SSM

The Blank Canvas Of The Unfinished Swan

“I have this idea, but I don’t know if it’s possible yet…”


LittleBigPlanet Karting And Going Back To The Things You Love

“You have to make games for someone you love,” says William, “because that way you can imagine who you’re making it for.

“You can imagine the smiles the game will bring to their face; you can imagine the good times that people you care about can have with your game.”

William Ho, Design Director at United Front Games, is making LittleBigPlanet Karting for someone he loves.


Gods Of War: The Legacy And History Of Sony Santa Monica

With the announcement and reveal of God of War: Ascension, Sony Santa Monica opened its doors, allowing a handful of journalists access to a legacy that’s been cemented since the studio’s inception in 1999. We spoke to Sony Santa Monica founder Shannon Studstill about that history — the past, present and future of Sony’s flagship video game studio.


Our Titanic First Look At God Of War: Ascension’s Multiplayer

I’m sitting in a cinema; the lights come up. The God of War: Ascension presentation is over. Amidst a hum of whispers and seat shuffles, there is a call for questions. Reluctantly I raise my hand. I’m handed a microphone.

“Maybe I’m jet-lagged,” I begin, “but I’m a little bit confused…”

No-one blames me. This isn’t what I was expecting from God of War: Ascension. Not even close.


The Calculated Chaos Of PlayStation All-Stars

Parappa the Rapper slings a jab. Kratos takes it in the gut. Said jab leads into a slick combination — a flurry of one-twos that culminates in a tremendous uppercut, sending the God of War soaring impossibly into the sky.


A Story About Sly Cooper, By Mark Serrels, Aged 30

The fridge is full of energy drinks. Heads hover motionless, inches from illuminated screens. An arcade machine sits tucked in a corner. Gorgeous concept art, in various stages of completions, drapes itself on all four walls.

Sanzaru feels like a place where video games are being made.


World of Servers