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	<title>Kotaku Australia &#187; space harrier</title>
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		<title>New Space Harrier Coming (If We All Buy Thunderforce VI)</title>
		<link>http://www.kotaku.com.au/2008/11/new_space_harrier_coming_if_we_all_buy_thunderforce_vi/</link>
		<comments>http://www.kotaku.com.au/2008/11/new_space_harrier_coming_if_we_all_buy_thunderforce_vi/#comments</comments>
		<pubDate>Wed, 05 Nov 2008 04:30:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[space harrier]]></category>
		<category><![CDATA[thunderforce vi]]></category>

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		<description><![CDATA[More retail hostage-taking! Normally the reserve of smaller publishers and/or Capcom, this time it&#8217;s Sega, with Thunderforce VI director Tez Okana telling Edge:

I need to demonstrate our approach is viable. But for my next step, I&#8217;d really like to work on Space Harrier. This is a unique game in Sega&#8217;s history that projected us into [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/11/harrier.jpg" class="postimg center" style="display:block;float:none;" />More retail hostage-taking! Normally the reserve of smaller publishers and/<a href="http://www.kotaku.com.au/games/2008/07/no_okami_2_until_you_buy_more_of_okami_1_ok-2.html">or Capcom</a>, this time it&#8217;s Sega, with Thunderforce VI director Tez Okana telling Edge:</p>
<p><!-- Gawker Tags/Categories: sega, news, space harrier, thunderforce vi --><span id="more-313680"></span><br />
<blockquote>I need to demonstrate our approach is viable. But for my next step, I&#8217;d really like to work on Space Harrier. This is a unique game in Sega&#8217;s history that projected us into some incredible worlds and experiences. But the success of Thunder Force VI is the key to any future projects.</p></blockquote>
<p>So&#8230;the future of a title that a ton of people would like to see hinges on the success of a niche game nobody really cares about? And you wonder why people hate you, Sega.</p>
<p><a href="http://www.edge-online.com/magazine/saving-shooters">Saving Shooters</a> [Edge]</p>
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		<title>Weekly Wii Update &#8211; Space Harrier, Alien Crush, And Interior Design?</title>
		<link>http://www.kotaku.com.au/2008/11/weekly_wii_update__space_harrier_alien_crush_and_interior_design-2/</link>
		<comments>http://www.kotaku.com.au/2008/11/weekly_wii_update__space_harrier_alien_crush_and_interior_design-2/#comments</comments>
		<pubDate>Mon, 03 Nov 2008 14:20:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[alien crush returns]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[space harrier]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[wii downloadables]]></category>
		<category><![CDATA[wiiware]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/11/weekly_wii_update__space_harrier_alien_crush_and_interior_design-2.html</guid>
		<description><![CDATA[ This week in Nintendo Wii downloadables, two classic franchises make their triumphant return, and if neither tickles your fancy you can always take a crash course in interior design. That&#8217;s right, in addition to good old Space Harrier for the Sega Master System (500 points) and Hudson&#8217;s classic pinball title reborn in Alien Crush [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/11/homesweethome.jpg" class="postimg center" style="display:block;float:none;" /> This week in Nintendo Wii downloadables, two classic franchises make their triumphant return, and if neither tickles your fancy you can always take a crash course in interior design. That&#8217;s right, in addition to good old <strong>Space Harrier</strong> for the Sega Master System (500 points) and Hudson&#8217;s classic pinball title reborn in <strong>Alien Crush Returns</strong> for WiiWare (800 points), Big Blue Bubble releases <strong>Home Sweet Home</strong> (1,000 points), a WiiWare title that promises all the fun of designing a home interior that you&#8217;d get in The Sims without all those pesky Sims running about. Sure to make an excellent stocking stuffer. The most interesting of the three to me is of course Alien Crush Returns. I am a certified video game pinball junkie, and the option to play online against three completely anonymous players only sweetens the deal.</p>
<p><!-- Gawker Tags/Categories: wii downloadables, alien crush returns, extend=true, home sweet home, news, space harrier, vc update, wii, wiiware --><span id="more-313378"></span>
<p>So, who among us will admit to pondering downloading Home Sweet Home? It&#8217;s okay, you are among friends&#8230;well, I can&#8217;t guarantee they&#8217;ll still be friends once you make an admission, but they started out as your friends, and if they don&#8217;t support you in your interests do you really want them as friends anyway?</p>
<p><strong>WII-KLY UPDATE: TWO WIIWARE GAMES AND ONE VIRTUAL CONSOLE GAME ADDED TO WII SHOP CHANNEL</strong></p>
<p>Nov. 3, 2008</p>
<p>Sometimes you feel like a pinball, bouncing from one thing to the other. Do you spend time blasting things in outer space or just spend a quiet afternoon at home, redecorating? Fortunately this week&#8217;s Wii-kly Update doesn&#8217;t force you to make those tough choices.</p>
<p>Nintendo adds new and classic games to the Wii Shop Channel at 9 a.m. Pacific time every Monday. Wii™ owners with a high-speed Internet connection can redeem Wii Points™ to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week&#8217;s new games are:</p>
<p>WiiWare</p>
<p>ALIEN CRUSH RETURNS™ (Hudson Entertainment, 1-4 players, Rated E for Everyone &#8211; Animated Blood, Mild Fantasy Violence, 800 Wii Points): ALIEN CRUSH RETURNS is the ultimate incarnation of the popular TurboGrafx pinball classic, Alien Crush. Boasting innovative game and control features, this is one Wii experience that you don&#8217;t want to miss. With all the ball-blazing simplicity and flipper action thrills of standard pinball, ALIEN CRUSH RETURNS has all the visual and digital elements that you&#8217;ve come to expect in a video game, including grotesque, eye-stunning playfields as well as unique Action Ball gimmicks that redefine the fun and excitement of pinball. You can even nudge the machine with your Wii Remote controller. What&#8217;s more, you can connect via Nintendo® Wi-Fi Connection to enjoy a variety of features such as four-player head-to-head action, high score competitions and Extra Stage downloads.</p>
<p>Home Sweet Home (Big Blue Bubble Inc., 1 player, Rated E for Everyone, 1,000 Wii Points): Picture this scene&#8230; You move into your new home, and every room is perfect. Every room, except one. Here is the blank canvas for your vision, but you lack the know-how. Who do you call? The Home Sweet Home team! Home Sweet Home will give you the chance to unleash your hidden talents as an interior designer. You choose the furniture, patterns and colours to create a masterpiece that will blow your client away. With simple controls, a fun graphical style and an easy-to-use interface, Home Sweet Home allows you to nurture your creative side. Remember, a house is not a home until it is a Home Sweet Home.</p>
<p>Virtual Console</p>
<p>Space Harrier™ (Sega Master System, 1 player, Rated E for Everyone &#8211; Mild Fantasy Violence, 500 Wii Points): Space Harrier was originally released in the arcade in the 1980s, developed by AM2, which also developed OutRun and Afterburner. Space Harrier is widely recognisable by many arcade fans due to its distinctive, colorful art design and its fast-paced action. The SEGA Master System version is considered a solid port of the arcade game, containing 18 levels of intense fun. As the &#8220;Space Harrier,&#8221; you must fight your way through &#8220;The Land of Dragons&#8221; and defeat the bosses at the end of each level to restore peace to the land. Are you prepared? Get ready!</p>
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		<title>Shenmue Creator Yu Suzuki No Longer At Sega</title>
		<link>http://www.kotaku.com.au/2008/08/shenmue_creator_yu_suzuki_no_longer_at_sega-2/</link>
		<comments>http://www.kotaku.com.au/2008/08/shenmue_creator_yu_suzuki_no_longer_at_sega-2/#comments</comments>
		<pubDate>Mon, 11 Aug 2008 20:40:38 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[shenmue]]></category>
		<category><![CDATA[space harrier]]></category>
		<category><![CDATA[virtua fighter]]></category>
		<category><![CDATA[yu suzuki]]></category>

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		<description><![CDATA[The hopes of a Yu Suzuki led Shenmue III have just become ground into ever finer particles, as Sega of America president Simon Jeffery tells Gamasutra in a new interview that the legendary developer is no longer at the company.
Jeffery says of Suzuki&#8217;s status that &#8220;Last I heard, he was doing some online stuff in [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/08/suzuki_gone.jpg" class="left" />The hopes of a Yu Suzuki led <em>Shenmue III</em> have just become ground into ever finer particles, as Sega of America president Simon Jeffery tells Gamasutra in a new interview that the legendary developer is no longer at the company.</p>
<p>Jeffery says of Suzuki&#8217;s status that &#8220;Last I heard, he was doing some online stuff in China&#8221;, saying that the <em>Space Harrier</em> and <em>Virtua Fighter</em> creator is &#8220;kind of his own man right now&#8221;. Suzuki&#8217;s recent projects, the arcade game <em>Psy Phi</em> and MMO <em>Shenmue Online</em> never made it to final production stages.</p>
<p>There&#8217;s obviously much more to the Jeffery Q&#038;A and, as you may be aware, we&#8217;re fans of the frank Sega exec &mdash; and not just because he kept hope alive for a System 16 compilation. The entirety of the interview is worth your while.</p>
<p><a href="http://www.gamasutra.com/view/feature/3756/the_evolution_of_sega_a_.php?page=4">The Evolution Of Sega: A Conversation With Simon Jeffery</a> [Gamasutra - thanks, Jay!]</p>
<p><span id="more-301394"></span></p>
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