Spark Unlimited

News

Strike Down Star Wars: Battlefront III And It Becomes More Powerful

1:00PM February 7, 2012 | Luke Plunkett

How many times have we been excited then let down by rumours and cancellations of a third game in the Star Wars: Battlefront serires? More »


News

Legendary Backstory Revealed In Graphic Novel

9:20AM November 1, 2008 | Stuart Houghton

Spark Unlimited’s fantasy action game Legendary has become a graphic novel (like a comic only you get to stroke your chin and go ‘hmmm’ while you read it) available now from indie publisher Top Cow Productions.

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News

Legendary: Behind the Scenes

10:20AM August 16, 2008 | Brian Crecente

Legendary has been in development now for more than three years by a team at Spark Unlimited (not the same ones who did Turning Point). With a little more than a month left before the Sept. 30 ship date for the Playstation and Xbox 360 (the game hits PC on Nov. 4) I’m posting this look at all three Legendary Behind the Scenes videos.

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Uncategorized

Legendary Werewolves Evoke Childhood Nightmares

2:40AM June 14, 2008 | Mike Fahey

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Turning Point Not For “Core Gamers”

3:20AM March 7, 2008 | Mike Fahey

Spark Unlimited’s alternate history FPS Turning Point: Fall of Liberty didn’t fare well with reviewers. A rather lackluster demo was followed by a relatively lacklustre game, leading to some fairly mediocre reviews, like a 5.0 from IGN and a 3 from Game Informer. What happened to Turning Point, a concept that had such promise? According to Spark CEO Craig Allen, those pesky “core gamers” got a hold of it. “You know, I think that when you try to do games that are about a mass market, and Turning Point is definitely a high concept idea, that with the time and money we had we did the best to execute on, our target was not really the core gamer.”

You heard the man! If you’re looking for a revolutionary game with innovative play mechanics driven by new technology, then Turning Point isn’t for you. Maybe they should include that in the game’s marketing materials, ushering in a new era of truth in advertising! “Stale gameplay in an interesting setting!” Sign me up for a dozen! Turning Point dev hits back at poor review scores [VideoGamer.com]

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Fall Of Liberty Demo Fails

5:20AM January 25, 2008 | Mike Fahey

Last week we mentioned Microsoft’s David Edery’s tips on how to make a more compelling demo for Xbox Live. It’s a pity that the developers of Codemasters’ Turning Point: Fall of Liberty didn’t catch this article in time, or a lot more people might have been ready to buy their game next month. As it stands, I’ve been looking forward to the title for months now and after playing through this brief snippet of gameplay I’m considering going to the store and pulling my preorder simply on the merits of this lacklustre demo.

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