Due to overwhelming fan demand, Arkedo Studio and Southpeak have released the soundtrack to their unique Nintendo DS shooter Big Bang Mini as a free download.
With last week’s North American release of anime-inspired action title X-Blades going largely unnoticed, SouthPeak falls back on that old marketing standard to help liven up the UK launch – bare model bottom.
The 2009 New York Comic Con is kicking off this weekend, and SouthPeak Games plans on making their presence felt, throwing everything from space bears to live-action velvety assassins at convention goers.
Developer Arkedo Studio got off to a rough start in their career with Nervous Brickdown – the game scored well enough but nobody really played it (except in Japan). With their sophomore effort, Big Bang Mini, Arkedo is hoping to get more support from publisher SouthPeak Interactive than it did Eidos, says CEO Camille Guermonprez. He believes Big Bang Mini will appeal to more than just the casual DS crowd and stand on its own merits as a hardcore shooter.
Shooter? Fireworks? It makes sense in practices, trust me. In arcade mode, you appear as a little ship on the lower screen. You shoot fireworks at targets floating around in the upper screen. Hit the target, and a star-shaped power-up will drop. Miss and the firework will explode, raining down fiery projectiles that your ship has to dodge. You need to collect as many power-ups as you can to fill a gauge on the left hand side of the lower screen in order to get to the next level.
There are two dominant strategies for getting through arcade mode – a careful target-and-shoot approach and the all-out firework blitz. Target-and-shoot takes way longer and leaves more opportunities for the targets in later levels to hit you with their own projectiles that they drop into the lower screen. The blitz creates even more havoc down below as the bounce-back from the exploding fireworks will kill you as easily as it kills the targets you’re trying to hit.
In total, there are 90 levels in the whole game – 10 per world, 10 boss fights total. The worlds range in theme from Hong Kong to underwater; completing each grants you a special tactic such as a whirlwind that sucks in enemy projectiles, a charged-shot firework, or a homing missile firework. The design for each world is pretty detailed – even the music creates a distinct sense of atmosphere (I particularly liked the Paris rooftop level). And bosses like the Mohawk-sporting walrus or the secret last boss? I haven’t seen stuff that funky since Ren & Stimpy’s Powdered Toast Man.
No, Crecente didn’t go to Ninjatown over the weekend. He’s in Tokyo covering TGS. But if he did go to Ninjatown, this is probably what he would look like. I say it’s pretty spot on, actually. He even has that confused look on his face he gets every time I talk to him. Someone (I think it was Fahey) claimed the hair underneath his arms with actually armpit hair, and not part of the hair from his head. So what’s this have to do with anything? I don’t know. But what I do know is I finally got to play Ninjatown for the DS. I mean, I’ve seriously been waiting at least a year to play this damn thing. And after spending the whole weekend with it, I have to say it’s pretty good.
My Plastic Heart, a small, yet expensive exquisite toy store in lower Manhattan, was overrun by a large band of ninjas late friday night. Not only was the store overflowing with Ninjatown plushies and original artwork from creator Shawn Smith, the developers from Venan Entertainment were on hand to demo a preview build of the game. I got a chance to talk to the team a bit about the game’s development, what it was like working with Shawnimal himself, and their thoughts on the new DSi.
Southpeak’s Mister Slime, which we last heard was coming to DS in April, actually hits retail today in North America. Oh, okay! It sounds fairly interesting, actually — players control Slimey, who must stop violence between warring clans, a rather serious pursuit for a young slime.
The gameplay uses both stylus and microphone to stretch and manipulate Slimey’s arms toward anchor points in each level, which is how he navigates.
SouthPeak Games has revealed their line up for E3 2008, where they’ll be showing a wide variety of games in all shapes and sizes. Most prominent is their just announced reinvention of the Brave series, which started with Brave: The Search for Spirit Dancer on the PS2. Brave: A Warrior’s Tale for the Xbox 360, PSP, and Wii has a now elderly Brave telling tales of his youth, with a new character named Courage who uses Brave’s wisdom to stop a current-day threat. Meanwhile Brave: Shaman’s Challenge for the DS is a platforming tale starring Brave himself.
Aside from the new Brave title, SouthPeak will be showing off their anime action game X-Blades for the PC and “next-gen consoles”, Igor The Game for PC, Wii, and DS, the RTS/FPS hybrid Raven Squad for PC and 360, Big Bang Mini for the DS, and the PS3 version of Monster Madness. The game I am most looking forward to? Going to have to go with Ninjatown for the DS. Have to represent my deadly peeps, yo.
VentureBeat reports today that publisher SouthPeak (I was just there yesterday seeing Ninjatown) has picked up $AU 13.57 million in private investments. It’s worth pointing out, as Dean Takahashi does in his story on the financing, that rarely do console and PC video game publishers pick up venture capital – most VC dollars these days are going to more nouveau-media stuff like online games, social networks, virtual worlds and so-called “Web 2.0″.
This artwork by Shawnimals toy line creator Shawn Smith adorned one full wall at the PR office where I went to check out Southpeak’s upcoming Ninjatown strategy title for DS. The game’s based off of Smith’s cute little ninja characters and quirky designs, and it’s slated for an October release.
I got a chance to give it a try, and I had a hard time putting it down.