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	<title>Kotaku Australia &#187; sparkplay media</title>
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		<title>Earth Eternal Finally Makes It To Open Beta</title>
		<link>http://www.kotaku.com.au/2009/10/earth-eternal-finally-makes-it-to-open-beta/</link>
		<comments>http://www.kotaku.com.au/2009/10/earth-eternal-finally-makes-it-to-open-beta/#comments</comments>
		<pubDate>Wed, 14 Oct 2009 15:20:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[beta watch]]></category>
		<category><![CDATA[browser-based]]></category>
		<category><![CDATA[earth eternal]]></category>
		<category><![CDATA[free-to-play]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[sparkplay media]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=361840</guid>
		<description><![CDATA[ Earth Eternal, the browser-based anthropomorphic animal MMO I&#8217;ve been following since early 2007 has finally reached the open beta stage, and the time of man has officially passed.
I&#8217;ve been following Earth Eternal for quite some time, and AJ recently had occasion to go hands-on with the game, dispelling worries that the game was for [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/10/eartheternal.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/10/500x_eartheternal.jpg" alt="" class="center" /></a> Earth Eternal, the browser-based anthropomorphic animal MMO I&#8217;ve been following since early 2007 has finally reached the open beta stage, and the time of man has officially passed.<span id="more-361840"></span></p>
<p>I&#8217;ve been following Earth Eternal for quite some time, and AJ recently had occasion <a href="http://www.kotaku.com.au/2009/09/earth-eternal-impressions-dispelling-furry-worries/">to go hands-on</a> with the game, dispelling worries that the game was for furries. After all, only 16 of the game&#8217;s 22 player races are animals, with the rest made up of mythical beasts and machines with only a passing resemblance to people in animal costumes. The ancient beasts that man descended from have returned, and you take on the role of one of these, confronting dragons, fairies, gods, demons, and titans — you know, the usual.</p>
<p>The browser-based game is now available for all to play for free. Simply visit <a href="http://www.eartheternal.com/welcome">the game&#8217;s official website</a> and sign up for an account. I&#8217;ve signed up, but judging by my current schedule won&#8217;t have time to actually play until sometime in 2011. Till then, I live vicariously through you.</p>
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		<title>Earth Eternal Impressions: Dispelling Furry Worries</title>
		<link>http://www.kotaku.com.au/2009/09/earth-eternal-impressions-dispelling-furry-worries/</link>
		<comments>http://www.kotaku.com.au/2009/09/earth-eternal-impressions-dispelling-furry-worries/#comments</comments>
		<pubDate>Thu, 03 Sep 2009 01:40:00 +0000</pubDate>
		<dc:creator>AJ Glasser</dc:creator>
				<category><![CDATA[Hands On]]></category>
		<category><![CDATA[earth eternal]]></category>
		<category><![CDATA[furries]]></category>
		<category><![CDATA[impressions]]></category>
		<category><![CDATA[iron realms entertainment]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[sparkplay media]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=354651</guid>
		<description><![CDATA[Up until yesterday, all I&#8217;d heard about Earth Eternal was some grumbling about furries and over-long exposition text. Funny, because I saw neither of those when I sat down with the game.
There were anthropomorphic animals, of course. The entire game is rooted in a back story where humans have died off and various animals and [...]]]></description>
			<content:encoded><![CDATA[<p>Up until yesterday, all I&#8217;d heard about Earth Eternal was some grumbling about furries and over-long exposition text. Funny, because I saw neither of those when I sat down with the game.<span id="more-354651"></span></p>
<p>There were anthropomorphic animals, of course. The entire game is rooted in a back story where humans have died off and various animals and machines have evolved to take their place as masters of the planet. However, I don&#8217;t immediately classify all appearances of humanoid animal creatures as furry fandom—especially since the developer didn&#8217;t even know what that was until way after they&#8217;d developed a working product.</p>
<p>Developer Sparkplay Media&#8217;s Matt Mihaly explained that when the MMO was first under development at Iron Realms Entertainment, they envisioned a &#8220;violent, sexual&#8221; game that would push the boundaries of MMO genre. Well, as it happens, they kept that second part by focusing on revamping free-to-play stereotypes and aiming at a 15-22-year-old audience. But I don&#8217;t think they could have gotten any farther from violence or sex with Earth Eternal unless they&#8217;d they&#8217;d contracted with the Church of Jesus Christ of Latter Day Saints to make: Imagine: Mormonz for the DS (Thanks, Owen!).</p>
<p>Players take the role of either a male or female creature from any one of 22 races. Because this is a free-to-play MMO, the developer wanted to stay away from trying to compete with other fantasy MMORPGs where you&#8217;ve got your stock races with elaborate back stories (elves, dwarves, etc.) and stick to offering as much customisation as possible in a 3D browser-based game created on a tight $US5 million budget.</p>
<p>To that end, you can also have free pick of different class traits from one of the four main classes (Druid, Knight, Mage and Rogue) without too many restrictions. Plus, players get customisable spaces for either themselves or their clans (read: guilds) called Groves. In a Grove, players can edit the terrain, decorate buildings and keep pets. Other functions like mini-games and Player-versus-Player arenas are also planned for the Groves, though none of that will be ready to roll at launch.</p>
<p>There are two big hurdles Earth Eternal will have to jump as I see it. The first, the developer is already bracing for—World of Warcraft clone stigma. All Mihaly had to say on the subject of being compared to Blizzard&#8217;s giant is: &#8220;We are not trying to be WoW.&#8221; You&#8217;d think the free-to-play label would be enough to differentiate Earth Eternal, but Mihaly said they&#8217;d heard people justify the comparison solely on the cartoony look of the anthropomorphic animals.</p>
<p>Jeez, what else should the bunny people look like, if not cartoons? Real people with bunny ears? Now we&#8217;re getting into real furry territory—the sexual kind they poke at on shoes like NCIS and Entourage.</p>
<p>But I digress. Earth Elemental has a second hurdle to hop over with its bunny people and the like—and that is the free-to-play stigma so many MMOs suffer. There&#8217;s really no way to get around it, though. Some people just don&#8217;t like the idea of micro-transactions and a gold-to-credit exchange rate; and while you can earn all the items in the game entirely by playing it, the people willing to spend the most real money will get the goods first.</p>
<p>However, Sparkplay is hopeful that this won&#8217;t be a big deal based on the audience they&#8217;re aiming at. High school-age kids usually aren&#8217;t paying for their own MMO subscriptions after all, and (according to Mihaly) they potentially have more spare time to put towards earning in-game gold than Chinese gold farmers. So if they nail the target audience that&#8217;s too old for Habbo and too young to shell out for a WoW addiction, they&#8217;ll be in good shape.</p>
<p>Earth Eternal goes into open beta later this month.</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/09/Camelot.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/09/500x_Camelot.jpg" alt="" class="left" /></a><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/09/Level_up_.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/09/500x_Level_up_.jpg" alt="" class="left" /></a><br />
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<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/09/Siege_on_Earthend.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/09/500x_Siege_on_Earthend.jpg" alt="" class="left" /></a><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/09/Ice_Goliath.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/09/500x_Ice_Goliath.jpg" alt="" class="left" /></a><br />
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		<title>Iron Realms Begets Sparkplay Media</title>
		<link>http://www.kotaku.com.au/2007/11/iron_realms_begets_sparkplay_m/</link>
		<comments>http://www.kotaku.com.au/2007/11/iron_realms_begets_sparkplay_m/#comments</comments>
		<pubDate>Mon, 05 Nov 2007 15:40:05 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[eternal earth]]></category>
		<category><![CDATA[iron realms]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[sparkplay media]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2007/11/iron_realms_begets_sparkplay_m.html</guid>
		<description><![CDATA[Iron Realms Entertainment have made a name for themselves in the text-based MMO market, creating and maintaining some of the best MUDs still functioning on the internets today. They&#8217;re so associated with the text games that their MMO project, Earth Eternal, just doesn&#8217;t seem to fit under the Iron Realms banner. Enter Sparkplay Media, a [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="sparkplaybanner.jpg" src="http://kotaku.com/assets/resources/2007/11/sparkplaybanner.jpg" width="463" height="105" class="postimg center"/>Iron Realms Entertainment have made a name for themselves in the text-based MMO market, creating and maintaining some of the best MUDs still functioning on the internets today. They&#8217;re so associated with the text games that their <a href="http://www.eartheternal.com">MMO project, Earth Eternal</a>, just doesn&#8217;t seem to fit under the Iron Realms banner. Enter <a href="http://www.sparkplaymedia.com">Sparkplay Media</a>, a spin-off company that is dedicated to creating graphical games.<br />
<blockquote>Matt Mihaly, CEO of both Sparkplay and Iron Realms, said, &#8220;We&#8217;re creating a separate company because the aims of Sparkplay are a bit different from Iron Realms. With IRE we&#8217;ve tried to create the most expansive, deep text-based MMORPG experiences around &#8230; Sparkplay, on the other hand, is creating games (3d and otherwise) for an audience that is looking for experiences that don&#8217;t necessarily require the same level of commitment to get into.&#8221;</p></blockquote>
<p>The first game released under the Sparkplay banner will be Earth Eternal in 2008, with two more titles planned for 2009. <span id="more-266648"></span><br />
<blockquote><strong>Iron Realms Spins Off Sparkplay Media</strong></p>
<p>Mill Valley, CA, November 5, 2007 &#8211; Iron Realms Entertainment has spun off the division working on its 3d MMO Earth Eternal into a separate company and brand &#8211; Sparkplay Media.</p>
<p>Matt Mihaly, CEO of both Sparkplay and Iron Realms, said, &#8220;We&#8217;re creating a separate company because the aims of Sparkplay are a bit different from Iron Realms. With IRE we&#8217;ve tried to create the most expansive, deep text-based MMORPG experiences around, and IRE will continue to do that with new text MMOs and with the near-daily game updates that our fans have become accustomed to.&#8221;</p>
<p>&#8220;Sparkplay, on the other hand, is creating games (3d and otherwise) for an audience that is looking for experiences that don&#8217;t necessarily require the same level of commitment to get into.&#8221;</p>
<p>Sparkplay plans a 2008 release of its first game &#8211; Earth Eternal &#8211; and a 2009 release of two following games.
</p></blockquote>
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