assassins-creed-ii-soundtrack-on-sale-this-month/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 15:40:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[assassin's creed ii]]></category>
		<category><![CDATA[itunes]]></category>
		<category><![CDATA[jesper kyd]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[soundtrack]]></category>
		<category><![CDATA[ubisoft]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=364683</guid>
		<description><![CDATA[ Award-winning composer Jesper Kyd returns to score the soundtrack to Assassin&#8217;s Creed II, available later this month at fine digital music download websites everywhere.
With 20 years of experience in creating video game music and titles like Hitman, Kane &#038; Lynch and Borderlands under his belt, Jesper Kyd has become one of the go-to guys [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_asscreedii.jpg" alt="" class="left" /> Award-winning composer Jesper Kyd returns to score the soundtrack to Assassin&#8217;s Creed II, available later this month at fine digital music download websites everywhere.<span id="more-364683"></span></p>
<p>With 20 years of experience in creating video game music and titles like Hitman, Kane &#038; Lynch and Borderlands under his belt, Jesper Kyd has become one of the go-to guys as far as video game soundtracks are concerned. Kyd really seems to connect with the games that he composes music for, creating sounds that enhance the action rather than drown it out. That, and Ubisoft&#8217;s Patrice really seems to dig the guy&#8217;s work.</p>
<p>&#8220;Jesper Kyd&#8217;s score for Assassin&#8217;s Creed II brings players into the Italian Renaissance by providing a true sense of depth for the poignant moments, while also giving a jolt of adrenaline to the action-packed sequences. We are thrilled to have Jesper Kyd back with us in making Assassin&#8217;s Creed II an epic title on all levels.&#8221;</p>
<p>Ubisoft is so proud of the soundtrack that they&#8217;ll be releasing it on &#8220;popular music stores&#8221; for download on November 16. I am assuming that includes iTunes. Why buy it? Just ask Jesper.</p>
<p>&#8220;We created a unique musical identity for Assassin&#8217;s Creed II that reflects the character and story of Ezio and elevated the music, both in terms of creativity and live production, to a whole new level.&#8221;</p>
<p>Now if I could only stop mistaking the poor guy for Vesper Lynd from Casino Royale.</p>
]]></content:encoded>
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		<title>Need For Speed: Nitro &#8211; So Fast It&#8217;s Coming Two Weeks Early</title>
		<link>http://www.kotaku.com.au/2009/10/need-for-speed-nitro-so-fast-its-coming-two-weeks-early/</link>
		<comments>http://www.kotaku.com.au/2009/10/need-for-speed-nitro-so-fast-its-coming-two-weeks-early/#comments</comments>
		<pubDate>Mon, 19 Oct 2009 16:40:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ds]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[need for speed: nitro]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[racing]]></category>
		<category><![CDATA[release dates]]></category>
		<category><![CDATA[soundtrack]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=362484</guid>
		<description><![CDATA[ In a fall season filled with game delays, it&#8217;s nice to see a release date jump forward a couple weeks, as is the case with Need for Speed: Nitro for the Nintendo Wii and DS.
Originally scheduled for a November 17th release in North America, the stylised arcade racing of EA&#8217;s Need for Speed: Nitro [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/10/nitro.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/10/500x_nitro.jpg" alt="" class="left" /></a> In a fall season filled with game delays, it&#8217;s nice to see a release date jump forward a couple weeks, as is the case with Need for Speed: Nitro for the Nintendo Wii and DS.<span id="more-362484"></span></p>
<p>Originally scheduled for a November 17th release in North America, the stylised arcade racing of EA&#8217;s Need for Speed: Nitro will be hitting store shelves a full two weeks earlier than expected &#8211; November 3rd in the states and the 6th in Europe. In celebration of the game reaching gold status, EA has released the full soundtrack listing for the game, featuring a mix of tracks from international artists that are sure to get stuck in your head for weeks at a time.</p>
<p>&#8220;This soundtrack musically exemplifies the intensity, attitude and adrenaline of Need for Speed NITRO,&#8221; said Steve Schnur, Worldwide Executive of Music and Music Marketing at EA. &#8220;This energetic collection of rock, electronic and hip hop, matches the incredible speed and intensity of a game experience players will never forget.&#8221;</p>
<p>Check out the full track listing below to see what Mr. Schnur feels exemplifies intensity, attitude, and adrenalin.</p>
<p><strong>Need for Speed: Nitro Soundtrack:</strong></p>
<p>Alex Metric &#8211; What Now<br />
Bloody Beetroots feat. Cool Kids &#8211; Awesome<br />
Crookers feat. Wiley and Thomas Jules &#8211; Business Man<br />
Crystal Method feat. LMFAO &#8211; Sine Language<br />
Danko Jones &#8211; Code Of The Road<br />
Dizzee Rascal and Armand Van Helden &#8211; Bonkers<br />
Drumagik &#8211; Make It Rock<br />
Earl Greyhound &#8211; Oye Vaya<br />
edIT feat. Wale and Tre&#8217; &#8211; Freaxxx<br />
Evil 9 &#8211; All The Cash (Alex Metric Remix) Feat. El-P<br />
Hollywood Holt &#8211; Can&#8217;t Stop<br />
k-os &#8211; FUN!<br />
Lady Sovereign &#8211; I Got You Dancing<br />
Major Lazer feat. Mr.Lex &amp; Santigold &#8211; Hold The Line<br />
Matt &amp; Kim &#8211; Daylight (Troublemaker Remix)<br />
Mickey Factz &#8211; Yeah Yeah<br />
Pint Shot Riot &#8211; Not Thinking Straight<br />
Placebo &#8211; Breathe Under Water<br />
Rise Against &#8211; Kotov Syndrome<br />
Roots Manuva &#8211; Buff Nuff<br />
Rye Rye &#8211; Hardcore Girls<br />
Street Sweeper Social Club &#8211; Fight! Smash! Win!<br />
Taking Back Sunday &#8211; Lonely Lonely<br />
The Enemy UK &#8211; No Time For Tears<br />
The Gay Blades &#8211; O Shot (Dmerit Remix)<br />
Two Fingers feat. Sway &#8211; Jewels And Gems</p>
]]></content:encoded>
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		<title>New Dreamcast Game Gets A Deluxe Version</title>
		<link>http://www.kotaku.com.au/2009/10/new-dreamcast-game-gets-a-deluxe-version/</link>
		<comments>http://www.kotaku.com.au/2009/10/new-dreamcast-game-gets-a-deluxe-version/#comments</comments>
		<pubDate>Mon, 12 Oct 2009 15:20:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[dreamcast]]></category>
		<category><![CDATA[premium edition]]></category>
		<category><![CDATA[redspotgames]]></category>
		<category><![CDATA[rush rush rally racing]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[soundtrack]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=361463</guid>
		<description><![CDATA[ Just when we were sure Dreamcast games managed to dodge the trend of more expensive premium versions, redspotgames announces the Deluxe edition of it upcoming Dreamcast title, Rush Rush Rally Racing.
Announced on the Dreamcast&#8217;s 10th anniversary, Rush Rush Rally Racing is a top-down racer that, in all fairness, looks rather primitive. Primitive as it [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/10/rushrush.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/10/500x_rushrush.jpg" alt="" class="center" /></a> Just when we were sure Dreamcast games managed to dodge the trend of more expensive premium versions, redspotgames announces the Deluxe edition of it upcoming Dreamcast title, Rush Rush Rally Racing.<span id="more-361463"></span></p>
<p><a href="http://www.kotaku.com.au/2009/09/happy-birthday-dreamcast-heres-a-new-game/">Announced on the Dreamcast&#8217;s 10th anniversary</a>, Rush Rush Rally Racing is a top-down racer that, in all fairness, looks rather primitive. Primitive as it is, it is still a new game you can purchase that will play in your Dreamcast, and now you can spend a little more to get a little more. You&#8217;ll have to wait a little longer for the Deluxe edition, due out in November while the regular version drops this month, but you get a soundtrack CD, full colour manual, deleted scenes and stickers for your trouble. Stickers!</p>
<p>Folks who have already ordered the game from <a href="http://www.redspotgames.com/shop">http://www.redspotgames.com/shop</a> are able to change their order to the Deluxe edition via internet magic. The premium package will run you 27,95 EUR / US$ 42.00 / 27,00 GBP (around AU$45).</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/10/rushrush2.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/10/500x_rushrush2.jpg" alt="" class="center" /></a></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>Watchmen Composer Scores Army Of Two: The 40th Day</title>
		<link>http://www.kotaku.com.au/2009/10/watchmen-composer-scores-army-of-two-the-40th-day/</link>
		<comments>http://www.kotaku.com.au/2009/10/watchmen-composer-scores-army-of-two-the-40th-day/#comments</comments>
		<pubDate>Fri, 09 Oct 2009 18:00:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[300]]></category>
		<category><![CDATA[army of two: the 40th day]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[soundtrack]]></category>
		<category><![CDATA[watchmen]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=361179</guid>
		<description><![CDATA[
Tyler Bates, the man behind the music for 300 and Watchmen is also the man behind the music for Army of Two: The 40th Day. See him talk about what he&#8217;s done.
Perhaps it isn&#8217;t all that interesting to some, but I&#8217;m always fascinated by the approach Hollywood and television composers take when developing music for [...]]]></description>
			<content:encoded><![CDATA[<p><object width="500" height="409"><param name="movie" value="http://blip.tv/play/gpk2gaaPAgI"><param name="allowFullScreen" value="true"><embed src="http://blip.tv/play/gpk2gaaPAgI" type="application/x-shockwave-flash" allowfullscreen="true" width="500" height="409"></object></p>
<p>Tyler Bates, the man behind the music for 300 and Watchmen is also the man behind the music for Army of Two: The 40th Day. See him talk about what he&#8217;s done.<span id="more-361179"></span></p>
<p>Perhaps it isn&#8217;t all that interesting to some, but I&#8217;m always fascinated by the approach Hollywood and television composers take when developing music for video games. Tyler here packed the tracks he created full of sounds in order to make sure that every gameplay decision would be covered. It must have been a real challenge, but the man who scored The Day the Earth Stood Still and Rob Zombie&#8217;s Halloween movies was more than up to the task.</p>
]]></content:encoded>
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		<title>Bayonetta Getting 5-Disc CD Soundtrack</title>
		<link>http://www.kotaku.com.au/2009/09/bayonetta-getting-5-disc-cd-soundtrack/</link>
		<comments>http://www.kotaku.com.au/2009/09/bayonetta-getting-5-disc-cd-soundtrack/#comments</comments>
		<pubDate>Sat, 19 Sep 2009 03:20:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bayonetta]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[platinum games]]></category>
		<category><![CDATA[soundtrack]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=357737</guid>
		<description><![CDATA[ Bayonetta, like many games, has a soundtrack release planned. This title&#8217;s soundtrack, though, is bigger than most.
The soundtrack is 150 songs, packed over 5 CDs. Remember CDs? The whole dealio will set you back &#165;5,000 (AU$63). Out November 4.
150曲を収録。「BAYONETTA」，オリジナルサウンドトラックを発売（BAYONETTA（ベヨネッタ）） [4Gamer]
]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/09/001.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/09/500x_001.jpg" alt="" class="center" /></a> Bayonetta, like many games, has a soundtrack release planned. This title&#8217;s soundtrack, though, is bigger than most.<span id="more-357737"></span></p>
<p>The soundtrack is 150 songs, packed over 5 CDs. Remember CDs? The whole dealio will set you back &yen;5,000 (AU$63). Out November 4.</p>
<p><a href="http://www.4gamer.net/games/074/G007439/20090918005/">150曲を収録。「BAYONETTA」，オリジナルサウンドトラックを発売（BAYONETTA（ベヨネッタ））</a> [4Gamer]</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Halo 3: ODST Soundtrack Drops Next Week</title>
		<link>http://www.kotaku.com.au/2009/09/halo-3-odst-soundtrack-drops-next-week/</link>
		<comments>http://www.kotaku.com.au/2009/09/halo-3-odst-soundtrack-drops-next-week/#comments</comments>
		<pubDate>Mon, 14 Sep 2009 15:20:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[halo 3: odst]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[soundtrack]]></category>
		<category><![CDATA[sumthing else]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=356762</guid>
		<description><![CDATA[ Halo 3: ODST hits store shelves next week, and Sumthing Else Music Works is making sure you can listen to it when you can&#8217;t play with the release of the Halo 3: ODST Original Soundtrack.
The latest chapter in the Halo saga brings with it new music composed by Martin O&#8217;Donnell and Michael Salvatori, and [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/09/odst.jpg" alt="" class="left" /> Halo 3: ODST hits store shelves next week, and Sumthing Else Music Works is making sure you can listen to it when you can&#8217;t play with the release of the Halo 3: ODST Original Soundtrack.<span id="more-356762"></span></p>
<p>The latest chapter in the Halo saga brings with it new music composed by Martin O&#8217;Donnell and Michael Salvatori, and Sumthing Else is ready, with a 2-disc soundtrack for the game released into the wild on September 22nd to coincide with the release of the game. According to O&#8217;Donnell, the ODST soundtrack reflects the new direction the series is taking in the game.</p>
<p>&#8220;I&#8217;m happy to be able to share all new compositions and recordings created for Halo 3: ODST. The music reflects the new mood, new heroes, and new story of the game. I worked with the Northwest Sinfonia for the orchestral recordings and also added some nice alto sax solos and some new guitar solos. The piano sneaks back in again a few times too, but I can&#8217;t seem to help that.&#8221;</p>
<p>The 2-disco Halo 3: ODST soundtrack will also be available at <a href="http://www.sumthingdigital.com">www.sumthingdigital.com</a> and iTunes come September 22nd.</p>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>BioShock Composer Scores Dante&#8217;s Inferno</title>
		<link>http://www.kotaku.com.au/2009/09/bioshock-composer-scores-dantes-inferno/</link>
		<comments>http://www.kotaku.com.au/2009/09/bioshock-composer-scores-dantes-inferno/#comments</comments>
		<pubDate>Wed, 09 Sep 2009 14:40:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bioshock]]></category>
		<category><![CDATA[dantes inferno]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[gary schyman]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[soundtrack]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=355842</guid>
		<description><![CDATA[ BioShock composer Gary Schyman will be lending his musical talents to EA&#8217;s upcoming action game Dante&#8217;s Inferno, and he&#8217;s found writing the soundtrack for hell to be a very creative experience.
Schyman is a great catch on EA&#8217;s part. His score to BioShock managed to subtly capture the conflict of the utopian society gone wrong [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/09/schyman.jpg" alt="" class="right" /> BioShock composer Gary Schyman will be lending his musical talents to EA&#8217;s upcoming action game Dante&#8217;s Inferno, and he&#8217;s found writing the soundtrack for hell to be a very creative experience.<span id="more-355842"></span></p>
<p>Schyman is a great catch on EA&#8217;s part. His score to BioShock managed to subtly capture the conflict of the utopian society gone wrong in such a way that you barely even noticed there was music at times—it just melded with the experience, becoming part of the game. Hopefully he&#8217;ll be able to do the same with Dante. He certainly seems to have enjoyed himself at least.</p>
<p>&#8220;Scoring Dante&#8217;s Inferno was one of the most interesting and challenging projects I have ever tackled,&#8221; said Garry Schyman. &#8220;Literally being asked to score hell was fantastic especially once I saw the surrealistically frightening world that Visceral Games had developed. I thought long and hard about every piece of music I wrote to create something new, surprising and fitting. It has turned out to be one of the most creative experiences in my career.&#8221;</p>
<p>Sure beats my idea of having the entire game accompanied by Meatloaf tunes.</p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Get Your Free Invincible Tiger Soundtrack</title>
		<link>http://www.kotaku.com.au/2009/08/get-your-free-invincible-tiger-soundtrack/</link>
		<comments>http://www.kotaku.com.au/2009/08/get-your-free-invincible-tiger-soundtrack/#comments</comments>
		<pubDate>Fri, 28 Aug 2009 16:00:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[blitz games studios]]></category>
		<category><![CDATA[free music]]></category>
		<category><![CDATA[invincible tiger]]></category>
		<category><![CDATA[psn]]></category>
		<category><![CDATA[soundtrack]]></category>
		<category><![CDATA[xbla]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=353415</guid>
		<description><![CDATA[ Any fan of cheesy 1970s Hong Kong action cinema would be remiss if they didn&#8217;t snag a free copy of the soundtrack to Blitz Games Studios&#8217; Invincible Tiger.
Invincible Tiger is a downloadable Kung Fu action game that&#8217;s just been released for Xbox Live Arcade and the PlayStation Network, and while the full game will [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/08/invincible.jpg" alt="" class="left" /> Any fan of cheesy 1970s Hong Kong action cinema would be remiss if they didn&#8217;t snag a free copy of the soundtrack to Blitz Games Studios&#8217; Invincible Tiger.<span id="more-353415"></span></p>
<p>Invincible Tiger is a downloadable Kung Fu action game that&#8217;s just been released for Xbox Live Arcade and the PlayStation Network, and while the full game will run you 1200 Microsoft points or $US15, the full soundtrack is now available completely free of charge. Like any good 70s martial arts movie soundtrack, Invincible Tiger&#8217;s music combines traditional Asian music with a healthy dose of funky bass, horns and the infamous &#8216;wakka-chikka&#8217; guitar sound that certainly has a name other than &#8216;wakka-chikka&#8217; that someone in the comment section will call me out for not using.</p>
<p>I&#8217;ve yet to play the game itself, but if it&#8217;s half as good as the music I might have to dedicate a little bit of my weekend to giving it a go.</p>
<p><a href="http://www.bigdownload.com/games/invincible-tiger-the-legend-of-han-tao/pc/invincible-tiger-original-soundtrack/">Invincible Tiger Original Soundtrack</a> [Big Download]</p>
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		<title>Get Your Katamari Forever Soundtrack</title>
		<link>http://www.kotaku.com.au/2009/07/get-your-katamari-forever-soundtrack/</link>
		<comments>http://www.kotaku.com.au/2009/07/get-your-katamari-forever-soundtrack/#comments</comments>
		<pubDate>Tue, 07 Jul 2009 08:30:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[katamari forever]]></category>
		<category><![CDATA[katamari tribute]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[namco bandai]]></category>
		<category><![CDATA[soundtrack]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=343930</guid>
		<description><![CDATA[From what we&#8217;ve seen of Katamari Forever, it&#8217;s looking good! But from what we&#8217;ve heard, it&#8217;s also sounding good, courtesy of its remixed soundtrack.
As someone who owns the soundtracks to the first two games, I&#8217;ll be taking a good, long look at the soundtrack to this one (known as Katamari Tribute in Japan), which will [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/07/kattrack.jpg" alt="" class="left" />From what <a href="http://www.kotaku.com.au/2009/06/katamari-forever-rolls-up-a-preview/">we&#8217;ve see</a>n of <em>Katamari Forever</em>, it&#8217;s looking good! But from <a href="http://www.kotaku.com.au/2009/06/katamari-forever-tunes-get-chippy/">what we&#8217;ve heard</a>, it&#8217;s also <em>sounding</em> good, courtesy of its remixed soundtrack.<span id="more-343930"></span></p>
<p>As someone who owns the soundtracks to the first two games, I&#8217;ll be taking a good, long look at the soundtrack to this one (known as <em>Katamari Tribute</em> in Japan), which will come as a 2-disc set clocking in at 36 tracks.</p>
<p>Anyone interested in importing, it&#8217;ll be out in Japan on July 23, and will sell for ¥3150 USD$33.</p>
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		<title>Persona PSP Packed With Persona Soundtrack</title>
		<link>http://www.kotaku.com.au/2009/06/persona-psp-packed-with-persona-soundtrack/</link>
		<comments>http://www.kotaku.com.au/2009/06/persona-psp-packed-with-persona-soundtrack/#comments</comments>
		<pubDate>Thu, 11 Jun 2009 20:20:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[atlus]]></category>
		<category><![CDATA[megami tensei]]></category>
		<category><![CDATA[north america]]></category>
		<category><![CDATA[persona psp]]></category>
		<category><![CDATA[psp]]></category>
		<category><![CDATA[rpgs]]></category>
		<category><![CDATA[soundtrack]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=340940</guid>
		<description><![CDATA[ The Atlus Spoils customer appreciation program continues to live up to its name, with the announcement that every launch copy of Shin Megami Tensei: Persona for the PSP comes packed with a two-disc soundtrack.
That&#8217;s right, two-discs, not just half the soundtrack, like the disc that shipped with Persona 4 for the PlayStation 2. The [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/06/personacd.jpg" alt="" class="left" /> The Atlus Spoils customer appreciation program continues to live up to its name, with the announcement that every launch copy of Shin Megami Tensei: Persona for the PSP comes packed with a two-disc soundtrack.<span id="more-340940"></span></p>
<p>That&#8217;s right, two-discs, not just half the soundtrack, like the disc that shipped with Persona 4 for the PlayStation 2. The music is from long-time Megami Tensei composer Shoji Meguro, who collaborated with Hidehito Aoki, Kenichi Tsuchiya and Misaki Okibe on the original game&#8217;s music.</p>
<p>Of course, between the new localisation, new animations, and the inclusion of the Frost Queen quest, which wasn&#8217;t in the North American version of the original Personal, MegaTen fans were going to buy this anyway, soundtrack or not. Still, it&#8217;s nice to know that there&#8217;ll be something extra waiting when they go to pick up the game on September 22nd.</p>
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